Deep Water Lurkers by AntaresValdemar

[raw]
made by AntaresValdemar for Ludum Dare 48 (JAM)

cover.jpg

https://antaresvaldemar.itch.io/deep-water-lurkers-ldjam-48

My entry for LDJAM48. Collect iron to build a bigger oxygen tank, allowing you to dive deeper and discover new, bizzare species. Don't let your oxygen run out.

Controls:

Move: WASD/Arrows

Interact: Spacebar

E: Show/hide species list

Esc: Pause

Unity_KARy0mSlnp.png Discover all species to complete the game.

Unity_ef49WltbkK.png Mine iron to use in constructing a bigger oxygen tank to dive deeper.

Thanks to Miles (age 7) and Ren (dad) for their designs.

Ratings

Overall 1431th 3.211⭐ 21🧑‍⚖️
Fun 1670th 2.711⭐ 21🧑‍⚖️
Innovation 1206th 3⭐ 21🧑‍⚖️
Theme 686th 3.816⭐ 21🧑‍⚖️
Graphics 1543th 2.947⭐ 21🧑‍⚖️
Audio 1125th 2.806⭐ 20🧑‍⚖️
Humor 1429th 1.656⭐ 18🧑‍⚖️
Mood 1606th 2.833⭐ 20🧑‍⚖️
Given 10🗳️ 20🗨️

Feedback

ClericShields
26. Apr 2021 · 23:23 UTC
neat game. My only feedback might be to zoom out so you can see more of the sea. Well done!
miej
27. Apr 2021 · 01:10 UTC
neat exploration, reminds me a little of subnautica in a good way
ditam
27. Apr 2021 · 01:10 UTC
Cool game! A bit buggy when it comes to interacting with objects (and the interaction GUI looked un-styled for me compared to your screenshots), but the concept is very cool, and the oxygen mechanic works very smoothly.

Kudos to the whole team, especially Miles!
tucan
27. Apr 2021 · 01:11 UTC
I like your game! Good graphics and the music! I wish I only could see a bit more! Good Job!
breadstix
27. Apr 2021 · 01:18 UTC
I love the concept. It played great and I think the game was well done. Music is a bit loud for my taste but it fits the mood of the game well. On my second playthrough the species counter only updated when I found a species that I didn't find the first time. Not sure if intended. Overall great job!
🎤 AntaresValdemar
27. Apr 2021 · 01:19 UTC
@miej Miles plays subnautica so he was probably inspired by that when coming up with the idea lol! Ty for playing
🎤 AntaresValdemar
27. Apr 2021 · 01:21 UTC
@ditam That's fair, I wish I had time to design a nice -looking UI and make interactions smoother, glad the game works well enough though, thanks for playing!
🎤 AntaresValdemar
27. Apr 2021 · 01:21 UTC
@tucan Thanks for playing, wish I had time to improve the amount of content haha
🎤 AntaresValdemar
27. Apr 2021 · 01:22 UTC
@clericshields Thanks for playing, yes I think a wider field of view could be a helpful option!
🎤 AntaresValdemar
27. Apr 2021 · 01:24 UTC
@breadstix That's gotta be a bug, thank you for pointing it out! Glad you enjoyed the game :)
[EDIT] I've fixed that bug now!
tengusheath
27. Apr 2021 · 01:31 UTC
Cool concept, but I agree that the camera needs to be zoomed out a little more to see more around you. I kept moving past creatures because I didn't have time to react before I saw them.
🎤 AntaresValdemar
27. Apr 2021 · 01:34 UTC
@tengusheath True, it is tricky because of how zoomed in the camera is. Thanks for playing!
Eugenik
27. Apr 2021 · 16:07 UTC
I left you a rating. Good luck!.
Helen
27. Apr 2021 · 19:38 UTC
On my first try I just went to the right :D then I remembered the theme. Like the others said a map would have been great. The monsters down there are quite freaky :D
Kontiko
02. May 2021 · 12:45 UTC
I really like the concept of the game i agree with the offers that a minimap and a zoomed out camera would make the game more enjoyable
LDJam user 237623
02. May 2021 · 18:13 UTC
Very cool that you did this as a family. That must have been very fun. The game worked pretty well for me. I did notice one bug. I upgraded my O2 tank a few times, then the next time I tried to drill for iron, the space to interact prompt didn't appear. Instead I just saw a blurb about what iron is used for in the game. I reloaded the webpage and tried playing again. This time everything worked fine.

Here's some other things I thought about if you all are going to keep working on this game. It was a little disorienting when moving underwater. There weren't a lot of visual cues that I was moving, especially if I was moving only side to side. Maybe some bubbles leaving the ship could give a clue as to which direction you're moving. I also agree with some earlier comments, a more zoomed out view would be nice.

Overall though, the music worked well, the creatures were all very creative, and I only noticed one bug which went away after a reload.
ludrol
02. May 2021 · 21:57 UTC
Be proud of yourself because you finished something. I liked the music. It was too hard for me. it was lacking some sort of easy way to tell where are fish.
deltachemist
03. May 2021 · 08:19 UTC
Nice game, simple mechanics that make it quite engaging. It really invites to play more just to know how far it is possible to go.
🎤 AntaresValdemar
03. May 2021 · 22:54 UTC
@chris1919 Thanks for the feedback, we did have a lot of fun making it! I am aware of the bug you mentioned, just need to get around to fixing it :) I also did have a bubble trail made by a particle system, but it weirdly didn't show up in the web build, not sure why, maybe a feature of unity's webGL builder. (It looks like this in the unity game window)
![xTGKZ3QX6e.gif](///raw/3fa/3/z/421e5.gif)

Something I will try to figure out for next time. Thanks for playing!
🎤 AntaresValdemar
03. May 2021 · 22:56 UTC
@ludrol Thanks for playing! You're right, it's hard to tell where the creatures are. If I were to do it again, I would give them some kind of trail to make it easier :)
🎤 AntaresValdemar
03. May 2021 · 22:57 UTC
@deltachemist Thanks, I was hoping the player would feel compelled to explore further, so I'm glad you got that feeling :)
🎤 AntaresValdemar
03. May 2021 · 22:58 UTC
@kontiko I agree with the suggestions! Thanks for playing :)