The Sounds of the Cavern by LoicLeGrosFrere

You, a brave and glorious speleologist have to explore a cavern. You go deeper and deeper as your surroundings darkens and your light resources become scarce. Preserve it ! Or your only guide will be, The Sounds of the Cavern.
Do not worry though; before entering the cavern, a quick tutorial wil teach you the controls.
| Jam Version (HTML5) | https://itch.io/embed-upload/3741307?color=333333 |
| Refined Version (HTML5) | https://loiclegrosfrere.itch.io/sounds-of-the-cavern |
| Original URL | https://ldjam.com/events/ludum-dare/48/sounds-of-the-cavern |
Ratings
| Overall | 1166th | 3.37⭐ | 29🧑⚖️ |
| Fun | 906th | 3.352⭐ | 29🧑⚖️ |
| Innovation | 1206th | 3⭐ | 29🧑⚖️ |
| Theme | 738th | 3.778⭐ | 29🧑⚖️ |
| Graphics | 1363th | 3.222⭐ | 29🧑⚖️ |
| Audio | 722th | 3.426⭐ | 29🧑⚖️ |
| Mood | 996th | 3.444⭐ | 29🧑⚖️ |
| Given | 36🗳️ | 6🗨️ |
The vibe of the game felt like a newgrounds/spelunky mish-mash to me.
It would be great if the game could use the light longer or find more this items on the level.
The music is like a variation of the main theme of the film "A Cure for Wellness". If you were really inspired by it, you should write about it.
If the matches are accidental and you do not want to associate game music with something else, then you should think about how to make your melody more unique. The film is very famous and because of this there are unsolicited associations. The end of the melodies and their sequences are very much the same, it is better to change the end of the melody in your compositions.
Thanks alot for your comment! Well, this similitude is unintentional since I did not watch this movie nor listened to the OST. I just listened to it now, transcribed some parts and well I'm still unsure which passage you are referring to?
The process for this OST was simple. For the introduction, I wanted an epic/easy/memorable melody, and then harmonized it.
The part in the cavern is only a variation of this theme: I used the same progression but added those horror elements : slower tempo, low strings, glockenspiel, filtered voices and so on (I should thank Spitfire for that ahah). Maybe that's the part that sounds like " "Nobody Ever Leaves" or the beginning of "The Rite" from "A cure for wellness" ? The textures are indeed similar, but I couldn't find more similitude.
The last part of the OST is also just another variation, for piano, of this very first theme. Here again, I don't see a resemblance with the film's ost.
What do you mean by "The end of the melodies and their sequences are very much the same" ? Is it a comparison between the theme of the speleologist and the one from 'A cure for wellness'? If yes, I'd love you to be more specific, which track from the movie you're referring, I'm quite lost here.
Also, the part where you say that the melody should be more "unique" interests me. Do you mean more complex rhythmic patterns, less repetition, more variation? I'm still learning, and I take any advice
I'm not familiar with Wallfisch's work (yet!) and I'm happy for this discovery, thanks!
I think that the “A Cure for Wellness” reminded me specifically of this passage: B F# B A G#. In the film, the musical phrases of the main theme periodically end as follows: F# C# E E D# B (for example, here: "Hannah and Volmer", 00:16-00:20)
Plus, I think, the fact that in both cases the piano periodically performs the theme (sometimes it is not in the main part, but still it sounds somewhere in the background of the voice). It is also similar to repeating music or parts of it through a half-tone (?) lowering and some similar little things, although all of these are quite common techniques among composers in themselves. Unfortunately, my knowledge here is not enough to indicate something specific. :(
Probably, i think, it is also affected by the fact that at one time I listened to the soundtrack to the film a lot, and I firmly remember the main musical theme. X) The melody is very easy to remember, while it is very expressive and atmospheric. Probably, therefore, in general, a fairly standard move for music is strongly associated with this film.
Sometimes proven methods are very, very necessary and without them in any way. However, maybe here some other move will create the same mood, but in itself will be more new and unusual ones.
I think, in a particular case, you can make a more unusual variation for the end of the phrase.
An interesting idea using sounds, though I felt it could have explored this concept further. The only time I found the audio cues useful was avoiding the second cart.
I also got stuck in the floor at the bottom of both the rappel points in the dark.
I got to the end with plenty of fuel and glow sticks to spare.
I had a few collision issues in places, but other than that my only complaint is that the controls are a little unintuative. Control to crouch feels a bit far away from the WASD buttons I'm using, and originally I found myself using the right Control button - until I discovered I'd also need the mouse. Then there's R for the light and E for the absailing... Feels like it needs a bit of a rethink. I'd have preferred jump on W, crouch on S, and you could have doubled up the left mouse button so that it takes place of E when absailing - just leaving the R for light, which I think could have been the right mouse button - since the mouse is used for the glow sticks anyway.
Still, that said, great entry. Nice work.
If you had control over the code of the website where the game runs, you could prevent the default shortcut behaviour, but given that the game is on Itch.io, I would consider revising the controls.
I would also avoid using text-based tutorials, people tend not to read them. It becomes especially difficult when you try to be fancy and make them look like a part of the backdrop. Ask yourself, for what reason would you want the tutorial texts to blend in with the background? I, for instance, know that I had a lighter (right?) but I didn't know how to use it :smile:
It'd also be great to get to the cave a lot quicker. We want to play your game, so let us get to it asap! :smile:
There's a lot to improve, sure, but I think this was a fun and interesting take on the theme!
Pressing R would have been nicer to show your character holding a torch.
Looks you didnt have time to add sound, some nice explosions, footsteps and moody music would have added a lot to the game.
When I was climbing down the rope I managed to get my character stuck in the floor once.
Also some more tile transitions were the blue to black tiles would have been good.
Overall with a little more polish this game would have been good. Nice effort.