Stairway to Silence by Talops

For Earth to yell and belch, it needs a mouth.
and now, it wants to scream.
Open agape, the chasm invites the most curious of all.
Of which, the tenacious yet reckless, soon discover...
...that the Earth screams in the most dreadful of silences.
You are a rescue corps officer sent to save whoever didn't come back from this hole, after one too many lost signals. Inside of your exoskeleton and standing atop this claustrophobic, moving platform with none but your arsenal to keep you company, you will have to fight whatever abomination crawls back from hell in order to survive.
Stairway to Silence is a difficult and methodical, vertical side-scrolling survival action game on a moving platform. Your mobility is limited, so make every decision count! It is infinite and gets linearly harder as you play. The difficulty soft-caps below 2km. Try to reach at least a kilometer! This was originally a Compo submission, but I decided at the end of the first day to switch to Jam in order to keep my scope intact since I liked this concept a lot.
Useful tips are available in the Readme.txt file if you want to take things to the next level.
THE ENEMIES
The Fly will harass you from above, its projectiles are difficult to deal with when it flies at a low altitude, do not get overwhelmed!
The Crawler spits in an arc, its projectiles are easy to dodge but hard to parry. It sometimes dwells a bit too close to the platform, right in range of your sword.
The Jumper is a bulky attacker who will deny you part of the platform with its powerful slash attack. Safety at a distance or up close and personal, choose your strategy wisely to deal with it!
You hear a voice...



(For those of you who have played the game extensively, I have a question for you. What does hell look like? I am waiting for your answer :smirk:)
Tools used: - Unity 2020.1 - Aseprite - A lot of Bfxr
| + MacOS & Linux | https://talops.itch.io/stairway-to-silence |
| Original URL | https://ldjam.com/events/ludum-dare/48/stairway-to-silence |
Ratings
| Overall | 184th | 4.023⭐ | 24🧑⚖️ |
| Fun | 129th | 4.023⭐ | 24🧑⚖️ |
| Innovation | 267th | 3.841⭐ | 24🧑⚖️ |
| Theme | 48th | 4.409⭐ | 24🧑⚖️ |
| Graphics | 317th | 4.205⭐ | 24🧑⚖️ |
| Audio | 643th | 3.5⭐ | 24🧑⚖️ |
| Humor | 1371th | 1.975⭐ | 22🧑⚖️ |
| Mood | 468th | 3.841⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 9🗨️ |
The audio made it feel very gloomy and cave like.
I liked the 16bit vibe and the whole idea. GJ man, GJ.
The game is cool. It would be nice to have a piece of music, and a few extra sfx. I found a bit awkward to control the player. Overall, a decent try. Cheers!!!
Well done!
I'm downright shocked you were in the Danger Zone when we played this. This was a super novel yet simple concept that was a blast to learn and get better at. It's pretty much exactly what I look for in a well-designed game. And with such awesome visuals and sound design as well, you've got yourself a jealous dev over here. 😤