Debts and Pandamonium by Cyzaine
From the minds behind the Kobolds of OSHA:
You are the mighty Panda, brought low by crushing debts. In this Roaring 20s-esque world of anthropomorphic animals, you take to a life of crime to try and extract yourself from a sea of red ink. Gamble on going further into debt to equip yourself properly for missions assigned by the Boss, but every second counts - the longer you play, the more you owe!
This top-down RPG-lite menu battler is a quick play and appropriate for ages 13+. Navigate the mean streets, complete missions, talk to townsfolk, and learn that crime truly does not pay...enough to get you out of debt!
HOW TO PLAY When the day starts you are given a mission; listen to the Boss to get the objective for the day. Use WASD to move around, and Q to interact with NPCs (or other interactable objects). Your mouse will interact with the buttons in the interface using left-clicks.
Use the Fixer, Nom Took, to buy any items you think you'll need to complete your mission. Then start interacting with people and objects until you have found and completed the mission!
After you complete your mission OR run out of time, a new day starts, your inventory is cleared, and you get a new mission. You have three days to get as far out of debt as you can!
- Game was coded in the Godot engine, using GDScript
- Characters, splash screens, music, and icons are all original media made during the 72 hour jam!
- Tileset and sound effects are NOT original works for attribution please see in-game about page.
| Godot Source Files. | https://tearcell.com/share/ld48-release.zip |
| Itch.io HTML5 Playable | https://zaknafean.itch.io/debts-and-pandamonium |
| Link | https://tearcell.com/share/ld48-win.zip |
| Link | https://tearcell.com/share/DebtAndPandamonium.dmg |
| Original URL | https://ldjam.com/events/ludum-dare/48/debts-and-pandamonium |
Ratings
| Overall | 1197th | 3.353⭐ | 70🧑⚖️ |
| Fun | 1316th | 3.074⭐ | 70🧑⚖️ |
| Innovation | 439th | 3.638⭐ | 71🧑⚖️ |
| Theme | 1092th | 3.514⭐ | 71🧑⚖️ |
| Graphics | 928th | 3.669⭐ | 67🧑⚖️ |
| Audio | 680th | 3.477⭐ | 67🧑⚖️ |
| Humor | 237th | 3.681⭐ | 71🧑⚖️ |
| Mood | 818th | 3.567⭐ | 69🧑⚖️ |
| Given | 245🗳️ | 228🗨️ |
But where is the boss?
I liked the concept and mood a lot, nice job overall. :thumbsup:
Great entry, it shows your hard work. Congratulations :slight_smile: :panda_face: :moneybag:
I went in blind and figured I just needed to rough people up with my fists. Only after I scrolled down and read the instructions did I realize you needed to go into debt. From there I just kept buying laser swords and smacking people with them. Probably overkill and not cost efficient, but I was more focused on beating the missions before optimizing.
I eventually got used to hunting down the PI and the layout of the map, that took me several tries to learn along with the combat system. It is quite scary to accidentally run into a cop. I know that's intentional so I have no beef with it, but I was terrified of running into the same cop multiple times since it drains your time so much.
In my best run I beat the mailbox mission but then got hit with a debt gameover. I'm not sure how to make more money than what I did, even if I did buy cheaper weapons.
I still enjoyed the game in the end. The intro got me into the right mindset of a hired gun. The game reminded me of classic GTAs, including the little alleys you can run through. Although there wasn't too much to the city, little things like that made exploration enjoyable. Good job!
There is some issue with characters superposition. The goal is not very obvious, maybe add a tutorial.
The cover is very nice and attractive !
Good job.
I love games based on the roaring twenties and yours certainly did not disappoint.
As a point to improve, I would suggest to duplicate the quest tasks with text as well, since it is not always clear where to go.


I decided to take a look at the city and talking with the different NPCs when all of a sudden I was attacked by a black box!

I was using the web version, on Firefox.
I really like the idea and how you developed it! I really enjoyed the drawings! Good Job!
It might be an issue with your image import settings or compression settings for html? Just guessing. Also the HTML performance was kind of laggy so some image optimization wouldn't hurt. Very cool and a great start!
the encounters are a bit too slow to keep my attention but maybe it's just me.
it's a good entry, a very original one. Good job
Listening to all the npcs is cool and definitely adds to the atmosphere. I would decrease the size of the font there, as those are some huuuuge letters ;).
Fighting feels rather to slow - could be snappier. And I found it quite strange that stuff like guns was just one-time use, could not even keep using them through one fight. Felt a bit like a forced mechanic and not a natural thing in the game world. If the gun was discarded after a fight, that would be totally understandable within the mafia setting, but after one shot feels just strange.
Points for using Godot as well :)
- The menu music is kinda bad... and sounds are too loud. In-game music is pretty nice.
- Voice acting! Cool!
- E to interact would have felt better
- Character portraits show all their heads instead of just one, and the in-fight gun sprites have black backgrounds
- What is the bar below the life bar in the fights supposed to be?
- I talked to everyone I found and still have zero clue what I'm supposed to do...
So maybe I just didn't get how to play, but I had no idea what the mission was ever, what killing the dogs was for, what purpose talking to people serves, I feel totally lost playing. These other comments confuse me, is the downloadable version of the game up to date? It was the one I played.