The Long Walk by SquareBoxCompany

[raw]
made by SquareBoxCompany for Ludum Dare 48 (COMPO)

in this game you play as Andrew, wandering the halls of a house going deeper and deeper in search of tools to help him survive. Walking towards you is a killer. This killer will never stop unless shot. Can you find anything that might help you stop the Butcher?

While the killer is chasing you, your sanity will decrease("TOP LEFT OF GAME SCREEN"). When your sanity is low you will take longer to loot objects, and things will start to become more paranormal(Note: I wasn't able to get this feature build perfectly, so I'll expand on it in the future). Having the Killer in the Same room as you will cause your sanity to deplete, as well as when he attacks you.

Sometimes it's just better to run ;)

Download issue solved

S1.png s2.png s3.png

Ratings

Given 3🗳️ 2🗨️

Feedback

🎤 SquareBoxCompany
25. Apr 2021 · 22:20 UTC
If anyone has any questions Just let me know.
Billnotic
26. Apr 2021 · 05:02 UTC
Am I dumb, or is the game not available on itch.io?
nigeynige
26. Apr 2021 · 10:25 UTC
Same issue as Billnotic here - there's no link to play on the itch.io page!
henriquecanella
26. Apr 2021 · 12:19 UTC
Still without any download link =c
bw_devel
26. Apr 2021 · 12:44 UTC
No way to play the game; just an info page.
PurpledArtFrog
26. Apr 2021 · 13:00 UTC
Yeah - no access to the game here either :thinking:
🎤 SquareBoxCompany
26. Apr 2021 · 16:46 UTC
So sorry about the download issue It wasn't public for some reason. I fixed it now.
Milestone Games
26. Apr 2021 · 19:42 UTC
This game looks really cool (and the art style is matching my own LD48 game), if you don't mind me asking, what was your canvas size for each room? I really wish I had access to a Windows machine so I could try it! Any chance you would consider publishing for the web if your engine supports it?
mDuo13
26. Apr 2021 · 20:04 UTC
The graphics are quite nice! You got a nice variety of sprites in there and the characters have a decent amount of style despite being pretty pixelated.

Unfortunately I don't quite understand what's I'm supposed to do, and it seems a bit buggy. It seems like going through the door causes the room contents to shuffle (it's visually jarring to see things move around as that happens) but pressing E to "Loot" things mostly does nothing? At some point it looked like I had looted a gun, and then later on I think I looted bullets and it overwrote the gun in my first inventory slot? So in practice, I just had to wander back and forth between randomized rooms until the zombie guy randomly showed up and stabbed me to insanity...

It feels like the start of a good game, but maybe you didn't get far enough in 48 hours to make it really work?
LeHaine
27. Apr 2021 · 01:46 UTC
I like the idea. Looting and finding stuff is great. The graphics are nice as well. The sprites look great.

I was pretty lost pretty much the entire time. I couldn't find the killer again after I found the gun and bullets. I went through the door a whole ton of times unfortunately he never appeared. As others have pointed out, items in the room moved around each time I went through the door which was very jarring to me. I think the looting mechanic needs some feedback on if the player didn't find anything. I wasn't sure if I was still looting or if it bugged out.

But overall I think you have a good base of a game that could be something really solid if you iron out a bunch of these kinks. I think the premise of what it should be sits well with me and would be something I would really enjoy. But you did get the game out in 48 hours and for that I say good job and congratulations! That is not an easy feat! Cheers.
C4Scar
27. Apr 2021 · 02:23 UTC
Scarry game, I like it. It would have been good to have an indication of how close the was and a progress bar for the looting.