Game-ception by Herbyvor
Game-ception In this game, you progressively go deeper and deeper into the game, and reach new levels, that you have to finish in order to ascend again. But watchout : if you reach the deepest level, you will die.
This is the first game i make from A to Z in solo, and that was pretty tough getting it done in 3 days. The terrains tiles graphics ( the only thing i didn't make) are from the https://assetstore.unity.com/publishers/34878 asset.
I plan to fully finish and add a lot of features to this game in the future, mainly to make a better use of the jumps between levels in the game disign.
download : https://www.mediafire.com/file/ogsx7h81o9el8xg/ld48build.zip/file
| play online | https://herbyvor.itch.io/game-ception |
| Original URL | https://ldjam.com/events/ludum-dare/48/game-ception |
Ratings
| Overall | 1788th | 2.773⭐ | 24🧑⚖️ |
| Fun | 1800th | 2.477⭐ | 24🧑⚖️ |
| Innovation | 1109th | 3.068⭐ | 24🧑⚖️ |
| Theme | 1134th | 3.477⭐ | 24🧑⚖️ |
| Audio | 1207th | 2.545⭐ | 24🧑⚖️ |
| Humor | 1158th | 2.361⭐ | 20🧑⚖️ |
| Mood | 1629th | 2.775⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 22🗨️ |
BUG REPORT: The itch.io web version is a little bit too small, so a lot of text is cut of.
The movement feels ok and intuitive. I would love it if there was coyote jump.
Nice job doing an in game tutorial!
A few things I noticed:
- The web version is cropped and has no option to play full screen. Since it's a unity build, in the itch settings, set to auto detect size!
- Some corners and walls feel sticky.
- The tilemap is sometimes bugging visually in the web version.
One thing that it's too easy to die at the start of level 2 and 3, it's often when I died on level 1 and jumped to level 3, because I was still moving at level 2 and died there almost instantly
I think it would be very cool if you automatically continue at the point of the level above near the point you died. So that you don't have to do the whole level again?
Tried to complete the desktop version with the extended view, but still can't understand how to complete the first level, the time runs out before I can reach the end, seems like the torches are not working or I don't understand how to use them :shrug: It also feels that some "coyote time" can be added to make the jumps feel less punishing.
In any case, it was a fun experience :)
I adored the "Warning signs" that indicated the arrow shooters. The controls/jump felt smooth, but I did notice that sometimes I was unable to jump upon landing cause I'd have a little bit of a bounce rather than immediately hitting the ground.
Thanks for submitting your entry!
I liked the level layout and music, the look reminded me of playing Bobby go Home on Atari 2600. Nostalgic and fun!
