The Great Sinker by LordMiji

[raw]
made by LordMiji for Ludum Dare 48 (COMPO)

Hi all, Welcome to my entry. This game sees you take on the role of a repair bot for a rather hands off captain. As you dive, deeper and deeper into the oceans depths, you are tasked with making repairs to the hull. If the hulls integrity becomes too compromised it wont end well for the adventurous captain.

Good luck little bot, may your repairs be swift and sure.

[Some eye candy for you] Screenshot.1.png Screenshot.2.png Screenshot.3..png

Ratings

Given 12🗳️ 8🗨️

Feedback

Stewmega
26. Apr 2021 · 04:35 UTC
I liked the main character art. The background submarine wall looks nice when standing still, but blurs a lot when moving.
ThatmanRobin
26. Apr 2021 · 04:55 UTC
So I got to depth 1000+ and I'll say this. Loved the graphics, the gameplay was fun. It never felt challenging though, even at 1000+ it only started to feeling like cracks were getting more frequent. Second thing is that alot of times I was clicking like crazy trying to find a sweet spot on the cracks, I think it was a raycasting issue. Overall great game! Has a lot of potential.
LakshyaIsAGod
26. Apr 2021 · 05:26 UTC
TODO: review game
GarethTheDestro
26. Apr 2021 · 13:27 UTC
This was super cool, I love the art and the concept. I wish the cracks would spawn quicker to get me a bit more frantic, but overall this was really cool. I also love that the hull integrity meter doesn't follow the player, it made it so I had to keep checking back.
Brad Make Games
26. Apr 2021 · 20:09 UTC
I think the visuals for this game were really unique but worked really well! The particles were also very satisfyingly. The gameplay was very simple but still kept me entertained for awhile, although I think it needed more challenge. It didn't seem to be getting much harder over time (if at all) and the amount of health given to us was very high. For the sound I think the sound effects were decent and helped a lot but the game could have used some music.
Studio Gomp
02. May 2021 · 03:49 UTC
I agree with everythin that Brad Make Games says. To add to that, and I don't mean to be rude because it is a very great concept that I want to see developed more, it feels a bit like a clicker game that doesn't have any upgrades or anything to do other than just keep clicking. Like, there is no decision making involved in playing this game, it's just, you see crack, you click. I think adding an upgrade system might actually be a good idea here as well as making it more challenging, or maybe different types of cracks or something? I dunno, I don't usually come up with these ideas. Anyway, I loved the art and it's a neat concept!
nosfer
03. May 2021 · 19:04 UTC
As mentioned above cool particles, cool main character, and lacks in sound and gameplay aspects - it gets boring very quickly due to the small challenge and I also experienced problems clicking on some holes in the plating.