Deep Words by 0x01F0
A game where you find inspiration from objects to build a poem!


Look around for items

Pick them up

Turn them around to find the words


When you're satisfied with what you have found, go sit down and write a poem :)




When your first poem is done, the items are refreshed with new words!
Update 1: Added Linux support.
Update 2: Added Mac support.
| Windows | https://01f0.itch.io/deep-words |
| Linux | https://01f0.itch.io/deep-words |
| Mac | https://01f0.itch.io/deep-words |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-words |
Ratings
| Overall | 990th | 3.475⭐ | 22🧑⚖️ |
| Fun | 1161th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 43th | 4.3⭐ | 22🧑⚖️ |
| Theme | 1766th | 2.675⭐ | 22🧑⚖️ |
| Graphics | 139th | 4.4⭐ | 22🧑⚖️ |
| Audio | 987th | 3.079⭐ | 21🧑⚖️ |
| Humor | 512th | 3.206⭐ | 19🧑⚖️ |
| Mood | 876th | 3.525⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 16🗨️ |
A few suggestions, and I'm only so critical because I really think there's potential here.
- The footsteps are a little too loud for my ears; they're a bit jarring
- Rotating the objects can be a bit fiddly, trying to get the game to register that I can see the word
- The camera resetting to facing forward when you put down an item is a bit disorienting
My favourite poem:
"the solider slipped upon the bastard,
a liquid glared from the overlord"
Also, it's silly, but I really like that you can use the door to quit the game.
Great work! I'd love to see a v1.1 with more words/items/environments.
I think my favorite poem was this one:
>"The bastard jumped with the liquid, the blood missed amidst the people."
The environment is nice, I like the light. Maybe add more environements, items and animals.
The music fit well with the game mood.
Good job :thumbsup:
"an drunk rummaged across the furrball
the furrball glared through the injury"
Make you think about that poor furrball and the consequences of alcoholic beverages... :smile_cat:
I would have liked that it would have been possible to regret a choice, at-least one step. Even though I like the idea of not being able to regret also... :thinking:
Also on my machine (Windows) I could hardly make out the text against the window, only on mouse-over could I see what the text said. Was this intentional?
A bit disappointed also that I couldn't interact with the cats... :sob: :wink:
You could also save the words without actually seeing them. :)
Hope you don't see this as nagging because I really liked the game! Congrats on making a wonderful game! :thumbsup:
When I played the game, I found some little bugs.
1. You can clip into the walls and see the outside. You can fix this by making a cylinder graphics for the player and put the camera inside it (also disable the shadow).

2. The bottle can clip into the wall. You can fix this by creating a second camera and make it see only the bottle. Then overlap the 2 cameras.

3. The window sill and the cats' place don't have colliders.

4. You can hear the footsteps when you are making the poem.
I hope you don't hate me after this.
Can I ask you something: How did you make the interacting part? I can't think in any way I can program it.
Goodluck with the game and I hope you're having a fantastic day :D
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@guladam hehe the goal was more to make a chill and goofy game with some wordplay :D I appreciate the feedback, will write it down for the Steam version. thanks a lot!
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@dimonoider thx, we are humbled, it was are goal :)
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@tomlbarden happy you shared your poem :D I wanted to encourage that in the UI but I didn't get the time.
so the bastard was the overlord, and the soldier slayed him... this is some deep stuff..
I appreciate your feedback, we're working on a new version so I will use it for sure!
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@aidanmarkham yeah, the SFX/music part did not get much time/love in this game jam for us X_X I appreciate the feedback, will look into the reverb and high frequencies for the next version.
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@guimm12 that's one deep poem :D thanks for sharing it!
I see what you mean with the sentences, we had to restrict ourselves to one format; "a cat sat on the mat" -> "article noun verb preposition article noun"..
in the future version we will probably experiment with something broader
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@elosuciu thx :)) m'hmm, the rotation is wonky for sure, it's one of the first item on my fix list!
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@duck-reaction hehe I did not think anyone would think the objects were easy to manipulate, happy you enjoyed them :D
thank you! I we will add more stuff.
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@rolle hahah, these kinds of poems what we were hoping for ;D
nooo, not nagging, we're making a Steam version so this feedback is really important actually.
hmm, maybe the text issue was that I used white text against the sky, I was probably breaking some golden UI rule ;D
also, you should be disappointed about the cats! they were supposed to be interacted with, but as always the code department (me) was way behind schedule 🙈
you think you have seen spaghetti code, but then you see blueprint spaghetti code:


very grateful for the awesome feedback and superlatives 😻
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@theblindeye no hate :D we're making a Steam game out of this so all feedback is appreciated, I really mean that.
writing down these things, thanks a bunch for the feedback and for taking the time to describing them so well 👍
the interaction part:
-> each interaction object has a collider and a ui icon which is shown when you get close
-> if you interact with the object, it spawns a new camera which we move to, and enable UI stuff like mouse input
-> in Unreal it is called "possessing a pawn" (I have a player pawn, a interaction pawn and a poetry writing pawn)
-> in Unity I would make this by giving the object a separate Cinemachine camera
-> whenever you click in that interaction mode, it will rotate the object using the mouse axis as long as you hold down the mouse button
-> the idea is to have inspection code responsible separated from regular player code, moving around etc. (the single-responsibility principle)

The "stealth bomber" was quite a surprise and I just had to start with that!
The controls where a bit clunky... once you take up an object you can't set it back unless you "save" the word... sometimes to be able to "save" the word I had to rotate the object randomly until I found the right spot and the save button appeared... this was a bit frustrating.