Block Attack by Emperor Eagle
I didn't have much time again this Ludum Dare, but I had fun making this game (apart from the annoying porting at the end, you know how the scaling goes all funny despite being tested throughout development, and it's just a massive headache, yet, randomly, it fixes itself and you hurriedly post that version to Itch.io before it changes its mind). Anyway, it has a smaller scope but I am happy with the final game. I only have a Windows port at the moment sorry, but when I reset my temper's fuse for Unity and my Internet connection I will try yet again for WebGL. Also, I want to publish my source code (since it has actual comments this time, apart from the last few hours of development, things usually fall apart then), but I want to polish the internals first.
The game is based off my earlier ideas of a player going deeper underground and encountering obstacles as it goes. In this case, the player must dodge all incoming blocks (presumably as it goes deeper underground). Each block you avoid will hit the green bar of blocks and you will earn a point. The game is concisely explained when you launch it. It gets harder as you go so good luck! Please post your highscore in the comments! Have fun and thank you!

Credits:
All Music: From "Music Loops Mini Set 2" by Andrey Sitkov and published by Muz Station Productions (Available from: https://assetstore.unity.com/packages/audio/music/music-loops-mini-set-2-180724?aid=1101l7IPP&utm_source=aff).
Font: "Press Start 2P" by Codeman38 (Available from: https://www.dafont.com/press-start-2p.font)
| Link | https://emperor-eagle.itch.io/block-attack |
| Original URL | https://ldjam.com/events/ludum-dare/48/block-attack |
Ratings
| Overall | 929th | 3.5⭐ | 21🧑⚖️ |
| Fun | 414th | 3.7⭐ | 22🧑⚖️ |
| Innovation | 1427th | 2.825⭐ | 22🧑⚖️ |
| Theme | 1569th | 3.025⭐ | 22🧑⚖️ |
| Graphics | 1632th | 2.775⭐ | 22🧑⚖️ |
| Mood | 1615th | 2.806⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 15🗨️ |
Ps : I think that some patterns are impossible to deal with since the game speed up a lot ;)
Also, the BGM goes hard!
@hilda-hay Thank you for noticing that! Glad you liked my music choice!
Thank you both!
I'm not too good but after various tries I was able to get about 400 points :D

That's funny I made my game based on same game design idea, thinking "Everyone will make the same idea..."
It is with some relief that I finally find another game based on the same design ^^
Well done, I really appreciate the looping blue side and the gray light to anticipate where we are going.
Music is really fitting :D
@aune My thoughts were the same at the start, although more people have tended towards sea-exploration interpretations :).
@elvendan Glad you liked it!
@hunter-x Yes, I did that with the scoring on purpose (so it didn't feel too linear) :).
@bmacintosh Thanks for the advice, maybe I'll make them pulse slowly when they're not being used, and flash when the player teleports.
@lilkrit Thank you!
@gucio-miszcz I'm glad you had fun!