Decisive Maneuver by mike09123
Go DEEP while avoiding invisible mines with the aid of your spotlight and sonar.

*NOTE - In order to see the leaderboards in-game, you have to submit a score or play a 2nd time. A bug that will live on forever.
Gameplay video: https://www.youtube.com/watch?v=ZQ5YUPQdd0U
| Link | https://bernard-bumblebutt.itch.io/decisive-maneuver |
| Original URL | https://ldjam.com/events/ludum-dare/48/decisive-maneuver |
Ratings
| Overall | 363th | 3.859⭐ | 34🧑⚖️ |
| Fun | 366th | 3.742⭐ | 35🧑⚖️ |
| Innovation | 555th | 3.53⭐ | 35🧑⚖️ |
| Theme | 367th | 4.03⭐ | 35🧑⚖️ |
| Graphics | 1007th | 3.606⭐ | 35🧑⚖️ |
| Audio | 311th | 3.833⭐ | 35🧑⚖️ |
| Humor | 1066th | 2.475⭐ | 22🧑⚖️ |
| Mood | 773th | 3.594⭐ | 34🧑⚖️ |
| Given | 23🗳️ | 41🗨️ |
I love the fact that you see sonar charges on the submarine
Great work!
@exiled-burger Thanks! Yeah, sonar charges can help see any dead routes.
@amar-ravi Thanks! I originally intended to have moving enemies, but the game turned more into a mass mine field where anything that moved dynamically would be way too hard.
@mamon You can move up if you turn, you just can't move backwards.
The controls could be a little more tight. The momentum was pretty well done but adding a counteracting force when truing the opposite way you are going would make the game feel more responsive.
This was well done. Enjoyed how it felt like a complete experience. The graphics and audio were clean and well used.
I liked the depth lines as you descended, and that you had to use real left / right steering right than just magically strafing.
Great job!
The graphics and audio ambiance are both well supporting the gameplay.
Very good job and great game !
My only gripe is that sonar feels a bit too useful and I was able to see almost every mine with it up to the next depth mark.
That being said, it's a stellar game, I played a few times to try to to get to the top of the leaderboard but alas, I am only a mere mortal 😭.