Super Digger by Shimonster
Movement: WASD Spawn Clone: SHIFT
Mine down to avoid the radiation coming down. Kill enemies with rocks that you mine.
| Link | https://shimonster.itch.io/super-digger |
| Original URL | https://ldjam.com/events/ludum-dare/48/super-digger |
Ratings
| Overall | 1822th | 2.684⭐ | 21🧑⚖️ |
| Fun | 1821th | 2.421⭐ | 21🧑⚖️ |
| Innovation | 1755th | 2.474⭐ | 21🧑⚖️ |
| Theme | 1167th | 3.447⭐ | 21🧑⚖️ |
| Graphics | 1478th | 3.053⭐ | 21🧑⚖️ |
| Humor | 1382th | 1.938⭐ | 18🧑⚖️ |
| Mood | 1772th | 2.342⭐ | 21🧑⚖️ |
| Given | 41🗳️ | 42🗨️ |
I'm not sure if I missed something, but it seemed I could just dig straight downwards with a bunch of clones and outrun the enemies and radiation for at least quite a while without worry.
I would avoid using shift to spawn the clones as if you want to hit it a few times in a row you can make the sticky-keys prompt in Windows come up.
Overall I like the idea and mechanic. But perhaps the difficulty should go up over time to make it a bit more interesting? Faster enemies, less rocks, etc.?
Good job :slight_smile:
Also, a minute into the game the framerate starts chugging really hard. Might want to work on optimizing how it runs.
I had an annoying bug where if the window loses focus, the game stops responding to clicks, even when I focus the game window again.
One easy improvement you could make is to add music. It really adds to the feel of a game. Try Kevin MacLeod (he's got loads of different types of music so he's my usual go-to)
The enemies could use some work, as after the initial bout of chasing, they sort of just spawn in the left corner and don't even try to pursue. There seems to be barely any need to mine the rocks.
I'm not sure if there is some end or the game is endless, but after some minutes of playing (wasn't counting, something like 5-8), the game started lagging a lot. Until it basically became a slideshow and I could not continue.
I also had a visual bug, the lower part of the screen was cut of for me:
