Goblin's Cave by Heine Hohenhart
Play as the prisoner of a greedy goblin, who force you to take back his gems from his mines ! But, be careful... monstres are roaming around.
Credits - Heine : the code minus the lightning system, Redsorel : graphics, Nocturne Games : lightning system, DarkFantasy Studio : musics, Zapslat.com : sounds.
| Link | https://heine.itch.io/goblins-cave |
| Original URL | https://ldjam.com/events/ludum-dare/48/goblins-cave |
Ratings
| Overall | 870th | 3.541⭐ | 39🧑⚖️ |
| Fun | 826th | 3.405⭐ | 39🧑⚖️ |
| Innovation | 868th | 3.257⭐ | 39🧑⚖️ |
| Theme | 866th | 3.676⭐ | 39🧑⚖️ |
| Graphics | 904th | 3.689⭐ | 39🧑⚖️ |
| Mood | 366th | 3.932⭐ | 39🧑⚖️ |
| Given | 33🗳️ | 53🗨️ |
I think I had a bug in one of my run, after breaking a trap one of the monster stayed motionless in the hallway, leaving me no choice but to restart :/ It was on the last level, I was trying to make the two monsters on the left moving closer by puting traps, and when the bug happened I was taking a gem next to the monster while he was destroying the trap. I guess I was just a bit unlucky to run into that one and I don't think it will happen too often, but I hope it can help you fixing it if other players happen to run into it!
@milano23 Yeah, if the monster spotted you, he can destroy doors hahaha, thank you tho !
@mrpouletbzh Oh ? We make a couple of test but we didn't see this problem D: but i'm really glad that you like the game !
I'm impressed a game like this, very polished, has been made in only 3 days ^^
I understood the gameplay easily!
Good job.
But at least the game is self-explanatory. I think it even doesn't need this start screen! (The only things it tells is that spacebar can be used to put traps, but it doesn't make it really clear, an ingame "Hold space to put barriers" could work too.) I quickly figured out how the mechanics works, and had a nice time playing with them. :) Well done!

Start Tutorial screen -> We saw many people doing the whole game without using barricade. Not finding that you can hide in the cave etc. But y, for some player it's not necessary
Bug-> Heine will take a look at this
Thanks for the compliment about the atmosphere, it was our main focus and it looks like we did it well!
Once I worked that out it was good game :)
I found it super easy just by hiding in the caves and trapping the creatures in rooms after they went past.
The pickup mechanic was a good idea to add pressure, but with the creatures trapped there was no pressure.
Especially the last level, loads of hidey spots made me think I wasn't playing it as intended.
The caves should have had an arrow icon like everything else interactable. I discovered them by accident.
Also sometimes the arrow prompts for the jems were tricky to see where they intersected the edge of the torch beam.
I enjoyed playing it though. Good job.
What i thought amazing was the way you mine gems, really unic - you can even implement the puzzles later on, wich is incredible 'cause you can scalate the game.
The only minor thing that i didn't like very much, was the character movement - is too slow in my opinion. Despite that, is a amazing game. Great work!