Madness Inc. by NoelOskar
Madness Inc. is a boss rush bullet hell game, in which you take role of a worker? in Madness Inc. venture deeper and deeper into this madness!

Fight your way through the 3 bosses the game has to offer!

Watch the devlog about making of this game
https://www.youtube.com/watch?v=L7MdtuVq_CQ
Check out my upcoming game here: https://store.steampowered.com/app/1557820/Mixed_Guns/
Ratings
| Overall | 210th | 3.758⭐ | 35🧑⚖️ |
| Fun | 112th | 3.894⭐ | 35🧑⚖️ |
| Innovation | 651th | 2.879⭐ | 35🧑⚖️ |
| Theme | 737th | 3⭐ | 33🧑⚖️ |
| Graphics | 137th | 4.015⭐ | 35🧑⚖️ |
| Audio | 605th | 2.717⭐ | 32🧑⚖️ |
| Humor | 223th | 3.083⭐ | 32🧑⚖️ |
| Mood | 506th | 3.156⭐ | 34🧑⚖️ |
| Given | 30🗳️ | 40🗨️ |
Feedback when you fire the gun would be maybe give it a bit more impact.
That being said, this is still some really nice work done in 48 hours.
Art is cool, and the mechanics work great.
The gameplay was solid for a bullet hell, especially for a game made in 48 hours. controls were smooth and responsive. Enemy attacks could have been a little more predictable, or more signaled. The reasons for not getting marked higher were mostly that it was very much just a bullet hell. It wasn't very innovative on the genre, more just doing what's already been done before.
Probably what hurt the most in the ratings, and is the area to look to improve for next time, was the audio. The sound effects that were included in the game were great, but there were just so few of them. No sounds for when the bosses fired their attacks, no sound effects made by the bosses when hit, no sound effects made when the bullets hit walls, etc. And then on top of that there was no music to fill the empty space left by the lack of sound effects. I would have rather seen this game stretched into a solo jam entry with the extra day spent on juicing up the visual and auditory feedback.
The graphics and sound design are effective, turning the screen slightly in red when you have only one life left was a great idea!
Good job :)