Diggy the Dig by Yngvarr

[raw]
made by Yngvarr for Ludum Dare 48 (JAM)

photo<em>2021-04-27</em>07-47-22.jpg

Our dog is strange, for sure. I mean, not in the usual cute way, it doesn't walk on two paws or play chess or something. It's just... I sense something uncanny in it, something wicked, as if it knew something.

Or maybe I'm just overreacting. Of course, every dog tries to bury it's bone as deep as possible. But I assure you, this dog doesn't keep it's bones in the backyard. Something like the temple of an ancient cult suits it more. I just can't stand this dog.

You play as a dog trying to bury its bone in a very specific spot deep under ground. You can throw it with k to stun creatures, run with wasd and jump with spacebar (hold it to jump higher). Catching the bone while airborne gives you an extra jump.


That was intense! I still don't quite understand what this game is.

Credits:


Updates:

  • v1.0.1 — added several phrases to an easter-egg; all the bugs and inconveniences of the original version are still there.

Ratings

Overall 750th 3.609⭐ 25🧑‍⚖️
Fun 737th 3.457⭐ 25🧑‍⚖️
Innovation 833th 3.283⭐ 25🧑‍⚖️
Theme 1291th 3.341⭐ 24🧑‍⚖️
Graphics 947th 3.652⭐ 25🧑‍⚖️
Humor 409th 3.386⭐ 24🧑‍⚖️
Given 26🗳️ 19🗨️

Feedback

Préda
27. Apr 2021 · 02:30 UTC
Nice game, really liked how the bone bounced and returned
INCD021
27. Apr 2021 · 05:35 UTC
Short and sweet, I like the idea of stunning and using the enemies as platforms. I did have trouble with the in air throwing of the bone, but spam-clicking space and k worked. Nice Job :thumbsup:
Gustavo Rocha
28. Apr 2021 · 16:03 UTC
Sweet platform game. Nice Work!
Divagated
28. Apr 2021 · 16:59 UTC
Nice platformer. I've always liked games where there was an interesting way to gain jumps. Bouncing the bone off the wall and catching it mid air to regain the jump felt really satisfying.
Yword
28. Apr 2021 · 17:00 UTC
I just finished it, really interesting and unique mechanics! Nice works! Maybe can add some ingame info or text to teach player about the airborne jump.
mr forty two
28. Apr 2021 · 17:06 UTC
Very good game. The mechanic of throwing the bone was interesting and very cool, though a bit difficult at the start. Great graphics. I like the story line as well, very funny.
Flying Dog Fish
28. Apr 2021 · 19:50 UTC
That's a very cute doggy and a nice platform game. The catch and jump mechanic is a little bit awkward, but works.
tengusheath
29. Apr 2021 · 19:14 UTC
Really cute artwork
JoeDev
29. Apr 2021 · 19:31 UTC
This game is so cute! I liked the platforming and the interaction with the bone both as a weapon against enemies and also as a means to extend your mid-air jump was an interesting design, and good fun. Also enjoyed that enemies had to be knocked out in the right place to be used as platforms themselves, adds some strategy to when to knock em out :thumbsup: Good job team, this was fun :)
SecretPocketCat
30. Apr 2021 · 08:50 UTC
The bone jump is neat, though it feels a bit finicky given the player has to jump twice, but it might work well for long as opposed to high jumps. Using enemies as platforms is just great.
Shame it's way too short. I was really looking forward to using enemies as platforms while doing the catch-bone jump.
The horizontal movement correction is nice, though I was missing coyote time (or maybe it's short enough that I didn't notice).
commanderstitch
01. May 2021 · 04:40 UTC
Oh such a cute game! i finnnnnnished it! whoo hoo!![2021-05-01 00_38_17-Diggy the Dog by yngvarr.png](///raw/b24/z/41ded.png) Jumping mechanic took a bit to figure out, but simple enough to be interesting. :-)
KinGelaim
02. May 2021 · 09:34 UTC
It’s a really really cute game!
Frank Gevaerts
02. May 2021 · 20:48 UTC
I like this a lot, for the bit I got through. I think I figured out the bone double-jump, but I just can't do it... Very nice theme though!
Lucky-Trident
03. May 2021 · 16:44 UTC
Cute artwork and concept ! I like how getting rid off your only weapon makes you jump higher !
Nice risk and reward !

What's up with the sunglasses-wearing potatoes though ?
NicMagnier
04. May 2021 · 16:40 UTC
What a really nice game. It starts like a very standard platformer but how the bone is used throughout the level makes it really stand out. Having the bone bouncing back walls is a nice idea, especially when used to make the character double jump.

Really well done.
tanatb
04. May 2021 · 17:47 UTC
I really liked the concept of using the bone as a way to give you a double jump, I think with a little bit more tinkering it could feel very intuitive (like in Mario Odyssey how you throw Cappy out and he gives you a nice vertical boost when you hit Cappy). I think most mouse and keyboard games would use left mouse click or left-shift rather than k for a throw-type action.
DeathStorm
06. May 2021 · 20:24 UTC
Loved the Game.
The Art Work including Graphics and Animations where awesome.
Was not sure if I like the double jump mechanics but in the end they worked pretty well. Voerall the controlls where really good.
I was a bit disappointed that nothing happend at finding the unicorns but so it is.

I faced a situation in your game where you had no chance to forward anymore when you throw your bone in a then unreachable place. So I had to kill myself. And I found out, that enemies are only dagerous directly in front of them. They Back are pretty friendly ;)

Great Game Well Done.
ultrashel
09. May 2021 · 16:36 UTC
Nice art work and good gameplay :) Good job :thumbsup:

Suggestion: FTUE can be improved a bit by adding in-game hints about a throwing mechanic. It was a bit hard to understand this mechanic without reading the description on the page :eyes: