{"author_link":"\/author\/nguillemot\/","author_name":"NGuillemot","author_uid":"3340","comments":[{"author_name":"Sam Twidale","author_uid":"42276","time":"Aug 24, 2015 @ 6:46pm","epoch":1440441660,"text":"Can't run it :( \r<br\/>\r<br\/>Getting this error when I click the .exe: &quot;The procedure entry point __telemetry_main_return trigger could not be located in the dynamic link library *the path to monstershader.exe*&quot;"},{"author_name":"NGuillemot","author_uid":"3340","time":"Aug 24, 2015 @ 7:18pm","epoch":1440443580,"text":"I have no idea what __telemetry_main_return is."},{"author_name":"NGuillemot","author_uid":"3340","time":"Aug 24, 2015 @ 7:36pm","epoch":1440444660,"text":"Edited 2015\/08\/24: Fixed some compilation bugs in the shader on Intel"},{"author_name":"Saiyanator","author_uid":"56396","time":"Aug 28, 2015 @ 1:37pm","epoch":1440768720,"text":"Wow, this game is at first sight confusing, but then somehow interesting. It feels sometimes more than art like a game, but it's cool :D"},{"author_name":"ceosol","author_uid":"34411","time":"Aug 29, 2015 @ 4:27pm","epoch":1440865320,"text":"It just sits at &quot;A new game has begun&quot;"},{"author_name":"okmmjyygv","author_uid":"26527","time":"Aug 31, 2015 @ 1:56pm","epoch":1441029060,"text":"It looks like a nice idea but the gameplay is a little confusing."}],"images":["ld33\/3340-33768d6ff024919abadb68846aabc531.jpg"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/0B76apQI4-0zwQ0pqdmY2SWhyeDg\/view?usp=sharing","text":"Windows"},{"url":"https:\/\/drive.google.com\/file\/d\/0B76apQI4-0zwQ0pqdmY2SWhyeDg\/view?usp=sharing","text":"Source"}],"metadata":{"g_key":"7493","g_author":"3340","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"7525","g_title":"Monster shader","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/3340-shot0-1440367614.png-eq-900-500.jpg"],"text":"FOR GRAPHICS NERDS\r\n==================\r\n\r\nThe fancy thing about this game is that everything (except the text) is rendered in fullscreen one fragment shader pass with no textures.\r\n\r\nIf you edit shaders\/game.frag, it should update live. This might be fun to play with. It might also make your computer very warm.\r\n\r\nMonster shader - the werewolf game with a big shader\r\n====================================================\r\n\r\nThis is a local multiplayer werewolf\/mafia game. There are three jobs: villager, priest, and monster.\r\nOne player is randomly chosen to be the monster, one to be the priest, and the rest are villagers.\r\n\r\nEach player controls 2 pieces in the game. \r\nAs long as one of their pieces is alive, they can act. If none of their pieces are alive, they are defeated.\r\nIf the monster is defeated, the humans win.\r\nIf all humans are defeated, the monster wins.\r\n\r\nAt each game tick, a game piece becomes highlighted. \r\nWhile the game piece remains highlighted, each non-defeated player can decide to act by pressing their key (each player has one key, see below.)\r\n\r\nIf a player decides to act, the effect depends on their job:\r\nIf they are the monster, the highlighted game piece is killed.\r\nIf they are the priest, the highlighted game piece is revived or protected from the monster. The priest cannot defend himself from the monster.\r\nIf they are a villager, they cast their vote to lynch the piece. If all villagers vote to lynch, then the piece is killed.\r\n\r\nPlayer keys are the number key displayed on their pieces:\r\n----------------------------\r\nPlayer 1: '1'\r\nPlayer 2: '3'\r\nPlayer 3: '5'\r\nPlayer 4: '7'\r\nPlayer 5 (if activated- requires recompilation): '9'\r\n\r\nPress 'space' to reset the game.\r\n\r\nThis game requires OpenGL drivers to be available. It works on my low-end laptop from ~2010, but I haven't tested widely.","title":"Monster shader"}