Dragon Quest by Zathnic
This game is an RPG based on leveling your skills, in which you play as a dragon hatchling who lives on a mountain with many other dragons. Your hatchling likes to explore around the mountain, or leave it to fly over the seas to other places, to find those precious rubies that are scattered around the land. But you are still young, and need to gain a lot of strength by training on weaker monsters before you can head off into the more distant, dangerous locations!
This game features a somewhat unique (inspired by Tibia) and rather interesting combat system based on attacking multiple monsters, running around avoiding them and breathing fire like a true dragon!
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Tools used:
Code: Java (eclipse), no libraries were used
Art: GraphicsGale, Paint.NET, MS Paint
No audio this time :3
Approximate coding time: ~50 hours (what!)
Pre-made assets used: none (aside for quick reference)
Small after-deadline bugfixes / balancing:
- Changed enemy respawn time from 5 seconds to 60 seconds
- Made defending much less and fire breathing a little less effective
- Increased some monster speeds
- Made combat a little stronger for the player only
I hope this game will not lag too much, because for some reasons that I don't quite understand this seems to be my most resource-intensive game so far. Tried optimizing it but couldn't find any code spots that looked too bad.
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Controls: Arrow Keys + Enter
You need to extract the game's folder somewhere to start.
This game features a somewhat unique (inspired by Tibia) and rather interesting combat system based on attacking multiple monsters, running around avoiding them and breathing fire like a true dragon!
-----
Tools used:
Code: Java (eclipse), no libraries were used
Art: GraphicsGale, Paint.NET, MS Paint
No audio this time :3
Approximate coding time: ~50 hours (what!)
Pre-made assets used: none (aside for quick reference)
Small after-deadline bugfixes / balancing:
- Changed enemy respawn time from 5 seconds to 60 seconds
- Made defending much less and fire breathing a little less effective
- Increased some monster speeds
- Made combat a little stronger for the player only
I hope this game will not lag too much, because for some reasons that I don't quite understand this seems to be my most resource-intensive game so far. Tried optimizing it but couldn't find any code spots that looked too bad.
-----
Controls: Arrow Keys + Enter
You need to extract the game's folder somewhere to start.
Ratings
| Coolness | 93% | 2 |
| Overall(Jam) | 2.73 | 925 |
| Audio(Jam) | 2.00 | 667 |
| Fun(Jam) | 2.47 | 939 |
| Graphics(Jam) | 3.00 | 701 |
| Humor(Jam) | 2.22 | 810 |
| Innovation(Jam) | 2.63 | 821 |
| Mood(Jam) | 2.69 | 836 |
| Theme(Jam) | 2.83 | 912 |
Good job anyways, you certainly got the Tibia feeling there. Great job for a jam!
I actually liked the idea of having actions only accessible from the chatbar that you first need to open. I haven't played the "old" Tibia but I know that you had no hotkeys for potions or runes and you had to master your mouse skills to survive, an idea that I find quite fascinating. This reminds me of that: You cannot move when you have the actions opened, so you need to practise selecting the right action and closing the bar again quickly if you don't want to get hit too much. If I remade the game, I would think about adding hotkeys or a similar system though.
@dancingmad: True! I increased the strength of only the player a bit, not that much because the training aspect of this game is important, but it should be quite noticeable in the beginning.
Bitches I fly with my feet!
Uh, oh, the sideways people coming to get me!
BURN LITTLE SIDEWAYS PEOPLE BURN!
All in all, I think that it's an awesome concept, and with a bit of polish the game could get even more enjoyable!
Other than that, I enjoyed the challenge once I got the hang of what I had to do, good work!
Interesting concept! It gets time to get use to combat, but I found really interesting. Just maybe not get the option always get back to >Do Nothing...
Graphics are really nice, so Tibia xp
It was really hard, you start so weak.... Couldn't get all the rubies ^^;
The theme link is a bit weak, but it still fits I think.
Anyway it was fun to play, great job!