Road to darkness by Tvorojok
We have created a page to tell you about the news about the game. We plan to release it on Steam in a few months.
https://twitter.com/darkedgesgame

We have created a page to tell you about the news about the game. We plan to release it on Steam in a few months.
https://twitter.com/darkedgesgame
| Link | https://tvorojok.itch.io/road-to-darkness |
| Original URL | https://ldjam.com/events/ludum-dare/48/road-to-darkness |
Ratings
| Overall | 663th | 3.656⭐ | 34🧑⚖️ |
| Fun | 1157th | 3.188⭐ | 34🧑⚖️ |
| Innovation | 685th | 3.406⭐ | 34🧑⚖️ |
| Theme | 1548th | 3.065⭐ | 33🧑⚖️ |
| Graphics | 110th | 4.455⭐ | 35🧑⚖️ |
| Audio | 265th | 3.891⭐ | 34🧑⚖️ |
| Humor | 1103th | 2.44⭐ | 27🧑⚖️ |
| Mood | 292th | 4.016⭐ | 33🧑⚖️ |
| Given | 32🗳️ | 48🗨️ |
Consider adding some sound effects to give the user feedback :)
The game idea itself is very nice. I like how one improves the dices after battle. I also like the card system.
I met a few bugs however: I died inexplicably (the game told me that it was because of lack of food or lack of health… however both were far above 0). I was able to get cards in exchange of gold, event with 0 gold.
Despite the explanation, I feel like I did not fully understand the game though.
I thought I understood the fighting mechanics, but sometimes it acted different to how I expected it, e.g. not dealing damage when I should've done more damage than the enemy healed / blocked.
The gameplay certainly seems interesting, though I'm not sure if it's my type.
First of all, I love your graphics and music. They provide a very nice atmosphere. Also, the combat system is very enjoyable. This alone would make for a great game, I believe!
On the other hand, I didnt like the the exploration mechanic. I think it is designed to keep you busy for a longer time. I feel like that part gets a little boring.
I think, if you had focused more on the combat mechanics, this could have been an easy 5-star review for me! Still, very solid entry!
Loved the mechanics of improving your dice edges as a reward for winning in battles. Also, cards make total sense :thumbsup:
A thing which is lacking is some clarity of dynamics, like what exactly happens on each movement step or battle action. Maybe some animations and effects could help to emphasis the game state change?
Anyway, it is the most gorgeous game I've seen so far on LD48 :heart_eyes:
But overall nice