Ventil Of View by ArtoniX
Rotate the valve - rotate the walls. But some walls hiding some secrets. You need to rotate the valve to rotate the perspective of the camera. This way you can see another wall. There may be doors leading to the next room. Or may be there will be something terrible… * Arrows - move * X - action * Z - inventory
Gamepad allowed.



Bugfixes:
You cant see a monster out of rooms bounds
Some room was an enter in endless cycle of gameovers.
Keys are now removed from inventory if used.
The last room has been slightly modified. But nothing important has changed.
Ratings
| Overall | 202th | 3.762⭐ | 23🧑⚖️ |
| Fun | 331th | 3.5⭐ | 23🧑⚖️ |
| Innovation | 41th | 4.225⭐ | 22🧑⚖️ |
| Theme | 635th | 3.25⭐ | 22🧑⚖️ |
| Graphics | 297th | 3.682⭐ | 24🧑⚖️ |
| Audio | 249th | 3.5⭐ | 22🧑⚖️ |
| Humor | 408th | 2.567⭐ | 17🧑⚖️ |
| Mood | 56th | 4.068⭐ | 24🧑⚖️ |
| Given | 39🗳️ | 8🗨️ |
When I turned that valve and the *room* turned, you immediately had my attention. I was hooked. Then the notes about the monster everywhere kept me searching, and I totally ignored the warning about staying away from the wall.
I'm like, mentally trying to come down from this. You've got a gem here. Please nurture it. It's great.
Thanks! I'm glad you have the experience of playing my game that I wanted you to have. If I had more time, I would add more sounds, a map and a different ending to the game.
@ludrol I really don't wanna change the walls rotation mechanic to light and dark mechanic. I think this gameplay is something new in horror-puzzle games.