In Search of Paradise by Magnanix

Overview
In this game you play as a soul who has been tempered and strained through the cycle of Hecc. Ready to finally give in and wither away, a sound alerts you - with it comes this short adventure, deeper and deeper until you arrive on the other side.
Note:
Due to Popular Demand from Twitch Chat, the final boss takes the form of a well endowed Anime Antagonist from a popular game based on HECC. A lot of time went into modelling and animating her, thats where a large chunk of the time budget went. (But it was worth it).
Instructions & Controls
You will be give instructions as you play the game. However, a basic overview of controls is as follows; - WASD = Move - LEFT MOUSE BUTTON (LMB) = Accept / Light Attack - RIGHT MOUSE BUTTON (RMB) = Heavy Attack - SPACE BAR (SPACE) = Dodge
Bugs & Etc.
There are no bugs here, trust me. I know this, for I am still and always will be a cat.
Overscope & Plans that didn't make it to fruition
Almost the entire game spec doc. Honest, I had planned for at least 3 encounters with different lord/guardians of Hecc, however - clearly never one to over reach, my time budget was not adequate for the task. Didn't have time left after fixing rookie bugs (lack of sleep) to implement Music or Audio, now its not only the protagonist that is silent, heh. Why did I struggle to manage my time? I blame the tiddy meat (worth it).
Edit 1: Fixed description for Web build of the game, and fixed the thumbnail.
Edit 2: Game name didn't change from "Ludum Dare 48", fixed.
Edit 3: Removed the web version, it appears Unity2020 has a few issues with WebGL builds!
Edit 4: Added WebGL version back again, re-exporting it fixed whatever was going on with Unity, potentially a failed build initially?
| Jam Submission (V1) - Zip | http://magnanix.com/games/in-search-of-paradise/v1/bundle.zip |
| Jam Submission (V1) - Web | http://magnanix.com/games/in-search-of-paradise/v1/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/ludum-dare-48-game-1 |
Ratings
| Overall | 1751th | 2.833⭐ | 23🧑⚖️ |
| Fun | 1543th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 1858th | 2.214⭐ | 23🧑⚖️ |
| Theme | 1825th | 2.5⭐ | 23🧑⚖️ |
| Graphics | 1161th | 3.452⭐ | 23🧑⚖️ |
| Humor | 998th | 2.55⭐ | 22🧑⚖️ |
| Mood | 1675th | 2.7⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 16🗨️ |
@excy :( I have just noticed this, it seems that Unity2020 is throwing big tantrums for the WebGL version of this game. I've removed it for the moment, when I get some time in the coming weeks, I'll look into fixing the WebGL version up. This means you didn't get to Lucifer :(.
That said, the animation was done quite well, and I do appreciate the detailed models, I can tell a lot of work was spent on it. My favorite part was charging up the heavy attack while the boss was in her attack animation, it was really satisfying! Nice work.
I struggled a bit on the first few levels to get my bearing as everythng was a little dark. I suspect that with more time and polish this will be really good.

Good job, I'll be interested to see any future iterations of this idea.