Into The Depths by Erk
This games world is procedural generated, so issues might be present (most likely) :)
Mine your way forward.. deeper and deeper.. are you able to reach the bottom?

I managed to create the first fully functional build (after smashing quite a few bugs) about an hour before the compo ended. This was my first compo-submission. I created everything from scratch. It's a pretty good feeling. :) A little bummed that I did not have time to create a bgm-track, but oh well.
Tools
- Unity3D
- Bfxr
- Aseprite
Features
- Procedural generation
- Tilemap
- Chunk loading
- Destructible terrain
- Mining Minerals (Silver, Sapphire, Emerald, Amethyst, Ruby, Diamond)
- Unique value, durability, visual
- Shop
- Player can sell minerals
- Player can purchase upgrades
- Bugs
- Quit on ESC
Lessons Learned
- Spend more time on the polishing.
- Play test a lot more! Not only the current feature, but the game as a whole!
| GitHub | https://github.com/Luffiez/LDJam48 |
| Link | https://erk.itch.io/ludum-dare-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-depths-1 |
Ratings
| Given | 2🗳️ | 2🗨️ |
* it would be cool if there was some kind of warning when running low in energy
* the gravity is a bit "lunatic", also the charecter slides a lot
The game loop is a nice little minigame around the theme, I found that if you empty your energy the next generations are empty of ores, but is a small bug if you play around it
This is also mentioned in the tutorial :smile:
I meant to add some kind of indication and also improve character feel, but those were parts of the polish I unfortunately did not have time for. :confused:
Yes I realize is a bit of an issue.. Any ideas for how to improve this? :sweat_smile:
Was fun while I could play it though, and I even managed to buy a couple upgrades!
Otherwise pretty fun game.
Edit: Also, you need to rate more games! Giving around 20 ratings is recommended so that you make it to 20 ratings yourself.