Rusty goes Deep by etom
Darkness and fading fireflies all along. Play in BROWSER
Play as Rusty, the pumpkin guy, and follow the cruel Wizard deeper to forest to save the princess.
To navigate, eat delicious fireflies so you can see!
Once you eat the firefly it starts to fade away, so hurry!
Use keyboard arrows to run. Up or Space to jump.
Dont forget to use wall jump!


Note that this is my first Game Jam so I made a decision to not draw my graphics but use free sprites instead. So please do not rate the graphics as I am not the one that created them :)
All I tried was to play with the idea that you see the whole picture in first 3 seconds and then wisely use the fading fireflies to navigate through the level. And I totally loved it!
Enjoy!
Post-Jam Version
- I added Tutorial, so people can get used to the controlling before everything goes into dark :)
| (WEB) POST-JAM version | https://tomasjanu.cz/rusty-goes-deep |
| (WEB) original version | https://etom.itch.io/rusty-goes-deep |
| Original URL | https://ldjam.com/events/ludum-dare/48/rusty-goes-deep |
Ratings
| Overall | 1387th | 3.238⭐ | 23🧑⚖️ |
| Fun | 1564th | 2.857⭐ | 23🧑⚖️ |
| Innovation | 578th | 3.5⭐ | 23🧑⚖️ |
| Theme | 1440th | 3.19⭐ | 23🧑⚖️ |
| Humor | 942th | 2.632⭐ | 21🧑⚖️ |
| Mood | 1379th | 3.132⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 17🗨️ |
The platforming is quite smooth and felt nice, however, it was a bit too tricky to manage it in the dark. The lights dimmed out pretty quickly, so perhaps you could consider creating an easier level to start off with? Just when I thought I had cracked the level, I fell into water which I hadn't even noticed earlier.
This could be a neat final level, but including some sort of a tutorial or a simpler gameplay segment at the start would definitely be a good addition. Nevertheless, well done!
Since you can't see yourself or yourself moving at all after three seconds, you're forced to guess how the movement mechanics work, and it's more fast and precise than you'd probably expect from a platform with corridors this small.
Very good game for your first game jam. Keep it up!
The controls are the weak part of the game which is unfortunately a crucial part for game with this kind of core idea. Also adding one tutorial level with all the lights turned on to get used to the controls would be nice.
https://www.youtube.com/watch?v=yorTG9at90g
cool ideas and it's very ambitious to try to make a 2D platformer with a walljump
physics were a little wonky in places, especially for the acceleration/friction and speed caps on falling
I reccomend this article, it really helped me get to grips with 2D platformer physics:
https://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/
impressive work for one person though and some really unique ideas although I would have liked to have seen the darkness mechanic introduced slower and maybe have more environmental lights in the earlier levels to guide the player and warn them about hazards.
would have been nice for the mood to get a bit of audio in there even if it wasn't original but I get that when you're just one person you're stretched thin enough as is