The Deepest Space by Robotex
There is my submission at the Compo category: https://robotex.itch.io/the-deepest-space
Sources: https://bitbucket.org/yellowcartridge/thedeepestspace Asset sources: https://bitbucket.org/yellowcartridge/thedeepestspace-assets
Controls:
Hold Space - engine thrust
Left Arrow and Right Arrow - rotate ship
M - toggle map on/off
N - toggle navigation on/off
Minus (-) - Zoom out
Plus (+) - Zoom In
How to play:
You should reach the anomaly at the deep space beyond Neptune's orbit. There is white mark on navigation that can lead you. Also, there is white dot on map.
Use the gravity of planets and collect the fuel containers (green boxes) to restore fuel.
If you full tank become empty, you will die.
If you crash into planet, you will die.
Reach the Anomaly and lead Humanity to the Deepest Space!






| Link | https://bitbucket.org/yellowcartridge/thedeepestspace |
| Link | https://robotex.itch.io/the-deepest-space |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-deepest-space |
Ratings
| Overall | 776th | 2.939⭐ | 51🧑⚖️ |
| Fun | 703th | 2.88⭐ | 52🧑⚖️ |
| Innovation | 488th | 3.13⭐ | 52🧑⚖️ |
| Theme | 624th | 3.3⭐ | 52🧑⚖️ |
| Graphics | 809th | 2.56⭐ | 52🧑⚖️ |
| Audio | 704th | 1.577⭐ | 28🧑⚖️ |
| Humor | 645th | 1.621⭐ | 35🧑⚖️ |
| Mood | 705th | 2.774⭐ | 44🧑⚖️ |
| Given | 60🗳️ | 76🗨️ |
Good work :clap:
Yellow line is your speed vector and Blue is gravity that accelerates you. You can use it for controlling ship. It's not very hard, you just need some practice.
And also don't forget to use "-" and "+" (or L1 and R1 on gamepad) to change zoom. It allows you to plan your trajectory. When fuel container is not far, try to calculate the intersection point of your trajectory and trajectory of container and fly through it. Don't use all fuel, probably you will need it to correct your trajectory when anomaly will be close.
Time to time press the "M" key to see where the planets are located and where you and how are you moving. Don't forget that planets will change your trajectory. Also use "N" key time to time (try different zooming) to see the direction to targets.
I will add tutorials in future updates after jam (and music too). I just didn't have enough time for it.
When you spawn at game beginning, press "-" to decrease zooming. It will allow you to see Earth and Moon on screen (at bottom, blue circle, you can see it on map). Accelerate to it's direction and then try to orbit or collect fuel container. It will give you some practice.

https://youtu.be/G5bUvtnTz5E
Thank you very much. I have nice ideas how to make game better. Will update when will have free time.
If your intention was to make a realistic simulation, I would say mission accomplished. If however your objective is to have more people enjoy the game more easily, then I would suggest giving a bit more power to the thrusters for a much faster acceleration curve and amplified feeling of being in control.
Nevertheless, it's quite fun even if it's really hard! :smile:
That being said, not a lot of people are really familiar with orbital mechanics. It's pretty simple once you understand the basics (on my third attempt I was able to reach the goal without touching a fuel can). The game could really benefit from a tutorial.
The other thing is, the background really made me dizzy while I was playing. An option to keep it static would be nice
It's a neat idea, and an interesting take on the theme. Just needs a little more polish
(I think you need to opt-out the audio category since there is no audio)
Difficult to manage, but a good game!
Also as a side note I had no idea what the victory area was on the map until I looked at screenshots of the ending of the game. A little animation of it pulsing or something might back that more clear.
I like the way you implemented the gravitational pull UI for the planets and your current speed. That was really smart.
> I’m glad you posted the video, so that I can “cheat” and see all that the game had to offer
But you will not feel it. People, who just watch the video usually thinks that this game is easy.
(there is full devlog https://www.youtube.com/watch?list=PLTlPgYgRYOc7RiboHE-fSqDh7wwxaZOnY)
And this is my first jam ;)
I will polish this game, add new levels and tutorial, some quests and trading. And magnetic gripper for catching fuel, of source, I believe a lot of people will be glad to see it) I think this idea has some potential.
> but not extremely difficult
haha, challenge accepted )
I will add Hard Mode with timer ;)
I would try to make things easier at first (somehow) to flat the difficulty curve.
I think about magnetic gripper
I never read instructions when I play games. I expect the game to teach me everything I should know. I think it's a good practice to help see how well the game teaches the rules and such. I understood the momentum and gravity part well enough. But I didn't know where to go. I just kept flying into the sun. I found the earth and moon, collected some fuel, and then what? I thought it would be nice to zoom in and out, and it turns out your game does have the feature, but I had to leave the game and read the instructions first. The zoom feature made ALL the difference, as well as understanding the objective wasn't about finding fuel, it's about reaching the "anomaly". I would recommended putting all of the instructions and rules in the game!
Once I understood everything, it only took a few more tries to win the game. It was actually pretty fun, using planets to slingshot and trying to avoid gravity, while making adjustments toward more fuel.
I'd also consider slowing the background speed. We definitely need it to move for that sense of speed and movement, but it feels like it goes TOO fast, especially when zoomed out. It's not very friendly on the eyes.
Overall this is a good game, that could use just a little bit of polish to make it a little more user friendly.

I will polish this game. Will add tutorial, mission explaining and better navigation
https://www.youtube.com/watch?v=oATT8mKoILE
As others say it is quite difficult, especially with the fuel restriction, small gasses and the lack of training. I think I could get better at it, but it would definitely take quite a while.
Thanks for including the maps / navigation, they were really useful feature :)