Go deep by gogu

W/S to adjust the depth of field.
Left/right arraw to move player.
R to restart level.
| Link | https://gogusai.itch.io/godeep |
| Original URL | https://ldjam.com/events/ludum-dare/48/go-deep |
Ratings
| Overall | 635th | 3.675⭐ | 22🧑⚖️ |
| Fun | 755th | 3.45⭐ | 22🧑⚖️ |
| Innovation | 5th | 4.55⭐ | 22🧑⚖️ |
| Theme | 116th | 4.275⭐ | 22🧑⚖️ |
| Graphics | 729th | 3.825⭐ | 22🧑⚖️ |
| Humor | 1105th | 2.438⭐ | 18🧑⚖️ |
| Mood | 1548th | 2.917⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 6🗨️ |
Very creative idea! When I realised just how innovative the core mechanic of this game is, I was quite surprised. The art looks great and conveys the difference of depth as well as is possible for 2D art. The jump in difficulty from the first level to the second level was a bit too much, but the game was very neat and interesting.
Thanks. I just fixed the webgl version.
Very fun jam game. I wish there were more levels!
But in all seriousness, I like the idea, definitely more of a puzzle than a platformer. There are some instances where you fall like a rock in order to land on a terrain that you need to focus while falling, so the timing can get a little strict.
One more thing is that the gimmick makes it a little hard to know which platforms are solid and which ones are no longer solid. This is only a problem in the last level since you have a lot of layers going on, making it a little tricky.
Regardless, I like it! I'm curious to see what other levels you'd make with this gimmick!
Great work