Deep Water Lurkers by AntaresValdemar

https://antaresvaldemar.itch.io/deep-water-lurkers-ldjam-48
My entry for LDJAM48. Collect iron to build a bigger oxygen tank, allowing you to dive deeper and discover new, bizzare species. Don't let your oxygen run out.
Controls:
Move: WASD/Arrows
Interact: Spacebar
E: Show/hide species list
Esc: Pause
Discover all species to complete the game.
Mine iron to use in constructing a bigger oxygen tank to dive deeper.
Thanks to Miles (age 7) and Ren (dad) for their designs.
| Link | https://antaresvaldemar.itch.io/deep-water-lurkers-ldjam-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-water-lurkers |
Ratings
| Overall | 1431th | 3.211⭐ | 21🧑⚖️ |
| Fun | 1670th | 2.711⭐ | 21🧑⚖️ |
| Innovation | 1206th | 3⭐ | 21🧑⚖️ |
| Theme | 686th | 3.816⭐ | 21🧑⚖️ |
| Graphics | 1543th | 2.947⭐ | 21🧑⚖️ |
| Audio | 1125th | 2.806⭐ | 20🧑⚖️ |
| Humor | 1429th | 1.656⭐ | 18🧑⚖️ |
| Mood | 1606th | 2.833⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 20🗨️ |
Kudos to the whole team, especially Miles!
[EDIT] I've fixed that bug now!
Here's some other things I thought about if you all are going to keep working on this game. It was a little disorienting when moving underwater. There weren't a lot of visual cues that I was moving, especially if I was moving only side to side. Maybe some bubbles leaving the ship could give a clue as to which direction you're moving. I also agree with some earlier comments, a more zoomed out view would be nice.
Overall though, the music worked well, the creatures were all very creative, and I only noticed one bug which went away after a reload.

Something I will try to figure out for next time. Thanks for playing!