The Long Walk by SquareBoxCompany
in this game you play as Andrew, wandering the halls of a house going deeper and deeper in search of tools to help him survive. Walking towards you is a killer. This killer will never stop unless shot. Can you find anything that might help you stop the Butcher?
While the killer is chasing you, your sanity will decrease("TOP LEFT OF GAME SCREEN"). When your sanity is low you will take longer to loot objects, and things will start to become more paranormal(Note: I wasn't able to get this feature build perfectly, so I'll expand on it in the future). Having the Killer in the Same room as you will cause your sanity to deplete, as well as when he attacks you.
Sometimes it's just better to run ;)
Download issue solved

| Itch.io | https://squareboxstudios.itch.io/the-long-walk |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-long-walk |
Ratings
| Given | 3🗳️ | 2🗨️ |
Unfortunately I don't quite understand what's I'm supposed to do, and it seems a bit buggy. It seems like going through the door causes the room contents to shuffle (it's visually jarring to see things move around as that happens) but pressing E to "Loot" things mostly does nothing? At some point it looked like I had looted a gun, and then later on I think I looted bullets and it overwrote the gun in my first inventory slot? So in practice, I just had to wander back and forth between randomized rooms until the zombie guy randomly showed up and stabbed me to insanity...
It feels like the start of a good game, but maybe you didn't get far enough in 48 hours to make it really work?
I was pretty lost pretty much the entire time. I couldn't find the killer again after I found the gun and bullets. I went through the door a whole ton of times unfortunately he never appeared. As others have pointed out, items in the room moved around each time I went through the door which was very jarring to me. I think the looting mechanic needs some feedback on if the player didn't find anything. I wasn't sure if I was still looting or if it bugged out.
But overall I think you have a good base of a game that could be something really solid if you iron out a bunch of these kinks. I think the premise of what it should be sits well with me and would be something I would really enjoy. But you did get the game out in 48 hours and for that I say good job and congratulations! That is not an easy feat! Cheers.