Agent In Depth by Yigit Doruk
You are a combat specialist who works in an underground science company. When you were in Hawaii for your holiday, you receive a message from your scientist friends. Bad news! Your friends have been trapped in one of the levels of the underground facility and the turrets that once meant to protect the facility become hostile to everyone. You need to get back from your sweet holiday by your special jet and save the science team! To save them, you need to go deeper in the underground facility and clear the levels from hostile turrets by reflecting their bullets with your sword.
USE A and D to move and Space/W to jump, Left click to deflect bullets
Credits: Yigit Doruk - Developer, Game Designer / Semih Sevimli - Developer, Game Designer / Mustafa Ahmet Ozdemir - Developer / Fatih Gorguc - Animation, Graphical Design / Martín Bâtard - Composer, Sound Design / Ahmet Tarik Durmaz - Storyteller / Ömer Faruk Kalkınç - Social Support
https://youtu.be/L5XbG6pr7T0


| Link | https://naturepixel-studios.itch.io/agentindepth |
| Download link in description! | https://naturepixel-studios.itch.io/agentindepth |
| Original URL | https://ldjam.com/events/ludum-dare/48/agent-in-depth |
Ratings
| Overall | 49th | 4.263⭐ | 42🧑⚖️ |
| Fun | 31th | 4.288⭐ | 42🧑⚖️ |
| Innovation | 324th | 3.768⭐ | 43🧑⚖️ |
| Theme | 1236th | 3.39⭐ | 43🧑⚖️ |
| Graphics | 100th | 4.463⭐ | 43🧑⚖️ |
| Audio | 59th | 4.293⭐ | 43🧑⚖️ |
| Humor | 888th | 2.704⭐ | 29🧑⚖️ |
| Mood | 141th | 4.2⭐ | 42🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
Regards ;)
All I didn't like is the restart part not being instant and executed with any key. I think it's an important thing to consider in a game where we keep dying.
I loved the music and visuals, it gives a great 80's vibe.
I kid, but depending on how somebody is listening the audio could really blow someone's butt out.
I will be coming back and finishing this game. It's quite good.
Really enjoyed it!
Suggestions: I guess the death animation could happen a bit faster, cause i understood that i'm dead through text (r to restart) first and animation after.
My only criticism would be the animation thing, sometimes it seemed like I got hit even though my slash anim was directly over the bullet, but it was easy to adapt to and was still fun :) Good job team, keep at it!
Nice entry though!