Baby's First Concussion by Roolow

CONTROLS
Move with ARROW KEYS
SPACE to Jump
SHIFT to "Wake Up" (go back up to a higher level, pausing the current one)
By the way, the baby is OKAY so don't worry. But every time he tries to hit a block with his head for a power up, he'll go unconscious and enter a different plane of reality. What that means for you is another level. It can be hard to get back when you've gone too deep.... See if you can find his bottle.
Enjoy!
| Link | https://roolow.itch.io/babys-first-concussion |
| Original URL | https://ldjam.com/events/ludum-dare/48/babys-first-concussion |
Ratings
| Overall | 624th | 3.208⭐ | 38🧑⚖️ |
| Fun | 641th | 3.014⭐ | 38🧑⚖️ |
| Innovation | 112th | 3.903⭐ | 38🧑⚖️ |
| Theme | 257th | 3.875⭐ | 38🧑⚖️ |
| Graphics | 559th | 3.236⭐ | 38🧑⚖️ |
| Audio | 680th | 2.271⭐ | 37🧑⚖️ |
| Humor | 115th | 3.515⭐ | 35🧑⚖️ |
| Mood | 623th | 2.97⭐ | 35🧑⚖️ |
| Given | 25🗳️ | 33🗨️ |
On the theme: @lukeydev @sam-bigos @refrax295 Yeah you guys nailed it, I was totally riffing on inception. It's subtle, but you may have even noticed that time slows down in the upper levels the deeper you go. Given more time I would've loved to take this to even further, perhaps I will continue to work on it. Thank you!
On the art: @flatbub @arturgiardi @jaiden-gerig Thanks! I'm trying to get better with pixel art. I used Aseprite, and had some obvious inspirations :) Something I tried differently this time was to grab palettes off of https://colorhunt.co/ instead of coming up with them myself, and that seems to have been effective!
@breadstix I'm very flattered and happy that you loved it!
@j-kyle Yes, the baby is ok! However....not to get too technical, but YOU are the one who kept making him hit his head :)
Well done!
Yeah I agree, I should've given more in air acceleration, because it relies too much on momentum and it makes it really hard. I don't think the difficulty there added anything. But thanks for playing and for your feedback!
Concept is nice but it is too difficult to manage dreams for me after 3 levels.
@villanelle @felo07 I actually purposefully do not pause time in the layer above, but rather slow time down....just like inception! You're able to go back up to another layer with CTRL to avoid the snakes, then hit the block to continue where you left off. Most agree this thing was too hard! Thanks for playing!
Still I really enjoyed and appreciated this game. Great job!
The jump action is a bit frustrating in the beginning, but after a while I got used to it. The jump sound effect was a bit louder than the others... if a player has to listen to the same sound again and again try adjusting the volume in a way that it doesn't go over the other sounds (this is just my opinion).
