Unsoiled by MiniBetrayal
Drill deeper and deeper into the ground in this casual oil-drilling simulation experience!
Steer your drill pipe (with a/d or arrow keys) towards valuable oil, and avoid dense rock that will break your drill tip. At the end of each day, decide which upgrades you would like to purchase with your hard-earned money, and try again tomorrow!
Become an oil tycoon millionaire in as short a time as you can to win.




Additional controls: un/pause with space, un/mute with m.
| Link | https://minibetrayal.itch.io/unsoiled |
| Link | https://minibetrayal.itch.io/unsoiled |
| Original URL | https://ldjam.com/events/ludum-dare/48/unsoiled |
Ratings
| Overall | 83th | 4⭐ | 30🧑⚖️ |
| Fun | 12th | 4.276⭐ | 31🧑⚖️ |
| Innovation | 287th | 3.517⭐ | 31🧑⚖️ |
| Theme | 9th | 4.5⭐ | 31🧑⚖️ |
| Graphics | 436th | 3.466⭐ | 31🧑⚖️ |
| Audio | 270th | 3.466⭐ | 31🧑⚖️ |
| Humor | 331th | 2.75⭐ | 26🧑⚖️ |
| Mood | 364th | 3.389⭐ | 29🧑⚖️ |
| Given | 29🗳️ | 38🗨️ |
It can be a little hard to tell an overlapped polygon is a rock or an oil pocket, but maybe that's just part of the challenge.
The game does tend to chug a bit when you've got a ton of polygons on the screen, so there's an optimization opportunity.
Graphics are great and idea is just amazing.
The upgrades are justified and game loop is fun too.
Great game, you can easily extend this into a good mobile game.
P.S. also I got a very THIIIIIIIN rock/oil? (I could not tell)

P.P.S I forgot to mention that if you want some reviews for your game (because to get some statistics you need to have at least 20 on every category) you need to give reviews to other! or you can just make a post about the game.
I've had a few reports that the game performance decreases with game time. This may be related to this bug, or a misinterpretation of the effects of the bug, but I've been unable to reproduce a major loss of performance, and I'm ~90% sure I haven't left an array somewhere slowly filling up with random junk.
All that said, Even though I've received relatively little attention so far, I'm overwhelmed how positive the response has been so far. A Post-jam version is a [definite possibility](https://www.merriam-webster.com/dictionary/oxymoron) at this rate
@aret24 I'm aware that I need to rate, I'm just busy catching up with life after spending the weekend on this. Thanks though!
My only note for you: I wouldn' mind to find some dinosaur fossils, or other little tresures during the game.
Overall is really nice!
There's a few accessibility issues in this game that impacted my enjoyment of it:
- The text is extremely hard to read, that cyan just completely blends in for me to the surrounding greys. I recommend in the future running your [text colour through a contrast checker](https://webaim.org/resources/contrastchecker/?fcolor=00E0FF&bcolor=B3ABA6) to see if it is accessible for people. (You want at least AA, but could probably get away with a contrast ratio of at least 1.8:1)
- The rocks probably shouldn't be rendered behind the oil, it makes it so that you legitimately can't tell that you're about to crash into one until you do. Means most of the time when you lose it doesn't really feel like your fault.
Anyway, nice work with this! I'd love to see a post-jam version of this game that's polished up!
First I started in firefox, but there after, 500 Depth, there got some performance issues. I changed the browser and then it worked.
The sound was great, especially the FX fitted perfectly. After some time, something went wrong with the sound, there were some noise sounds that got more and more - after some time I only heard them.
But that is complaining on high level: You created a very fun, addictive game. It is very satisfying drilling throug these black masses.
I reacht the Million after 14 days and ended with 2.300.000$.
Great job, the first game I tested in this LD over an hour :-)
regarding various comments about putting rocks on top of oil, I actively decided against it in this version, thinking that it would make it too easy, but the masses have spoken. if I do a post-jam version, ill take it into consideration.
You could add a lot of extra content, polish, etc, but the most important thing is to keep that game loop as slick as it currently is (pun intended).
One extra tip: add numerical values to the upgrades, like "+5% more frequent oil" or something. It would help the optimization geeks around to compute how much they value or compare upgrade items.
The upgrades felt too incremental / small priced - I never ended a run thinking "if I'd done a little better I could have gotten *that*" but instead was like "well, I guess I get 6 of these 7 of those", so didn't feel very connected to the progress.
I love that when the oil gets super dense it's rather hard to notice a little rock in the middle of a bunch of oil patches, though it does get a bit extreme later. The oil was a little too opaque to always see the rocks though, would have been nice if there was a bit more of a chance to see the rocks if you're observant when it's super dense. Some pattern-recognition mini-game where rocks are always triangles and oil always 4+-gons would maybe be cool...
The controls felt backwards to me - I *always* pressed the wrong direction whenever I started trying to turn after not doing anything for a while, guess I'm used to snake games with relative controls ^_^.
Hit a minor bug where I passed through a (0-width?) oil or stone. I demand my $0 it would have been worth!

Sound was nice until it stopped working ^_^.
I won after 8 days, felt like just the right amount of time playing. Admittedly my first day was great ($30K or something), and my second day was terrible ($1200).
I'm aware of the thin rock thing. The pipe moves forwards two px per frame and only has collision detection at the very end, so that'll be it. And yes, Turmoil was a heavy inspiration. Thanks for the comments :)
Really well done!
That said -- this game was really fun and has a really simple, clean aesthetic. Had much more fun playing this than I expected. I also appreciate the tutorial in the beginning (something we always WANT to do, but never have time to get in before submission). Great work here!