Space Dwarf by DesertMaw
Dave the space-dwarf was min(e)ding his own business until he got lost in an irradiated cave.
Fight yourself through waves of enemys as you proceed deeper and deeper into the cave. With every wave of enemys you survive, you unlock upgrades and get stronger. How long can you survive?
He found a weapon to fight the countless creatures of the dark. But somehow his body starts to react to the uranium deep in the cave... Will he ever return to the surface?

Updated Version:
Browser: https://desertmawgames.itch.io/space-dwarf-updated
Microsoft Windows: https://desertmawgames.itch.io/space-dwarf-download-updated
| Link | https://desertmawgames.itch.io/space-dwarf |
| Link | https://desertmawgames.itch.io/space-dwarf-download |
| Original URL | https://ldjam.com/events/ludum-dare/48/space-dwarf |
Ratings
| Overall | 798th | 3.577⭐ | 28🧑⚖️ |
| Fun | 639th | 3.519⭐ | 28🧑⚖️ |
| Innovation | 1651th | 2.62⭐ | 27🧑⚖️ |
| Theme | 1404th | 3.231⭐ | 28🧑⚖️ |
| Graphics | 512th | 4.019⭐ | 28🧑⚖️ |
| Audio | 439th | 3.692⭐ | 28🧑⚖️ |
| Humor | 1005th | 2.543⭐ | 25🧑⚖️ |
| Mood | 1135th | 3.327⭐ | 28🧑⚖️ |
| Given | 51🗳️ | 29🗨️ |
We will publish a fix soon so stay tuned :D
Some of the melee enemies also got stuck very easily, which led to the feeling that you "cheated" to get through the levels. At some point after finishing a level, the game stopped responding. I'm not sure if this was due to the fact that the game ended or it just crashed.
All in all, a fun game with a lot of potential that did not get fully realized in the Jam perspective. Would also benefit from choosing upgrades over static ones.
I did encounter a few bugs though, like enemies staying alive a bit longer than they should, or the game crashing after the 5th or 6th level.
The UI is the only part which I have felt was a bit less polished, but otherwise it's still impressive for a game done over a week-end, congrats !
Gameplay-wise, some enemies lingered for a bit after I killed them, they still took hits but their model disappeared. If you wanna keep working on this game for a while, you can add basic FX (Or even reuse the poison one) to enemy deaths for extra game feel.
Good entry so far, good job !
I think some sort of reward or pickup would have helped motivation for killing the enemies.
Also when switching levels I thought the game was crashing, there was quite a long pause. Just a heads up.
Nice work!
@blackopsben Thank you very much, were currently working on a post-jam update which we'll publish soon so stay tuned for that!
What I liked:
- The voxel graphics look really good (I haven't seen any other game with this type of graphics in this LD so far).
- The music matched the game nicely.
- The controls are smooth.
- There are many types of opponents.
I think the game can benefit from:
- Some bonuses or different types of weapon to pick up.
- Different types of levels. Like levels where you have to pick up required items (ore, or something) to complete the level and the enemies keep appearing.
Overall, good job!
Anyway, there's a lot of work put into this entry, good job!

Gameplay was smooth, controls were simple. I really enjoyed playing the game and the audio was great too. Wish there was another level to this for replayability (Equips, leveling up, expandable levels)
https://youtu.be/rQyFGYR3HW4