Seeker Of Riches by Robert Woods

[raw]
made by Robert Woods for Ludum Dare 48 (JAM)

You play a deep sea adventurer in search of a treasure laying on the deepest part of the ocean floor. To find it you must travel gradually deeper and deeper into the ocean, upgrading your submarine as you go by locating upgrade parts under water in order to survive the pressure as you descend. The treasure you seek has attracted the attention of Treasure Corp, an evil corporation of hired treasure hunters, funding their employers diabolical plans for world domination.

This is our first game jam and finished game, we had a fun time making it and we hope you have a fun time playing.


Controls:

WASD - Move

Fire - Left Mouse

Stop Movement - Left Shift

Ascend - Space


Credits:

Game Art - Dylan Hancox

Programming - Robert Woods

Sound FX - Cieran Saward-Bennett

Ratings

Given 9🗳️ 4🗨️

Feedback

Vulcan
27. Apr 2021 · 09:28 UTC
哈哈 可怕
SlingShot
27. Apr 2021 · 09:31 UTC
Funny sound effects. Game was a bit confusing as when you shoot there are no visual effects so I thought I was actually drilling instead of shooting :)
🎤 Robert Woods
27. Apr 2021 · 09:36 UTC
@slingshot thanks for the feedback, I agree the sound effects and art in general are a highlight. A lot of things had to be cut sadly, including final polish. Thanks for the feedback :)
Nice Gear Games
27. Apr 2021 · 09:36 UTC
Great first project! The dangerous and threatening atmosphere of the deep sea really came through. I also like the 3D models, they look quite nice. I do wish it was easier to tell if you are moving down, it looked like I wasn't moving at all but my Depth rating was climbing. Same for firing, I couldn't see the shots but I could see my Ammo going down.
Massillon Magic
27. Apr 2021 · 09:36 UTC
I think that the hole isn't really polish and it isn't nice to look at. I don't have the felling that I am moving and I was shooting but the red thing didn't die. I am really confused my bad :cry: !But the sound effects are fun!
Rendow
27. Apr 2021 · 09:40 UTC
I find that the submarine is a bit hard to control and I couldn't figure out how to get more ammo, so I think a tutorial would have been nice to have. I do like the sound effects and the 3D models a lot. Great job on finishing the game! :smiley:
Steve Dragon
27. Apr 2021 · 09:43 UTC
So, I think the big problem here was the lack of feedback in terms of whether my shots were going through or in terms of player movement. It made it a difficult game to play and experience because the core loop was off.

The feel of the game, beyond that, was good. The art is nice (the 3D modelling is quite impressive for a game jam). The deep hole was quite intimidating and overbearing, the sense of scale and power clearly established. Just, overall, it felt quite intense.

The sound design was nice, but without visuals to support it didn't really work.

Solid attempt, and I would love to play a post-LD version that keeps the concept and polishes up the core gameplay.

Also, you really did well on the theme. Not a particularly unique take, but a well-done take.
MarMeron
27. Apr 2021 · 09:45 UTC
Great entry as your first game jam! as was said visual effects could help understand the shooting part but generally its a good game!
ShotgunSamurai_
27. Apr 2021 · 09:45 UTC
Very good Idea for the kind of gameplay you've made. The movement got me a bit dizzy to play more, but the sounds and audio where good :)
campostella
27. Apr 2021 · 09:46 UTC
hahahaha! I love these sound effects. But i didn't see any enemies' attack coming so I died in a weird way. Actually I thought my magazine was empty when shooting(the sound effect is like I'm keeping pulling the trigger from an empty magazine). It will be better if I could see the bullets or laser come out of my vehicle I suppose.
LDJam user 0
27. Apr 2021 · 11:16 UTC
Tried it up and it was a bit confusing, I didn't understand well what to do
W4TSON
27. Apr 2021 · 12:48 UTC
Great game for your first project, i put more time into this than Cyberpunk.
Jorenkv
28. Apr 2021 · 11:39 UTC
Cool concept! I think the controls could be simplified a bit, for example rolling the submarine doesn't seem that useful.