ATOM by cyriaque

ATOM
A 2D Puzzle game made for the 48th Ludum Dare !
Solve Puzzles using your gun that shoot magnetic projectiles
Each projectile create a magnetic field : use it to solve the puzzles, gain higher jumps and move objects !
PLAY HERE
Controls
- A/D to move
- Space to jump
- Left click to shoot
Screenshots



Note : Yeah i have to admit i'm a bit out of theme this time :shrug:
| Source code | https://github.com/Ciriak/ld48 |
| Play in your browser | https://ld48.netlify.app/ |
| Soundtrack | https://soundcloud.com/ciriak/sets/atom-original-game-soundtrack |
| My Website | https://cyriaque.net |
| Original URL | https://ldjam.com/events/ludum-dare/48/atom |
Ratings
| Overall | 560th | 3.304⭐ | 25🧑⚖️ |
| Fun | 413th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 174th | 3.739⭐ | 25🧑⚖️ |
| Theme | 857th | 2.413⭐ | 25🧑⚖️ |
| Graphics | 611th | 3.152⭐ | 25🧑⚖️ |
| Audio | 297th | 3.413⭐ | 25🧑⚖️ |
| Humor | 383th | 2.625⭐ | 22🧑⚖️ |
| Mood | 616th | 2.977⭐ | 24🧑⚖️ |
| Given | 12🗳️ | 15🗨️ |
You have to shoot at the top and use the gravity effect to jump above the wall ;)
Also, yay for a fellow Netlify user.
I would definitely enjoy a more polished version of this game.
Ps: I had a bug my character went through the map and I lost him x)
During my playthrough I didn't figure out what's the difference between white and regular blue tiles on the walls, as both seemed to be valid targets for the magnets. Maybe it's just a visual clue on how to beat the level?
Obviously a lot of effort went into the level design, and there's a decent number of them, so kudos for that!
Sadly there are a lot of minor bugs (or just unsmooth details) that hurt the enjoyability of the game. The movement is very glitchy, you slide around too much for any precision platforming, and you get stuck to vertical walls somewhat unpredictably. On one hand I wanted the levels to keep going (as each mostly just showcased a single obstacle type, and it would have been cool to have later levels combine them), on the other hand, anything more complicated would have been too frustrating to beat with the current control scheme.
Still, a commendably complete game (maybe bar the ending screen :-p) for a Compo submission, well done!
There were a few bugs there and there (i.e some objects getting out of the map then coming back again), but overall, a solid puzzle game concept. My only real gripe is that I hardly see the relation to the theme, but you already mentionned that in the description. Still, I encourage you to keep working on it and make it a standalone game, as this has a lot of potential !
I'd have liked to have seen more levels that take advantage of the sticking-to-walls mechanic, though - I think the falling-down-a-long-hole level was the only one that it really made much of a difference on.