Vile Things by JakobTheQuizGuy

The Vile Things are coming for your world, and it's up to you to wield your blade of light to defend it. Defeat waves of enemies until there are none left!
Another Ludum Dare done! This time was great fun as well. It seems that for every Ludum Dare I make progress in all aspects except for time management :sweat_smile: I couldn't fit the theme in in the way I wanted to, but I suppose you could see the multiple waves of enemies as a way of going "deeper"... Have fun playing!

Ratings
| Overall | 102th | 3.962⭐ | 28🧑⚖️ |
| Fun | 52th | 4.077⭐ | 28🧑⚖️ |
| Innovation | 526th | 3.077⭐ | 28🧑⚖️ |
| Theme | 843th | 2.558⭐ | 28🧑⚖️ |
| Graphics | 16th | 4.481⭐ | 28🧑⚖️ |
| Audio | 19th | 4.173⭐ | 28🧑⚖️ |
| Mood | 75th | 4.019⭐ | 28🧑⚖️ |
| Given | 25🗳️ | 30🗨️ |
@caue-henrique thank you, I'm flattered! This actually isn't an arcade game, there are set waves of enemies and you win once you defeat them all.
Played a decent amount.. After a few games learning the ropes, I dug in and made it to a megawave of flying biters that did me in, and didn't have the heart to restart.
I liked the controls, although I never got super-fluid with them. On the plus side the character is responsive, has a good non-floaty jump feel, solid air control, and the attack range is nice with a super-clear graphic. The whole playing-lefty thing (arrows + attack w/ left hand) is tough, I'm used to wasd, so maybe that's why I never felt super in the zone. A very interesting element was the directional aiming of the attack. It was essential to the game.
A very nice design choice was the amount of knockback, which made me have to chase enemies down and think about movement, as opposed to just being a run-up-and-spam.
This was a good all around package, with compelling art, solid sound, and a nice music that accompanied the "vile monsters" theme well. Nice work!
Pretty polished submission, good job !
@pkenney wow, thank you for the detailed feedback! If I keep working on the game I'll be sure to add customizable controls.
@whismirk thanks! Yes, Hollow Knight was the inspiration for the attack, I think it works great in that game so I gave it a shot myself. The animations basically have as many frames as your computer can handle, all the creature sprites are split up in multiple parts, and to animate them I move, scale and rotate them smoothly. It's very simple actually, not sure if you use Unity but if you do you can try it out!
The last wave escalated and after realizing it was the last, it was just the right difficulty for me. Wonder though if you would have to restart the whole game if you died - I guess so.
The opponents were also creative and differed in a meaningful way.
Also nice touch that the music speeds up (if I remember correctly). Oh and the music fits very well too!
Yeah the only thing I would criticize is the lack of the theme, but you already stated that :)
To sum it up - awesome game feel!
The mouth orb monsters and there associated ahhhhhh, sounds where awesome.
The main character was beautifully animated and expressive as all heck, the eye work was great, I could feel this little guys anxiety the entire time. Reminded me of David Firth animation, the feel of it, and those little legs. The scale and stretch on the jump was great, added a lot to the good jump controls... lots of great, I am getting repetitive.
Sounds, music where very clean, effective and fun. Is that you making an ahhhhh sound for the mouth tentacle monsters?
I won with 3 hits left. The spawn patterns for the monsters felt fair and challenging, which is often something that is overlooked when making something so quickly. There were some tense moments, followed by some calm, and then more storms...
Great job all around, the only thing I didn't get out of it was the theme, but it was a worthwhile gameplay experience!
Art and animations are wonderful, they make your game stand out. Great job!
Difficulty curve is really nice. At later levels I was afraid I was going to lose, with so many enemies at once, but I managed to win first try with 3 health left :)
Keep it up!
@acuriosity yep, that's my voice, also the "charging" and shooting sounds for the enemy magic.
@lethalturtle that's high praise, I love Berserk! :smile: