Tiny Dungeon by Swen

[raw]
made by Swen for Ludum Dare 48 (JAM)

ld-cover.png

Explore and fight in a procedurally generated dungeon! Gather coins and upgrade your gear before facing the final boss. The deeper you go, the harder it gets.

* - Can you beat the boss on the 11th floor? - *

Play it here!

gameplay-1.gif

shop-2.png

gameplay-4.png

boss-1.png

Known bugs

  • Blurring (tabbing out, defocussing the game through any means) might break the attack button for some reason.

Ratings

Overall 579th 3.717⭐ 25🧑‍⚖️
Fun 348th 3.761⭐ 25🧑‍⚖️
Innovation 1460th 2.804⭐ 25🧑‍⚖️
Theme 889th 3.659⭐ 24🧑‍⚖️
Graphics 981th 3.63⭐ 25🧑‍⚖️
Audio 643th 3.5⭐ 24🧑‍⚖️
Humor 520th 3.19⭐ 23🧑‍⚖️
Mood 655th 3.682⭐ 24🧑‍⚖️
Given 24🗳️ 20🗨️

Feedback

koalabear
27. Apr 2021 · 00:24 UTC
Nice !
Wahyu Candra
27. Apr 2021 · 00:29 UTC
Solid foundation! The slime attack animation needs some tweaking though, it's too unpredictable.
Dyp54
27. Apr 2021 · 12:45 UTC
cool little game
Glaikunt
27. Apr 2021 · 12:50 UTC
Great game! I'm not 100% sure why but the movement felt really satisfying, its so smooth. I became a pro a dodging those blobs xD
Jorim
27. Apr 2021 · 12:52 UTC
Cool game! The visuals have a clear style giving the game a very cohesive look. I kept running into a bug where my weapon would stop stabbing. Other than that the game is incredibly polished for a game jam, nice job!
Saussol
27. Apr 2021 · 12:54 UTC
I love rogue like !!
tipyx
27. Apr 2021 · 13:00 UTC
Good job! Procedural generation is not easy, but it look like you get throught it :).
Stepan Ilin
27. Apr 2021 · 13:03 UTC
Really nice. I hope you will continue development
🎤 Swen
27. Apr 2021 · 13:03 UTC
@jorim The weapons have an attack cooldown so there is always a small delay before the next attack.

Are there any steps to reproduce this issue (like which weapon and where/ how to attack)? Might be able to fix it then :-)
Bewelge
27. Apr 2021 · 13:09 UTC
This felt amazingly polished. Great Job! You should consider extending it with more content :-)
Jorim
27. Apr 2021 · 13:23 UTC
@swen I'm having trouble reproducing the issue myself now. It was the basic weapon, definitely wasn't just on cooldown. For the rest of the dungeon the weapon would remain ineffective and I couldn't attack any enemies. I think it either happened when entering a room or when bumping into a slime (with the bug in question bumping into the slime wouldn't lose me any hearts). Sorry the feedback is a bit vague, luckily if the bug is rare enough I can't reproduce it it will likely not impact too many of your players :)
🎤 Swen
27. Apr 2021 · 14:53 UTC
@jorim No worries, I really appreciate you letting me know! The slimes only hurt you when they actually jump at you. I was bumping into them a bit too often during the early beginnings of development, thought that would make it a bit easier for new players.

Again, thanks a lot for taking the time and leaving a comment and reply!
Marcenat
28. Apr 2021 · 12:04 UTC
Really fun and polished experienced.

Procedural generation is tricky and here it works like a charm.

Music is nice and doesn't get annoying even after a lot of repetition, sfx are all on point and create a nice 8-bit feeling.
Same goes for the graphics, everything is simple yet effective and consistent.
Gameplay wise the game is really fun, neither too easy nor too hard, and the attack mecanic with the mouse is a welcoming change to an otherwise classic formula.

Overall great job :)
🎤 Swen
28. Apr 2021 · 20:10 UTC
@jorim I think I found the bug. I happend to me when holding the left mouse button continuously and navigating through rooms. But I am not sure if this is the exact thing that is causing it. Again, thank you for reporting this.

Edit: I am suspecting that "blurring" the window during input might cause this issue. To reproduce this bug I could hold down my mouse button and move keys + click on the fullscreen button and resize the window.
This doesn't throw an error in the console either, but what I do notice is that you also keep moving towards your last pressed direction, even when letting go of the awsd keys.

I'm thinking this has to do something with Chrome and the Unity Web Player as the attack is just a simple if mouse button is pressed in an update loop. But I could be wrong there of course.
CharlieGray
30. Apr 2021 · 21:41 UTC
Cool little dungeon crawler. It's satisfying to really clean out a level and get all the gold possible.
After the first level I almost never had enough to buy something, though.

I'm not sure why, but I really like the zoom-in on death. Seems like a neat little flourish.
luthwyhn
01. May 2021 · 12:47 UTC
My best run was to floor 6 by just dodging all the enemies lol. Fun game :)
AndrewAPrice
01. May 2021 · 13:49 UTC
Solid, cute game!

I wasn't able to survive very long! :)
pkenney
04. May 2021 · 03:42 UTC
Cool stuff, effective art style, a few different enemy types, procedurally generated levels, and various upgrades in shops -- a lot to like!

I made it to the final boss, but lost the fight. I couldn't tell if I was hitting him. The other enemies I got a sound effect and knockback when I hit them, but it didn't seem to do anything when I hit the boss. I was unsure if he was taking damage, or if I had to do something else to hurt him... if that was the case I could have used a "ping" invincibility sound as a hint.

I liked the little green blobs, their leap was a good attack. Easy enough if you are patient and careful, but can get you if you're not careful or if the room gets busy.

Nice entry!
🎤 Swen
04. May 2021 · 08:26 UTC
@pkenney A 'ping' invincibillity sound would be a nice addition :-)!
You can only damage the boss when it's stunned which you achive by making it jump against a rock. I should probably have put a "starting" rock in the rock where the boss would jump again instantly (as onboarding).

Thanks for your feedback and ideas!
pkenney
04. May 2021 · 14:52 UTC
Oh - I never figured that out, and probably never damaged the boss, then!