ATOM by cyriaque

[raw]
made by cyriaque for Ludum Dare 48 (COMPO)

title-controls.png

ATOM

A 2D Puzzle game made for the 48th Ludum Dare !

Solve Puzzles using your gun that shoot magnetic projectiles

Each projectile create a magnetic field : use it to solve the puzzles, gain higher jumps and move objects !

                PLAY HERE

Controls

  • A/D to move
  • Space to jump
  • Left click to shoot

Screenshots

1.png

2.png

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Note : Yeah i have to admit i'm a bit out of theme this time :shrug:

Ratings

Overall 560th 3.304⭐ 25🧑‍⚖️
Fun 413th 3.37⭐ 25🧑‍⚖️
Innovation 174th 3.739⭐ 25🧑‍⚖️
Theme 857th 2.413⭐ 25🧑‍⚖️
Graphics 611th 3.152⭐ 25🧑‍⚖️
Audio 297th 3.413⭐ 25🧑‍⚖️
Humor 383th 2.625⭐ 22🧑‍⚖️
Mood 616th 2.977⭐ 24🧑‍⚖️
Given 12🗳️ 15🗨️

Feedback

Juan Matias
25. Apr 2021 · 23:15 UTC
I got stuck, are the white walls sticky? Because I put a box near the wall but I stick to the wall and I can't jump. Probably is no the way the puzzle should be solved. :thinking:
Parsafari
26. Apr 2021 · 00:45 UTC
Solid game! I like the art style!
🎤 cyriaque
26. Apr 2021 · 08:14 UTC
@juan-matias Yeah the physic is a bit... junky to say the least , sorry for that

You have to shoot at the top and use the gravity effect to jump above the wall ;)
Retrisma
26. Apr 2021 · 11:03 UTC
The game looks great, and I enjoyed the Portal vibes. The physics are pretty janky, though, and it makes solving the puzzles tough.
Attala
26. Apr 2021 · 11:11 UTC
Took some time before I understood the mechanics. Once I got the hang of it the game felt nice. Nice music and simple but effective graphics. Good job.
LDJam user 237588
26. Apr 2021 · 11:12 UTC
Me too got Portal vibes. Very interesting mechanic! Maybe you could improve the physics a bit, what physics engine did you use?
Baturinsky
26. Apr 2021 · 11:13 UTC
Quite original, though indeed a bit junky.
Also, yay for a fellow Netlify user.
aplite
26. Apr 2021 · 11:19 UTC
Really enjoyed the concept, but the movement system/physics were a challenge to overcome. I ended up getting stuck below the level when I fell through one of the doors.

I would definitely enjoy a more polished version of this game.
🎤 cyriaque
26. Apr 2021 · 12:54 UTC
@hilkojj I used Phaser and MatterJs for the physic , the 2 main issues are the acceleration (there is none lol) and the fact that you "stick" to the walls but i couldn't find the time to fix that sadly :/
nicholassoen
26. Apr 2021 · 15:41 UTC
Solid game! Love the use of physics
Lorwon
30. Apr 2021 · 13:53 UTC
The physics are great ! good job ! I loved the way you set the instructions :)

Ps: I had a bug my character went through the map and I lost him x)
ditam
01. May 2021 · 13:13 UTC
A neat little game. I managed to beat it, even though I almost gave up on the LUL level, because the cubes were stuck in a compact shape and I couldn't make them into stairs - and that level has no way to kill the guy for a reset.

During my playthrough I didn't figure out what's the difference between white and regular blue tiles on the walls, as both seemed to be valid targets for the magnets. Maybe it's just a visual clue on how to beat the level?

Obviously a lot of effort went into the level design, and there's a decent number of them, so kudos for that!

Sadly there are a lot of minor bugs (or just unsmooth details) that hurt the enjoyability of the game. The movement is very glitchy, you slide around too much for any precision platforming, and you get stuck to vertical walls somewhat unpredictably. On one hand I wanted the levels to keep going (as each mostly just showcased a single obstacle type, and it would have been cool to have later levels combine them), on the other hand, anything more complicated would have been too frustrating to beat with the current control scheme.

Still, a commendably complete game (maybe bar the ending screen :-p) for a Compo submission, well done!
Whismirk
01. May 2021 · 15:14 UTC
Really interesting idea. Controls and physics were a bit hard to master, but once you get the hang of it, it becomes surprisingly fun. The levels are all great and well-designed, and the progressive introduction of new mechanics is perfect makes a perfect difficulty flow.

There were a few bugs there and there (i.e some objects getting out of the map then coming back again), but overall, a solid puzzle game concept. My only real gripe is that I hardly see the relation to the theme, but you already mentionned that in the description. Still, I encourage you to keep working on it and make it a standalone game, as this has a lot of potential !
Videt
01. May 2021 · 17:20 UTC
It needs some polishing but is really good for a compo game. Colliders often act weird, but still loved the game! Nice art, sounds and the idea
Echo GameWorks
09. May 2021 · 21:14 UTC
Those are some ridiculous physics, but I loved it. With some polish and time, there is a lot of interesting protentional in this. Great work!
gagapete
11. May 2021 · 20:35 UTC
This is great gameplay. I'd love to see more puzzles with this mechanic. The design reminds me a lot of that famous first-person puzzle game, great choice. :wink:
PTSnoop
14. May 2021 · 20:17 UTC
I like the deceptively-simple art style - it does a very good job of conveying all the important information!

I'd have liked to have seen more levels that take advantage of the sticking-to-walls mechanic, though - I think the falling-down-a-long-hole level was the only one that it really made much of a difference on.
LDJam user 0
18. May 2021 · 15:03 UTC
Interesting game, I think its well designed the player just moves and jumps ridiculously fast jfc its ridiculous its impossible to make even a small jump accurately. The design is very interesting though but it got aggravating. This small mistake ruined it for me, but the rest of it seemed good so I gave it a decent review
leggy
18. May 2021 · 16:06 UTC
Nice and neat submission. Rules are pretty solid and your level design was above average, especially considering development time. I played to the very (and close) end and really enjoyed it. Game core mechanic is nice and quite innovative. Didn't find a good match with jam theme but besides that you did a really good job. Thanks for sharing your work :smiley: