Depth Charger by SneakyLemon

I initially wanted to include a lot more enemies and maybe have it keep getting darker while going deeper. This is what I was able to do on time. The terrain is sloped and you keep going deeper, even though the effect is not as pronounced as I hoped it would be.
Controls:
WSAD - Movement limited to an area
Left Mouse Button - Fire projectiles
Space - Shoot a torpedo once every five seconds
| Link | https://lrozanski.itch.io/depth-charger |
| Original URL | https://ldjam.com/events/ludum-dare/48/depth-charger |
Ratings
| Overall | 1548th | 3.1⭐ | 22🧑⚖️ |
| Fun | 1630th | 2.775⭐ | 22🧑⚖️ |
| Innovation | 1621th | 2.65⭐ | 22🧑⚖️ |
| Theme | 1432th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 729th | 3.825⭐ | 22🧑⚖️ |
| Audio | 624th | 3.525⭐ | 22🧑⚖️ |
| Mood | 1327th | 3.175⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 18🗨️ |
Shooting and dodging got me hooked though.
With a restart button, less life for bombs to encourage shooting mechanics, and a score could enhance the fun in your game I think ;)
I get further when just avoiding than try to shoot something.^^
It takes so many shots to destroy a mine I ended up not bothering and just dodging instead. Too bad since the explosions are quite satisfying.
Managed to get to the end after a few tries.