Bob by Jin9310

(there is no tutorial other than lines below. Please read it.)
*What to do and how to control it: *
You need to find a missing cog. There is one on each floor. Once you find the cog, go back to elevator and it will take you further down. (on the second floor you need to push the button twice!)
Controls: - Arrows for movement - X - fire your weapon - C - throw granade - Space - jump/double jump - E - for pressing the elevator button
You are Bob. And you are stuck somewhere deep surounded by zombies. Find 3 Cog wheels, Repair the elevator and get home in one piece. You will have to go deeper and deeper as that was the theme of LudumDares 48th game jam.
I am proud of my creation, however there are lots of things that are missing, since I have underestimated the given time. But I hope you will have some fun with my creation! If so, please leave me some feedback, and if don´t leave feedback as well.
Thanks for your time.
I have enjoyed this a lot!
*I have been using: * - Aseprite for pixel-art - UNITY as game engine - FL Studio for music and sounds.
| Link | https://bitbucket.org/jin93101/ld48/src/master/ |
| Link | https://jin9310.itch.io/the-bob |
| Original URL | https://ldjam.com/events/ludum-dare/48/bob |
Ratings
| Overall | 585th | 3.25⭐ | 36🧑⚖️ |
| Fun | 565th | 3.147⭐ | 36🧑⚖️ |
| Innovation | 831th | 2.368⭐ | 36🧑⚖️ |
| Theme | 520th | 3.471⭐ | 36🧑⚖️ |
| Graphics | 124th | 4.044⭐ | 36🧑⚖️ |
| Audio | 316th | 3.382⭐ | 36🧑⚖️ |
| Humor | 362th | 2.677⭐ | 33🧑⚖️ |
| Mood | 596th | 3⭐ | 36🧑⚖️ |
| Given | 27🗳️ | 44🗨️ |
I liked that the grenades just "added" to the music :D Went down one path and was just overwhelmed and wound up blowing myself up. I would like if the grenades did more damage, so you could kill like 15 zombies with one.
The granades itself were really tricky to implement. I had to go with "workaround" solution that does not work ideally, but I thought that it will be better to have something rather than nothing :) Thank you so much for playing and your feedback!
Regarding the gameplay, I found the movements a bit odd, with too much inertia, a bit like if we were on the moon. Still fun to play though.
The jump feels a bit floaty indeed, a common trick for jumps in 2D games is to increase the gravity force applied on the character when he is falling, it usually feels more natural when the falling phase is quicker than the jumping phase. Maybe you could try that.
Nice job anyway !
@loig : You are right, the movement need polish, as well as I have forgotten to correct the gravity :D
@benjamin123 : I plan to do a post-jam update, so I will think about some reward for the kills and to your second point you are definitely right. You in fact have 3 points of health, but the implementation of loosing it is done very poorly, so it seems that you die instantly. Quick fix there for sure ;)
@neon : Unfortunatelly you have to be fast and try to utilize the granades as much as possible. You can´t stop the horde, it gets only worse with the time :)
@mastoast : I was looking into the code and found out that I have simply forgot to apply the correct amount of gravity. And for some reason I didn´t think of fixing that before hitting "publish" :) Thanks for the feedback, gravity is going to be fixed in first patch ;)
@evannex @thiradil @cyrdaan Thank you for the feedback and your time with my game!
@nice-gear-games : first of all thank you and you are right about the granades. It was a real pain to work on that and the result you saw was just the best workaround I was able to pull off, in order to make the granades work at least somehow. There is still some AOE, but since I have made the explosion on touch and not based on timer, it can be tricky to get the AOE effect every time. This is definitelly wrong and I already know how to aproach it better ;)
@maytch Cheers mate! THank you so much for playing the game. I will get to your entry soon as well ;)
So I finally got to play your game. BOY, IT IS SO DAMN PRETTY! I just love how gorgeous it looks. The gameplay is pretty simple, yet fun. I really liked when you were running and jumping how Bob was still kicking his legs in the air. I guess it wasn't intended, but to me it added so much character to the animation and felt comedic and cute!
Overall pretty solid entry. The controls were rather responsive, but maybe I would like if the guy was running and jumping a bit faster, but other than that, just amazing. Oh yea, and did I mention the graphics? THEY ARE GORGEOUS!
@jcmonkey : sure as I am doing a post jam patch, this is really easy think to add, so I will add it to my list ;) Thanks for playing my game
There is a whole bunch of potential here and as I already said it looks amazing. Really well done!
✔️ Intuitive gameplay and controls.
➖ The movement felt a bit weird. The jump was very low and floaty.
@rngames Thank you for kind words about my pixels and controls. Movement is only my bad, as I did not apply the correct gravity :D
Movement and grenade throwing were a bit flakey. I got overwhelmed with zombies below me and couldn't figure out how to get through!
@andrewaprice Thanks and yes, you need to be fast in order to not get overwhelmed by zombies everywhere :) There is no cap, they just spawn, so it gets worst with the time ;)
@mrawde thank you for playing!
@rawbits Thank you for feedback and your time with my game. Congrats, you are the first one that actually found out (and let me know) about the "jumping walls" :) It is not correct, I know about it, and it will be fixed aswell. First, I did not think about that, and later, there was no time to fix it to the correct state. So be careful, you can jump yourself from the scene pretty easily ;)
HOWEVER. Its still a solid entry to the jam! Good stuff :)
Great entry!