Tiny Dungeon by Swen

Explore and fight in a procedurally generated dungeon! Gather coins and upgrade your gear before facing the final boss. The deeper you go, the harder it gets.
* - Can you beat the boss on the 11th floor? - *
Play it here!




Known bugs
- Blurring (tabbing out, defocussing the game through any means) might break the attack button for some reason.
Ratings
| Overall | 579th | 3.717⭐ | 25🧑⚖️ |
| Fun | 348th | 3.761⭐ | 25🧑⚖️ |
| Innovation | 1460th | 2.804⭐ | 25🧑⚖️ |
| Theme | 889th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 981th | 3.63⭐ | 25🧑⚖️ |
| Audio | 643th | 3.5⭐ | 24🧑⚖️ |
| Humor | 520th | 3.19⭐ | 23🧑⚖️ |
| Mood | 655th | 3.682⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 20🗨️ |
Are there any steps to reproduce this issue (like which weapon and where/ how to attack)? Might be able to fix it then :-)
Again, thanks a lot for taking the time and leaving a comment and reply!
Procedural generation is tricky and here it works like a charm.
Music is nice and doesn't get annoying even after a lot of repetition, sfx are all on point and create a nice 8-bit feeling.
Same goes for the graphics, everything is simple yet effective and consistent.
Gameplay wise the game is really fun, neither too easy nor too hard, and the attack mecanic with the mouse is a welcoming change to an otherwise classic formula.
Overall great job :)
Edit: I am suspecting that "blurring" the window during input might cause this issue. To reproduce this bug I could hold down my mouse button and move keys + click on the fullscreen button and resize the window.
This doesn't throw an error in the console either, but what I do notice is that you also keep moving towards your last pressed direction, even when letting go of the awsd keys.
I'm thinking this has to do something with Chrome and the Unity Web Player as the attack is just a simple if mouse button is pressed in an update loop. But I could be wrong there of course.
After the first level I almost never had enough to buy something, though.
I'm not sure why, but I really like the zoom-in on death. Seems like a neat little flourish.
I wasn't able to survive very long! :)
I made it to the final boss, but lost the fight. I couldn't tell if I was hitting him. The other enemies I got a sound effect and knockback when I hit them, but it didn't seem to do anything when I hit the boss. I was unsure if he was taking damage, or if I had to do something else to hurt him... if that was the case I could have used a "ping" invincibility sound as a hint.
I liked the little green blobs, their leap was a good attack. Easy enough if you are patient and careful, but can get you if you're not careful or if the room gets busy.
Nice entry!
You can only damage the boss when it's stunned which you achive by making it jump against a rock. I should probably have put a "starting" rock in the rock where the boss would jump again instantly (as onboarding).
Thanks for your feedback and ideas!