Just Dig by TwoWolf

[raw]
made by TwoWolf for Ludum Dare 48 (COMPO)

ld48_screenshots.png

Description

The game is very simple and follows its namesake: JUST DIG. You dig through dirt and even stones to earn coins, find gems, and reach deeper and deeper. Keep upgrading and retrying until you get to B150. A surprise is waiting for you!

Controls

  • Arrow Keys, Space, and Ctrl Key. Down + Space to Dig Down.
  • Down Key for Shop.
  • Upgrade.
  • Don't forget, there are bombs.

Caution

  • ~~Once in a blue moon the keys don't work on start. Just start again.~~
  • ~~I'm sorry but no matter how much I tried the bomb text just WON'T show. Unity TextMeshPro has so many issues. I'm sorry to say it's outside my control. You'll have to remember how many bombs you have for now.~~
  • ~~The game is kind of slow in the beginning by design. I reduced the gold costs but it might still feel that way.~~
  • ~~For some reason some map pieces keep repeating themselves. I'm not sure if this is just bizarre luck or something but this one's not by design. You'll break out of the loop eventually. (Hey, I should've used this idea last Ludum Dare...)~~
  • ~~If you leave or minimize or otherwise alter the window you will uh.... hear interesting harmonies. I use two Audio Sources to make for a seamless loop but unfortunately it doesn't count for latency caused by web oddities.~~
  • ~~The game is way too buggier than I thought. Don't go too near the right side of the screen lol. I wasn't going to this dare but I suppose I have to submit a Jam version again for a less buggier experience.~~

This section is now obsolete for the revised Entry version. My programming skill (and relationship with Unity) has improved since then. Virtually all of these issues have been fixed. I'm leaving them in for log history.

Misc

I had no idea this dare would fully equip me with the potential to create a Terraria.


Log 8/13/2022: A year and a half after LD48, 48 days before LD51, I've decided to go through all my previous entries to fix all their bugs and make some gameplay changes. In general I'm trying not to make any graphic changes, currently I don't have much time for that. But it may happen.

I've already finished bugfixes for LD48. I've erased the original GitHub repository (back then I didn't know how to use git so it was just a raw zip file) and reuploaded the newer revised one.

As for itch.io html page, I've made another entry instead of replacing the original for transparency/honesty and log history. You can play both the Compo and Entry (Bugfix) versions to see which changes were made and how the bugs were fixed. The original one was nearly unplayable.

It was nice to work on fixing bugs on a final project for once. The Compo took 2 days but the bugfix took 4~5 days. It really shows how much work goes into polishing a product.

Bugfix & Changes: Below is a list of major bugs I fixed and a summary of changes made.

Bugfix - Perfected all UI sorting order, screen scaling, and visibility issues - Fixed tearing lines between tiles - Fixed camera bug where viewport gets stuck in gets stuck in either side of the map - Correct all Mole controls and animations, including ceiling death and double jump - Map generation now works as intended (does not repeat, almost always fits) - Better optimization, mole no longer bounces off lower limit of camera (FPS fix) - Fix bgm overlapping when returning out of window focus

Changes - Increased screen size - Complete item upgrade cost overhaul (check github) - Remove a couple of clock spawns in map (too many) - Added an Ending and renewed ceremony

For a more in-depth list, check the repository history and README.md.

ENJOY!

(Something interesting might happen beyond 150th tile floor.)

Ratings

Overall 259th 3.692⭐ 28🧑‍⚖️
Fun 418th 3.365⭐ 28🧑‍⚖️
Innovation 475th 3.173⭐ 28🧑‍⚖️
Theme 124th 4.077⭐ 28🧑‍⚖️
Graphics 51th 4.26⭐ 27🧑‍⚖️
Audio 17th 4.18⭐ 27🧑‍⚖️
Mood 270th 3.565⭐ 25🧑‍⚖️
Given 17🗳️ 34🗨️

Feedback

🎤 TwoWolf
26. Apr 2021 · 02:20 UTC
edit: Fixed.
Kurama_Youko
26. Apr 2021 · 02:49 UTC
Beautiful and addicting :)
welby
26. Apr 2021 · 03:06 UTC
i hade trouble figuring out the controls at first, but eventually figured it out.
you have to hold a direction AND push the dig button.
everything looks nice, but the upgrades cost way too much for how much trouble it is to get the coins. The coins are just way too inconsistent, the level design can just make you lose. The screen speeds up before i can even dig for a little while to get the coins.
I see the game here, i'm sad i couldn't get to it, bc i'm not good enough at the early parts.
AfutureV
26. Apr 2021 · 03:47 UTC
The time between input and action seems very long, otherwise the art and music is very nice and cohesive. Nice sprites overall.
TomBuston
26. Apr 2021 · 13:11 UTC
I love the art style! Gameplay is simple, efficient and fun and unlocking upgrades to become stronger works very well.
I didn't understand what the "worm" upgrade did however?
One issue I had was with the character collision wich is slightly larger than one block, it can be a bit frustrating at the beginning to lose because you're not falling in the hole you just dig.

Overall, really nice job, I really had fun!
🎤 TwoWolf
26. Apr 2021 · 13:26 UTC
@tombuston Thank you for playing! The worm reduces the rate in which the screen moves downwards. And the mole is 2 tiles wide by design. You're encouraged to use a bomb or upgrade to pick through dead ends.

Thank you for your comment. It's not much but I'm glad you enjoyed the game!
IndigoWolf
26. Apr 2021 · 16:20 UTC
I love the art for this. Mechanics felt comfortable and well made.
PinkLatticeUwU
26. Apr 2021 · 17:47 UTC
This felt really polished!! It feels really nice to control and looks great for the time restrictions it was made in too!! :3 Just a heads up that the ui seems to be bugged in fullscreen ![Feedback_01.png](///raw/3ce/a3/z/3dc81.png)
🎤 TwoWolf
27. Apr 2021 · 00:47 UTC
@pinklatticeuwu Thank you for playing. Yeah... this game wasn't meant to be played in fullscreen, I don't know if there is a build setting in Unity to suppress that but it is an oversight. Thank you for letting me know.
Chensu
27. Apr 2021 · 01:34 UTC
Love the graphic, also the UI desgine are really cool
goodwincek
27. Apr 2021 · 15:06 UTC
Great graphics and music! I would have loved to be a little faster, as I got QUICKLY cut off by the camera. Sometimes the input would lag and it would play the dig animation when I needed to be moving.
kristof
27. Apr 2021 · 16:36 UTC
Cool music and art style. Unfortunately, I never made it very far down, as the screen was way quicker than I could dig. I also could not figure out how to enter the shop?
AssertFailure
27. Apr 2021 · 17:33 UTC
The game feels almost too difficult at first, but after a couple of upgrades it turns into an easy one. It's quite enjoyable, the graphics are very nice and it has a chill feel to it. I got all the way down to 567 or something until I decided to stop :D Very well done!
Vasco Freitas
28. Apr 2021 · 14:48 UTC
This was fun! It felt too slow at first, but then I bought some powerups and the pace quickly picked up. I just wish there were more powerup levels, with a more gradual progression. I got them all very quickly. Also, sometimes the camera would get stuck on the right side, and I lost the powerup that allowed me to dig rock. Otherwise a great game with really good presentation. Well done!
BridgeOnAStick
28. Apr 2021 · 15:07 UTC
The game starts off really slow, it takes some time before you can get some good upgrades which let you dig faster. Some of the level was blocked off by white blocks, while I did not have the upgrade to dig through them, making me wait to die.
When you have no upgrades, it becomes a guess at how much gold you're going to get, sometimes I got 3 gold before I was blocked, sometimes I got 2 gems, which makes a huge difference.
BlackOpsBen
28. Apr 2021 · 15:09 UTC
The graphics and sound are great! Well done! I feel like I'm missing something though because no matter how well I think I'm going, I can barely grab the first coin before losing. It's WAY too fast. This has great potential to be incredible fun, but, unless I was missing a key mechanic, it's unplayable. Judging by other comments who seem to have made progress, I'm guessing there's something really important that I don't know.
Hestrateja
28. Apr 2021 · 15:14 UTC
@twowolf very nice sound FX and art style, looks really polished for 48h in those aspects.

Game-wise there are a few things that I think need to be fixed in order to make this game feel better:
-After a certain depth the procedural generation stops working and just repeats itsel until the end
-Sometimes the camera lock and doesn't follow the character xAxis-wise
-There is a bounce(?) that scales with the speed of the background that if you are digging down only, there will be a time that no matter what, you are going to lose because you bounce up so much you are out of the screen
-The break stones buff should be repurchasable just like bombs. After the first time it doesn't replenish when dying
-Jump digging is very awkward and basically unusable

Other than that, the game, as I said looks very polished, visual and sound wise. Good work and keep it up!
HPA97
28. Apr 2021 · 15:21 UTC
Very fun and cute game, especially the animations (Especially the jump animation)! On of the better soundtracks I've heard in this LD. Also I like how it is not just simple square textures but more like terraria tiles. Great entry!
sendnoose
28. Apr 2021 · 15:53 UTC
It's pretty fun, once you upgrade enough for the control to be tolerable. At first it was pretty cumbersome. I guess it's intentional.
Good and cute pixel art. Somehow it reminds me too much of Yoshi's Island (favorite game!), actually the cave theme would fit perfectly in this game haha. Thanks for the trip down memory lane!
Overall it's pretty well made. Apart from the clunky control at the beginning and some visual artifacts. Love it. Would've been nice if it could be a bit longer but since it's a compo it's good enough.
Also since this is probably your last game (I've read your profile). Just letting you know I wish you the best. You're gonna make a good dev. Hope you can find a fine team. God speed.
Eugenik
28. Apr 2021 · 15:55 UTC
Art style is awesome! Very good game!.
Milestone Games
28. Apr 2021 · 16:00 UTC
Fun game! The background music was great and I liked the pixel art! I struggled a bit to dig properly sometimes, eg only moving X and not X + Y at the same time. Great submission!
🎤 TwoWolf
29. Apr 2021 · 13:50 UTC
@sendnoose Hey I didn't think anyone would actually read profiles let alone mine. Yeah, I don't think I need an excuse to create a game anymore and the termination of Compo mode sort of discourages me to come back here. Maybe if I find a good collaborator someday I might come back, but right now I'd like to let this account to rest and move on to my newer adventures. Thank you, this means much to me more than you think.

It really does remind my of Yoshi's Island lol.
🎤 TwoWolf
29. Apr 2021 · 13:53 UTC
Thank you everyone else too for playing this game. I wish I could've given you a less buggier and more fast paced game experience but I suppose those are the limits of my abilities at the moment. (Not to mention I had the hardest time with game design this dare).

I had the most fun on this Ludum Dare and I hope you all become great game developers so please let me play your games in the real world one day. You can do it.
CorbenG
29. Apr 2021 · 22:30 UTC
Very cute game! Love the concept, and the upgrade path feels good. Wasn't immediately clear how to play or open the shop. Also the controls would probably benefit from some input buffering, so you don't have to be holding the direction while you press space, and could have some leniency. Overall great work!
Doot
03. May 2021 · 09:19 UTC
Nice game!

I love the art, your work is stunning for a compo!
Music and sounds are nice too.

The game idea is good, and the controls feel quite intuitive.
As other people said, balance could be better and there are a lot of bugs, but that can be expected for a compo game.

Thanks for the game, I had fun 💕