Deepsea Alchemy by Hugimugi7

Excavate, transmutate.
Humanity has just succeeded in building a submarine which can withstand the pressures of the deepest parts of the sea. You play as the submarine deep underwater, complying and completing mission control's objectives. The seabed is filled with a variety of different minerals just waiting to be found and excavated.
Transmutating two different minerals produces new minerals and the surface awaits your work on delivering variety of transmutated minerals back to HQ.


I love the smell of zirconium in the morning.
- Seabed filled with minerals
- Lots of dialogue
- No panic, you cannot die
- Automatic packages..!
Controls 🎮
- Move: 'A' and 'D'
- Excavate: Left mouse button
- Collect: Right mouse button
- Exit: Escapce
- Toggle fullscreen: F11
- Restart: f5
- Fps counter: F1
- Right mouse button on text for impatient players.
Note ❗
The game has a lot of content, please at least play a decent amount of it.
This is by far the longest game I've ever made for a jam, keep that in mind if you want to experience the whole thing.
Also made by myself, but couldn't make it for the COMPO category.
Changelog
[1.2] - Fixed game breaking bug where long distant package deliveries always get stuck.

| Itch.io | https://hugimugi7.itch.io/deepsea-alchemy |
| Original URL | https://ldjam.com/events/ludum-dare/48/deepsea-alchemist |
Ratings
| Overall | 746th | 3.614⭐ | 24🧑⚖️ |
| Fun | 859th | 3.386⭐ | 24🧑⚖️ |
| Innovation | 94th | 4.114⭐ | 24🧑⚖️ |
| Theme | 134th | 4.25⭐ | 24🧑⚖️ |
| Graphics | 686th | 3.864⭐ | 24🧑⚖️ |
| Audio | 881th | 3.227⭐ | 24🧑⚖️ |
| Mood | 1276th | 3.227⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
__If you're playing 1.1, update to 1.2.__
Anyways, __the 'tutorial' might seem long but it was intended to be so.__
I wanted to make it more immersive and story-rich, so consider it to be a story game as well. :stuck_out_tongue_closed_eyes:
Juste I had to give up because take obsidian + gold is to long and not sent to HQ because the send package was stuck (i dont now why) and self destruct. This is a chill game really. I play this when i want to relax. Like terraria or animal crossing haha. extremely great work guy ! one of my fav polished game
That aside, it was a cool and novel mechanic. I liked the navigation of the ship, I liked the restriction of only being able to collect one type of mineral. I enjoyed the merging of different types of molecules too. I think the mechanics were solid and it was really well presented.
Anyways, the game clearly has potential, the mechanics are super cool and I'd love to give it another try at some point.
Btw, I noticed a lot of `tilemap_get() - couldn't find specified tilemap` and `Too many manifolds in collision` messages in the logs, hope this helps!
A very good idea to use the minerals from the seabed to make sense of the game.
Regarding the gameplay, it is quite difficult to move the character; but it's a pretty cool mechanic.
Regarding art, I like it. The work of pixelart, it shows that it is well done.
Regarding the tutorial, it is true that it is long. But he takes the luxury of explaining how the game works in its entirety. It is preferable that it is long, that it does not have; and that is a plus point.
Regarding sound effects. The typewriter on the pad is very satisfying to listen to. The rest accompany and do not bother.
For a job done in such a short time, it's a marvel, one of the best I've seen.