DangerCo by Salepate

[raw]
made by Salepate for Ludum Dare 48 (COMPO)

It's time to dig safely, no pickaxe available, only dynamites. Blast your way (or you) through underground caves and strange civilizations and gold nuggets! LD_SubmissionArt.png

Version 1.3: - other cosmetic fixes (character lookat, cavity collision, trap orientation) - add exclusive arts and props to the last level.

Version 1.2: - minor cosmetic fixes

Version 1.1: - add Ruins biome - add Traps

Ratings

Overall 555th 3.316⭐ 21🧑‍⚖️
Fun 361th 3.474⭐ 21🧑‍⚖️
Innovation 592th 2.974⭐ 21🧑‍⚖️
Theme 138th 4.053⭐ 21🧑‍⚖️
Graphics 679th 3⭐ 21🧑‍⚖️
Audio 661th 2.447⭐ 21🧑‍⚖️
Humor 256th 2.974⭐ 21🧑‍⚖️
Mood 503th 3.158⭐ 21🧑‍⚖️
Given 27🗳️ 13🗨️

Feedback

Rushhourz
25. Apr 2021 · 21:15 UTC
Had fun playing through it. I was wondering does the money do anything?
🎤 Salepate
25. Apr 2021 · 21:26 UTC
Hey thanks! it was intended to purchase more explosives and upgrades initially.
DariZz
26. Apr 2021 · 09:02 UTC
So good graphics, and interesting levels. + To Carma for random generation. Good luck.
LDJam user 249705
26. Apr 2021 · 09:27 UTC
Expected a rage inducing game, but it was pretty chill. Would be cool to see it being expanded on.
Kitsomo
26. Apr 2021 · 09:31 UTC
It was pretty funny. Played it once. I think it would be more interesting if it had 3-4 more levels , or if it was endless (mine as much as possible with 99 dynamites). Player lacks some animation, and the explosion sound scared me in the beggining :D, but it was really great overall , good job!
cogcomp
26. Apr 2021 · 18:56 UTC
That was fun! Laughed out loud out of surprise the first time I accidentally blew myself up. :-) Well done! Kept going till the end. I honestly didn't think I was going to make it that far.
🎤 Salepate
26. Apr 2021 · 19:32 UTC
Hello and thanks for trying and commenting with good vibes! I'm glad you enjoyed the tour and I would have loved reaching my initial objectives within the time frame.
Chensu
26. Apr 2021 · 21:33 UTC
Awesome game :)
Jupiter_Hadley
27. Apr 2021 · 10:17 UTC
Neat game. I included it in my compilation video series of a bunch of LDJAM games!
https://youtu.be/5_7QHLz41l4
Meta-link
27. Apr 2021 · 13:34 UTC
The throwing mecanic is on point and the explosions are really satisfying !
Fun game mate, good job !
Yamzho
27. Apr 2021 · 19:35 UTC
I kind of got used to kill myself unintentionnaly. It is fun to suck at a game ! Well done !
Edmar Filho
28. Apr 2021 · 03:35 UTC
It was cool, nice throwing dynamite around. I was wondering if there is any need for the aim button? Why not just have it throw without holding to aim?

And I liked the ruins, nice mood.
🎤 Salepate
28. Apr 2021 · 07:06 UTC
Hey thanks! I think I wanted to have some throwing gauge and the risk to have the dynamite bursting in your hand. It was left in the backlog unfortunately
BlackOpsBen
29. Apr 2021 · 00:24 UTC
Well done! This was fun! I kinda ignored all the gold though and just B-lined to the empty rock covering the holes. Was there a reason you have an aim button separate from the throw button? Why not just one button?
🎤 Salepate
29. Apr 2021 · 07:10 UTC
Hey I wanted to have some regular interaction with the left click only; like opening a crate of dynamite is safer if you don't use anoter one to open it. (to prevent any undesired explosion)
saintchristopher777
29. Apr 2021 · 23:15 UTC
Chill game, I like the level/ruins art. Would be cool to add more gameplay elements and maybe a story of some sort!
rawbits
01. May 2021 · 11:23 UTC
Where are the enemies and more traps and stuff? No pickaxe, only dynamites feels like a half game compared to the other I have played just before this entry. The explosions are very satisfying though - like spamming 10+. :)
ted
03. May 2021 · 01:43 UTC
YES! I love the heck out of yee-haw-TNT-chuckin'! This is really fresh, arcade-style action I haven't seen before. I think if you add some ladders and make this a "one screen per level" game, you could really open this up into some great design spaces. Great job!!
shnigle shnagle
04. May 2021 · 11:36 UTC
Great work, I have no idea how you managed to make proceduraly generated terrain in this time limit. my only complaint is that its a bit blurry when you walk, but other than that, fantastic entry
Lisichka
06. May 2021 · 06:07 UTC
It was fun. I think the graphics in the game are also good
Max S.
09. May 2021 · 07:52 UTC
This was really fun! At first I don't get how to throw granades but after figuring it out it was super satisfing to blow up stuff and watch these unpredictible granades flying. No animals were harmed in the process, only a few miners :)
Masaru
09. May 2021 · 11:43 UTC
To add to what everyone else is saying : spamming dynamite was very fun. I did manage to kill myself on the end screen which was a bit weird, but why not. The lack of music kinda killed the mood for me, which is a shame as the graphics and sound effects are good. It feels like it would have been pretty good had there been one more day to work on it, which is pretty sad.
QYOUK
14. May 2021 · 14:25 UTC
The controls of the game were a bit weird, the character is a bit to 'floaty', and I think it doesn't really match the main gameplay of dodging ennemies and dynamites. But other than that I like the graphics, the fact that there are different 'biomes' is cool, and the randomness of the path make it fun to replay. A music would have been cool but in the end the game is pretty cool to play! Good job!