Fishing the Deep by DDesignDude

Fish the deepest depths of the ocean with this Nintendo DS Homebrew Game!

Play on your PC using the provided NDS Emulator (no install required) or play on your actual DS console using a DS flash cart.
| Link | https://surrealcubemedia.itch.io/fishing-the-deep |
| Link | https://surrealcubemedia.itch.io/fishing-the-deep |
| Original URL | https://ldjam.com/events/ludum-dare/48/fishing-the-deep |
Ratings
| Overall | 457th | 3.455⭐ | 24🧑⚖️ |
| Fun | 718th | 2.864⭐ | 24🧑⚖️ |
| Innovation | 63th | 4.091⭐ | 24🧑⚖️ |
| Theme | 416th | 3.636⭐ | 24🧑⚖️ |
| Graphics | 157th | 3.955⭐ | 24🧑⚖️ |
| Audio | 249th | 3.5⭐ | 24🧑⚖️ |
| Mood | 322th | 3.45⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 17🗨️ |
If you want to learn or try to make your own homebrew DS games, check out DS Game Maker.
It's basically Game Maker, but for the DS, and it's free. See the DS game Maker fansite for more info:
https://dsgamemaker.jada.io/vmrelease.html
I really like what you've done here. The graphics and music are both very pretty (and honestly kind of impressive for something done in 48 hours). It might've just been the emulator but the sound got a little choppy at times.
The gameplay is the most under-developed part; the timer goes for a generously long time but there isn't much to do in that time. It definitely would be rewarding to have a few more different types of fishes with different rarity, movement patterns, etc. but obviously that's the kind of thing that takes time. And I don't really see what the point of moving the ship left to right is, since the position of the hook seems to depend mostly on where you touch the screen... but it's nice that it can move. But there is a strange kind of satisfaction with pulling a big haul of multiple fish in one cast.
The pixel art of the fishes and the boat are both top-notch. And the main menu has a help screen and everything! That's polish.
I definitely wanted to make more varieties of fish but ran out of time before I could do so.
Totally agree about the gameplay needing some work, would love to do a possible sequel of this game with far more added and gameplay enhancements. :)
Great job on getting this done in 48 hours!
Regardless, this was a breath of fresh air in the sea of games made on the big platforms!
Special props for also recreating the NDS games style to perfection! Both in visual style and in sound.
Maybe it could be expanded with additional gameplay, but I'm not sure of its reach with being a ds game.
:x: I feel like the manual could include an example for keyboard/mouse, since it's the configuration most people is going to use.
I don't have a flash cart, I have a new 3DS and I usually launch NDS games with TwilightMenu++, but I have a black screen with your rom :( (Unfortunately this can happend on some games, the compatibility is not 100%).
But if by miracle you know some clues to check to make it work, I will be very interested ! Tomorrow I'll try to change some settings and check if this solve the problem, but not sure where to start.
Unfortunately the code libraries used to create the game are not compatible with all flash carts and emulators.
I could modify the game to possibly boot for a larger variety of hardware but you would loose the game's audio since the sound library is the one that I found to have the least compatibility for my flash carts.
I know for my R4 flash card, the YS menu and the default R4 game launcher sadly don't work. But the Moonshell menu works with the game, however, there is no sound. If you happen to have that installed on your hardware you should be able to at least play the game.
Regardless, thank you for still trying out the game with an emulator!
I used to fool around with DS-homebrew on my brother's device 10+ years ago. I think it was actually a surprisingly neat multimedia-device in a time before modern smartphones started to be a thing.
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Your game was short and simple fun. Probably the experience would've been enhanced on real hardware, but I had to use an emulator.
Keep up doing the stuff you enjoy!
Loved the art and the music. It really did feel like it was designed to run on the DS!
The gameplay itself got dull after a while, since it seemed like there wasn't anything to do but just catch more fish.
Great job on your first compo game!
Anyway, I came here because you played my game and said it was similar to yours and it really is! I like your music better though :)
Maybe it lacks a little feedback on some actions (like sound effects when you catch a fish, or just in general), but honnestly it works well.
So sad I don't have my DS anymore to play on it :/ But big Bravo to you on this, really happy to see some original entries like this !
Good use for the theme though !