OVERDRILLED by everedx

[raw]
made by everedx for Ludum Dare 48 (JAM)

OVERDRILLED loop-export.png

We are proud to present our Ludum Dare 48 submission! Can you dig it?

INTRODUCING: OVERDRILLED

OVERDRILLED Promo.gif

GAMEPLAY:

  • Mine for resources and keep the drill running.
  • Cool the drill down, douse it with your water gun!
  • Don't let the drill run out of oil. If the meter goes too deep, you'll lose!
  • Watch out for the crumbling walls and repair them before they pancake you!
  • Bash away some annoying moles that are trying to stop you. They have sunglasses. Home run!
  • Yes, this game is actually finishable! Can you reach the gem hidden in the depths? diamante.gif

FEATURES:

  • Meet Johnny Dig, gem enthusiast and driller extraordinaire.
  • Lovely hand animated pixel-art graphics!
  • Fist-pumping original soundtrack composed for the game!
  • The various bugs you may encounter are always a ~~mistake~~ feature, if you know the drill.
  • A whole team's hard work. That is golden. gold.gif

CONTROLS:

Tutorial promo 2.gif blank.png

IMAGES:

MainMenu.PNGMoles.png Gameplay.PNG End.PNG SadMoment.gif blank.png

SOME SICK TOTALLY PROFESSIONALLY EDITED VIDEO:

https://www.youtube.com/watch?v=wflasX6zACg blank.png

HALL OF FAME:

High Scores.png

If you finish the game, congratulations! It's kinda challenging. Share your end-game screen with us and we will include your score here for the ultimate flex:

- #1: @masterproject @masterproject 1st.png - #2: @boltkey
@Boltkey 2nd.png - #3:

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CHANGELOG:

CHANGELOG.gif

- V.1.1: - Adjusted the difficulty of the game so it can be completed. - End game screen now shows the reason of your defeat. - UI bars have been changed to improve readability. - Various SFX, VFX and animation adjustments.

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FOLLOW US:

topo_run-export 2.gif

@everedx: https://twitter.com/EveredxDev
@Bicheste: https://twitter.com/oscarodfer
@Gelthan: https://twitter.com/Gelthan_Stream
@polobbq: https://twitter.com/poloBBQ
@rainbirth: https://twitter.com/Rainbirth

Let us know what you think! Cheers!

DOWNLOAD:

Ratings

Overall 194th 4.019⭐ 136🧑‍⚖️
Fun 382th 3.729⭐ 135🧑‍⚖️
Innovation 260th 3.851⭐ 136🧑‍⚖️
Theme 92th 4.313⭐ 136🧑‍⚖️
Graphics 25th 4.674⭐ 137🧑‍⚖️
Audio 120th 4.11⭐ 134🧑‍⚖️
Humor 254th 3.641⭐ 126🧑‍⚖️
Mood 517th 3.797⭐ 130🧑‍⚖️
Given 43🗳️ 38🗨️

Feedback

SirDuck
27. Apr 2021 · 05:18 UTC
I am surprised at the amount of content in this entry! Great job team! I struggled a little with the front load of systems through only a text tutorial for such a complex game but it was great!
Tiago Cruz
27. Apr 2021 · 05:20 UTC
The game was very fun and the graphics are SO beautiful!
LDJam user 0
27. Apr 2021 · 05:24 UTC
very cool. nicely done!
Shua
27. Apr 2021 · 05:24 UTC
Fun, hectic, and well executed idea! Character is a bit difficult to control and water depletes a little too quickly in my opinion but makes for a compelling gameplay loop
Bicheste
27. Apr 2021 · 05:25 UTC
@sirduck thanks a lot! That's why I expended some unreasonable ammount of time creating a gif for this page that sums up the mechanics. We ran out of time for the intial "tutorial" scene. I will check your game later, I'm kinda dying rn. @tiago-cruz thank you! I guess all that hard work paid off!
LukeyDev
27. Apr 2021 · 05:28 UTC
Game was pretty interesting and I LOVED the graphics SO much!
sum
27. Apr 2021 · 05:28 UTC
stressful 10/10
LDJam user 245544
27. Apr 2021 · 05:32 UTC
Very well done and surprisingly polished for a 72 hour turnaround!
Evil_As_Shit
27. Apr 2021 · 05:33 UTC
Great game, so chaotic trying to manage everything I loved it. Was always the walls that got me in the end x_x 45 was my high score.
Vitor Milioni
27. Apr 2021 · 05:38 UTC
Very fun short little game, a lot going on at the same time, i didn't quite grasp it entirely, but still had quite a bit of fun, the drill kept breaking without i even knowing why, took me a while to figure out to whack the moles but it feels nice, overall it's very fun and pretty, i liked it a lot, it's also unlike pretty much everything i played so that's a nice bonus!
Gelthan
27. Apr 2021 · 05:43 UTC
@vitor-milioni Thanks so much for the DEEP feedback! ;)

We did our best in our second LD jam and all us feel good with the game result :D

Hope you enjoyed as much as we did making it!
Valid
27. Apr 2021 · 05:52 UTC
Fantastic entry. The art is great and that audio was nice as well. The game was a little tough to figure out but I was primarily in awe of the product that was made in only 72 hours!
syrsa123
27. Apr 2021 · 05:53 UTC
Fun gameplay with amazing visuals and music. Great game
somnolentPumpkin
27. Apr 2021 · 06:07 UTC
Wow! The sprites and animations look so polished. I'm not sure I fully understood the gameplay mechanics, but really impressive stuff!
🎤 everedx
27. Apr 2021 · 06:09 UTC
@somnolentpumpkin hahaha, yeah, I understand that it can be a bit overwhelming at the beginning... Basically you are digging and you need to keep the machine alive and the walls in good state until the end to be able to get a diamond from the bottom!

Thanks for the rating :)
Bicheste
27. Apr 2021 · 06:12 UTC
@somnolentpumpkin thanks! I can go sleep now... no wait, I have to go to work!
Joshua W
27. Apr 2021 · 06:36 UTC
My friend had issues seeing the walls when in 4:3 aspect ratio. Info on why you died would be stellar. Awesome job!
Bauke Regnerus
27. Apr 2021 · 08:26 UTC
Beautiful pixel art and particle effects, love it! I needed some time to figure out what to do, and I'm not sure if I totally understand it rn, so a tutorial would be nice. Very polished, good job!
Almighty Games
27. Apr 2021 · 08:27 UTC
the pixel art graphics was really wonderful. Loved the game play, the music and sound fx was all put together very well. you're going to do good in this jam. good lucK!
rainbirth
27. Apr 2021 · 09:08 UTC
Thanks for the kind comments!!
Cryoxe
27. Apr 2021 · 14:28 UTC
Incredible ! this is such a good idea !
QYoneda
27. Apr 2021 · 14:32 UTC
This game was incredible! It's very stressful and panic inducing in such fun way. lol
Graphic is super polished, mechanic is great, and overall gameplay was smooth as heck. Fantastic, I had a lot of fun!
the neon shark
27. Apr 2021 · 14:45 UTC
Damn near perfect! Some points of feedback:
- All the mechanics were fun and exciting to switch between rapidly.
- The graphical style and audio were <3 <3 <3
- The character was a bit too slippery for my liking / ease of control.
- My watergun requires too much times to cool the engine :/
- Refilling oil needs a more tactile response (the audio cue is too subtle).
- I had no idea I could repair the crumbling walls until reading carefully in this page. Maybe a note on that in the homescreen would help.
- The time to retry playing is too long! Let players replay immediately (1 second turnaround) instead of going through the homescreen again and waiting ~8 seconds each time.
- Game difficulty goes all-in hard mode immediately (too quickly).
- I had a hard time knowing the "health" of my drill. There were so many meters, audio, and visual cues that I had a hard time understanding what to even try fixing! I suppose the chaos is part of the fun... but my hope was that the chaos should be the player frantically making decisions instead of spending brain cycles on deciphering the many UI meters.

Great work by all you!!
Smelly Games
27. Apr 2021 · 14:49 UTC
Wow, you guys are well coordinated.
Bernardex
27. Apr 2021 · 15:00 UTC
Well, even tho it has been said, this is a really wonderfull entry. Loved every aspect of it, but no one was honest on this CHALLENGE - So I'll start - I bet you can't beat me:

![Tela de jogo.PNG](///raw/9cc/61/z/40ab7.png)

P.S: This game is so much fun! Great work everyone!
AndideBob
27. Apr 2021 · 15:28 UTC
Talk about sensory overload! There is a lot to keep track of here right away... I wish you would slowly introduce the different mechanics one by one. I had to look at the instructions like 10 times before I got a decent run going. Also, a quick restart would have been really nice, not having to go through the (incredibly awesome looking) intro animation.
Now, negatives aside this is a really awesome game! Everything fits, the graphics, the music, the sounds and the gameplay! It is super colorful and fast paced just really fun!
Really well done!
Yuri Yakovlev
27. Apr 2021 · 15:30 UTC
Cool graphics. The game is interesting. Great job.
VMRX
27. Apr 2021 · 15:38 UTC
Very fun to play and very good job on the art! I'm surprised by the amount of content of this game. Congratulations!
MicroChasm
27. Apr 2021 · 15:57 UTC
Super nice graphics, and I am a big fan of the idea of managing a machine like this. There are a number of things to do at any one time, and you have to judge which to do, good design. It was a little confusing what was happening sometimes-- when you cool down the machine for instance, the only indication was that the small meter in the top left was going down-- some steam would go a long way to communicating what is happening. Grat feeling and aesthetic, and effective sound.
Curtis Pelissier
27. Apr 2021 · 16:57 UTC
Not that bad :sunglasses: Need me time to understand that the hammer can fix the walls and keep them breaking apart. The only problem I got.

It was really funny and hard to dig really deeper ^^ Good work on the assets, on the gamefeel and on the art, it was good :smile:

![overkilled.PNG](///raw/614/41/z/40c2a.png)
polobbq
27. Apr 2021 · 17:02 UTC
@microchasm That is actually a great idea that would have been relatively quick to implement and we didn't think about
wisedawn
27. Apr 2021 · 18:02 UTC
Incredible game! Great graphics, polish and content; excellent work!
rainbirth
27. Apr 2021 · 18:37 UTC
Thank you all! we're thrilled to see so good feedback! on our little game! :raised_hands: thanks!!!!
Euler Moises
27. Apr 2021 · 18:42 UTC
Well:

First: Beautiful a lot!
Second: Too challenging! It is necessary to have ninja skills to play.
I couldn't go very deep due to lack of motor coordination.
I will play it until I get a decent score!

Congratulations!
Bicheste
27. Apr 2021 · 19:01 UTC
@sum we wanted to capture the stress you get while playing certain other game that starts with "over" and ends with "ed". Thank you!
Bicheste
27. Apr 2021 · 19:03 UTC
@euler-moises maybe we need to tweak it a bit. The only reason the dev team (myself included) were able to finish it is because we played over and over and got really good. A shame cause I think the ending animations are really rewarding. We are looking into it. Thanks a bunch!
kel
27. Apr 2021 · 19:03 UTC
This slaps.
Bicheste
27. Apr 2021 · 19:04 UTC
@wisedawn I'm glad it shows! I personally expent some unreasonable ammount of time on some animations. Worth it! Thank you for playing!
Bicheste
27. Apr 2021 · 19:08 UTC
@curtis-pelissier Yes, we wanted to do a simple secuence at the start of the game to introduce the mechanics one by one. That kept being pushed ~~deeper and deeper~~ further and further and here we are. We tried to do the big bad explanation screen on this page to make up for it, but I guess it's not enough for a game with this many mechanics. Thank you for your feedback!
Threeli
27. Apr 2021 · 19:09 UTC
Not much I could say here that at this point wouldn't be something you either already knew or a retread of the above comments (I would really mirror some of @the-neon-shark's ideas)

I'm having a blast, and the mechanics speak for themselves once you get the hang of the controls. I would wonder if there wasn't a way to make the controls more contextual to simplify that part of the experience. Obviously I would love to play an expanded version of this. More stuff to see down lower, and maybe you kind-of add on to your platform over time. Anyway, very cool experience!
Bicheste
27. Apr 2021 · 19:12 UTC
@bernardex I know right? It was hard to let go of playing it and go back to work during development. I'm up for the challenge! Thank you!
Bicheste
27. Apr 2021 · 19:14 UTC
@ohmikron, @valid, @vmrx It started like this:

![Machine concept.png](///raw/7f3/43/z/40db8.png)

I'm glad we could surprise you. Thank you!
Omich
27. Apr 2021 · 19:14 UTC
Awesome game! Love this idea, this is really fun. Good graphics and gameplay.
kypello
27. Apr 2021 · 19:19 UTC
Very fun and interesting game! It took my a while to figure out what I should even be doing but when I did is is pretty fun! I love how it quickly descends into chaos while you try to keep on top of everything although I would say it is slightly too hard. Also the pixel art and music is really good! Overall I like this game a lot!
Bicheste
27. Apr 2021 · 19:20 UTC
@microchasm I was thinking on resizing the meters. On the other hand, the steam thing is a really good (and better) idea rather than _"when it stops doing this, it means it got colder":_

![Drill.gif](///raw/7f3/43/z/40dca.gif)

Thank you for your feedback!
LDJam user 236055
27. Apr 2021 · 19:22 UTC
The graphics are soooooo amazing, wow!
Antti Niemi
27. Apr 2021 · 19:23 UTC
Nice idea, but very hard at first. Hectic and nice gameplay nonetheless :)
Bicheste
27. Apr 2021 · 19:28 UTC
@andidebob The initial intention was to make an initial secuence in wich you refill the machine, then gets attacked my a mole that you have to repel, that damages the machine and starts overheating and you have to douse it with the water gun, and THEN start playing for real. Sadly we ran out of time to put it in there, sorry bout that. If we ever do a 1.1 we will definetly fix the restart button thing. Thank you for your feedback!
Bicheste
27. Apr 2021 · 19:30 UTC
@almighty-games thank you mate! I hope you are right, the response has been amazing so far. Did not catch you live sadly, I would have loved to see your reaction. Gonna start testing games soon, I'll have a look at yours. Cheers!
azakharov
27. Apr 2021 · 19:37 UTC
I still don't understand how to deal with a rat that chews on a computer)
Bicheste
27. Apr 2021 · 19:59 UTC
@azakharov bash it with the hammer. Middle click on the mouse or Q key!
DmitryGalias
27. Apr 2021 · 20:02 UTC
Nice game! At first it was hard for me to remember all the buttons and controls, but then I figured out how to play. Well done guys!
Nivbeth
27. Apr 2021 · 20:06 UTC
°bows her head to such a fantastic pixel art° u.u
AWESOME!
GreatCadet
27. Apr 2021 · 20:07 UTC
Great Game! There are a few bugs, but overall I really enjoyed juggling all the different tasks desperately trying to keep my drill alive. I couldn't make It past level 48 and it was a little hard and confusing at first, but once I got the hang of it, it became really fun.

I agree with @the-neon-shark 's points. The sound track and visuals are incredible.

It took me a while to notice the limit to the amount of fuel and water at the top right. I didn't realize A lot of the time I was collecting water or oil without it actually filling the amount of water/oil I had. Some indicator that my water/oil was full might've been helpful. I had a great time playing this and I'd love to see a full version of this game. Keep up the good work!
Junior Lima
27. Apr 2021 · 20:31 UTC
its fun and has amazing pixel art :heart: !!
StinkyKitty
27. Apr 2021 · 20:40 UTC
Love the pixel art! Great entry!
JCMonkey
27. Apr 2021 · 20:42 UTC
you guys did a good job with this game. having dirt particles explode when the machine goes down into the next layer would add a bit more cool factor to it in my opinion.
Ryusuke
27. Apr 2021 · 20:50 UTC
Incredible work! I would like to have more time to enjoy it. As usual, great job for the art and the mechanics.
Cheers guys!
MaximeGammaitoni
27. Apr 2021 · 21:06 UTC
What a perfect game into jam ? 2d pixel art is amazing, idea and concept match with the theme, simple and simple and understandable concept score base. Amazing work team !
Dyp54
27. Apr 2021 · 21:07 UTC
i like this game, good job :)
Phillip Scott
27. Apr 2021 · 21:29 UTC
The graphics and polish are great and as a spin many plates type of deal really fun - some of the mechanics are not that well explained, but for 72 hours fantastic work
nyanpierre
27. Apr 2021 · 22:31 UTC
nice game and huge polish, gg
Yigit Doruk
27. Apr 2021 · 22:50 UTC
Amazing artstyle and cool animations, absolutely loved the visuals. But for the gameplay, I think the game mechanics should be introduced to the player before jumping right into the action (maybe some kind of mini-level for tutorial?). There are lots of things to handle in a given gameplay time (which is hard to learn from text), and that caused some confusion. I had a hard time even figuring out if the robot is enemy or ally. I also believe that putting some particle effects while digging would improve the overall game feel. Overall, nice concept and amazing visuals, keep up the good work <3
ezgoodnight
28. Apr 2021 · 01:32 UTC
Great little game. I wish that there were maybe one or two fewer things to maintain, as I think the mechanic would be a little cleaner that way. It's gorgeous and wonderful, all things considered, just a bit more difficult than I feel like it should be. Great!
publicidadeba
28. Apr 2021 · 02:34 UTC
If I were to hire a pixel artist and animator. I would hire you. Wild work! Well done guys <3
Cornflowerblue
28. Apr 2021 · 05:36 UTC
Very polished. Nice. Saw you on twitter, hope you're getting some sleep.
Bicheste
28. Apr 2021 · 06:36 UTC
@ezgoodnight Thank you! We are going to fix the difficulty, specially with the heat mechanic, We wanted to introduce mechanics little by little, but we ran out of time. Would have loved to catch you live testing it but I had to go to sleep (I live in Spain) Thank you for your kind words, cheers!
Bicheste
28. Apr 2021 · 06:46 UTC
@cornflowerblue This is a message from Bicheste's unconscious body. He is slowly but surely getting some sleep, thank you for your kind words!
JustCreative
28. Apr 2021 · 14:56 UTC
Great pixel art, loving it.Concept and gameplay is great. Unfortunately it took lomg time for me to understand that you can hammer walls to repair them, also didnt quite understand the purpose of water ... Still great game for jam
Gryffo
28. Apr 2021 · 15:52 UTC
An interesting mechanic and one of the most gorgeous palettes I've seen. Overall very enjoyable, even if your goal is a little confusing at first. Congrats!
Moritz Jaeger
28. Apr 2021 · 17:36 UTC
Solid gameplay, cute art and music. Was a bit too hectic for me at the beginning, maybe would have helped to introduce the mechanics one after another to get used to the controls. Other than that, no complains :)
Carraka
28. Apr 2021 · 17:58 UTC
The graphics look gorgeous. Definitely needs a tutorial. Took me a while to realize that I had to mine the ground for resources on my own. And most of the time that I died, I'm still not sure what caused it. Also maybe I was supposed to be spraying the bottom of the drill and not the top? Or maybe that made no difference.
EvilSock
28. Apr 2021 · 19:27 UTC
Impressive work! Graphic, Sounds and Gameplay are amazing!!!
Slagywag
28. Apr 2021 · 21:10 UTC
Ah! This is so epic! Great work from the entire team
mauriciomunky
28. Apr 2021 · 22:38 UTC
Wow, this looks, sounds and plays wonderfully already. If you guys are going to publish it as a full game, there’s a few things it needs fixed. First is to teach the players how to play, as it can get overwhelming if they didn’t read the instructions. Second, the replay can be faster, so we get that “just one more time!” feeling. Maybe some global highscores? Congrats on your work on such a short time!
Bogard
29. Apr 2021 · 00:14 UTC
A very interesting game, with a very beautiful art and a well-made music, but I found the game a bit complicated in terms of mechanics, it has a lot to do and the character's movement is very fast, it ended up disturbing me a little, but congratulations to the team
Quite Good
29. Apr 2021 · 01:41 UTC
Really impressed by the level of detail and animation on the mech, as well as the visual polish in general. The gameplay was just the right amount of stress-inducing once I got the hang of it, but I was definitely a little confused about what to do at first. I think this has been said before, but larger meters would be a huge help, and maybe a little tutorial if you guys ever take this further. This is a dang great game!
Bicheste
29. Apr 2021 · 12:07 UTC
@quite-good funny that you mention it, because I was doing just that:

![Update 1.png](///raw/7f3/43/z/418c7.png)

We are pondering if we wanna publish a full version. Thank you for your time!
Ariorick
29. Apr 2021 · 13:04 UTC
Cool game but it's really hard to understand what exactly killed you this time :)
Bicheste
29. Apr 2021 · 13:06 UTC
@ariorick is on the list of updates of things we wanted to include but we ran out of time to implement. Thanks a bunch!
leorid
29. Apr 2021 · 17:02 UTC
Very nice music and graphics - an increasing difficulty level would be nice - also it seems like the machine dies when there are still 4 points left on heat.

But awesome entry, it just has so much style ^^ Everything fits well together. ^^
Bicheste
29. Apr 2021 · 17:47 UTC
@leorid maybe is dying from the lack of fuel, or a wall breaking (we should comunicate that better) Thank you!
Corporation
29. Apr 2021 · 20:04 UTC
very well drawn and also so polished, great game. For me it is very difficult, too much stuff going on at the same time)
Dane Tesla
29. Apr 2021 · 20:31 UTC
Amazing entry! I love the graphic, catchy music and the frantic mechanics. 5/5 for me. As many people mentioned, it's really difficult but who doesn't love a little challenge? I'll try to beat it later, not sure if I'd succeed tho xD
Bicheste
29. Apr 2021 · 20:53 UTC
@corporation @dane-tesla Thank you! We are kinda overwhelmed by the reception of the game. We want to patch the difficulty, hopefully soon
leorid
30. Apr 2021 · 05:05 UTC
@bicheste Yes it was the walls breaking, didn't know it is possible to repair them ^^
Amerigo Gazaway
30. Apr 2021 · 08:04 UTC
Love the pixel art/sprites and music. Gameplay was a little hectic/confusing but I guess that's the point right? Great work!
ItsIsaac
30. Apr 2021 · 13:53 UTC
Great graphics and sound, really nicely polished. However incredibly difficult learning curve haha, good stuff
Demo20
30. Apr 2021 · 14:52 UTC
Love it, really stressful tho <3
leggy
30. Apr 2021 · 15:20 UTC
Wow, you look really professionals. This game is a perfectly crafted gem. Dat soundtrack is so damn catchy. Thank you for let people play this awesome entry!
Bicheste
30. Apr 2021 · 16:14 UTC
@leggy this means a lot, really, cause I've been working retail all my life and I would love to live making games. Thank you!
Pedro Miranda
30. Apr 2021 · 19:17 UTC
Super cool game! ilike the concept and the artstyle is great.
Awesome entry!
BoltKey
30. Apr 2021 · 19:20 UTC
Wow. This game is hands down my favorite for this LD, let's get that out of the way. Absolutely adorable graphics and animations, creative and extremely addictive gameplay, catchy and fitting music.

It lacks a bit in polish though. These are the problems I have noticed.

* Way too many controls. Fixing walls and refueling should be imo triggered by left click.
* Space does not always cause jump.
* Mole sometimes glitches into digger, out of reach of Johnny's hammer. Game breaking and really frustrating.
* When digger lands, Johnny changes direction when repairing walls, so he stops repairing.
* There is always only one of the 3 sound effects for the digger playing, so when it needs both fuel and water, it sounds like it only needs fuel.
* No sound of crumbling walls: incosistent with sound of the digger
* Fuel / overheat warning triggers when there is still a lot of time to deal with it.
* Sometimes, resources hover above Johnny's head. I feel like resources should not collide with Johnny.
* Johnny sometimes gets stuck just near the bottom of the drill and becomes completely unresponsive, breaking the game.

With that out of the way, I am proud to announce that (after much longer that I am willing to admit) I won and demand that sweet spot in the leaderboards. The score is not great, but at least I won.

![won.png](///raw/194/z/41d18.png)
Bicheste
30. Apr 2021 · 19:42 UTC
@boltkey you got it! Thank you for your feedback! If we ever fully release this, we will get rid of the jank (there were too many cooks on the kitchen)

Edit: there you go, hope you like your well earned spot!
shadowhaxz0r
30. Apr 2021 · 20:57 UTC
Very cool game overall ! Graphics and audio are awesome, game mechanics are pretty cool also. Found it a bit too much to juggle right out the gate, maybe a slower introduction to all the mechanics would feel nicer. Nonetheless awesome game, well done!
Villanelle
30. Apr 2021 · 21:27 UTC
There's nothing to dislike about this awesome game. I would definitely buy it on Steam for days that I'd be feeling like a casual player. I wish this had a in-game tutorial though because it has too much mechanics and buttons and I only learned them after several runs. Right when I started the game, it was too frenetic and I died many times trying to remember all of the actions available. Maybe a slow learning curve would be a nice touch to it. Thanks for the game, it has a great future.
Bicheste
30. Apr 2021 · 23:32 UTC
@villanelle yes, we were aware during development that it might be too complex, but we did not have enough time to implement a tutorial or change the level design. On the topic on continuing the game, we are actually pondering if we want to continue it, so comments like this helps us decide. Thank you for passing by, I hope you enjoyed it!
🎤 everedx
01. May 2021 · 06:48 UTC
@boltkey Congratulations!! We made it a bit less difficult but still challenging! Glad that you did it.

@ALL Thank you for the kind words... We are overwhelmed by the amount of good reviews, even though it is that difficult haha
MasterProject
01. May 2021 · 16:47 UTC
Hoo boy, I have a LOT to say about this game. Alright, here we go.

I'll start with the presentation. Both the pixel art aesthetic and the sound design were pretty good in my opinion. What especially struck out to me, however, is its animation quality, which is INSANELY good, let alone for a jam game. Seriously, it's really, really impressive.

In regards to gameplay, I found the game loop extremely satisfying. It's a really engaging micromanaging puzzle which manages to interlock all its mechanics in a very satisfying way.

Let's take mining, for example - there are three types of ores (gold, water and fuel), which all contribute to the objective in different ways and are better collected at different points in time. The screen is also divided in two halves by the giant drill, and this divide can be traversed by either jumping over the machine (which wastes precious time) or waiting for the drill to "jump" (which might not be ideal). And then there's the fact that you can strategically see the next two ore rows ahead of time, giving you the chance to strategically plan your actions.

And then there are the game over conditions, or "hazards", as I like to call them - the crumbling walls, the overheating, the fuel and the squirrel. All of them have different solutions but may be more or less urgent at different stages of play. The walls, for example, are also positioned at either side of the screen, making it a good choice to repair them before crossing the middle even when they're not so damaged, as you don't know when you're going to come back, and coming back *just* to repair them might be too costly.

Or the temperature and fuel reserves, which both depend on collected resources to solve. Keeping track of them to prioritize which ore to mine is another interesting second-to-second choice.

I can almost describe this game as a dance, darting over different positions, juggling different resources and keeping track of different hazards. My only and single gripe with this is that this entire dance is really overwhelming for the player at first, and while the gifs present in the LD screen are great, I'd have appreciated if they were also present in the game itself. I understand that there's only so much time for implementing all of this, however, so this is really mostly a nitpick.

All in all, one of the best entries I've seen so far.
Bicheste
01. May 2021 · 17:41 UTC
**@masterproject You completely got it!**

All of those were desing choices. We wanted the player to **manage their time** properly (do I have time to mine the big ore that takes 3 strikes before the drill destroys this level? or should I go for the small one and then try to pass under the drill to mine the big chunk of water on the left). On that note, the moment we released I realized we overcharged the left side both with refilling fuel and the incoming moles, or squirrels. In hindsight one of those should go to the right side for balance. A hidden bar that you also have to manage is player's stress. We are so glad you completely understood the game.

We had a whole script for how the **mechanics would be introduced**, with _flashy pointy arrows_ like this one:

![ezgif.com-gif-maker (5).gif](///raw/7f3/43/z/41ed2.gif)

The player would start the game on the surface and the drill would be empty, this way we would teach how to refill. The moment you start drilling, walls would start to crumble, so we would teach the player how to fix the walls. All this crumbling causes the moles to attack the drill, we would teach the player how to wack a mole. Finally, the mole would have damaged the machine, overheating it, so we would teach the player how to douse the machine with the water gun (on the drill, not from the top, wich I have seen people do and it doesn't work as well. This way we also divide top screen to refill, bottom screen to cool down). Sadly, we ran out of time and could not be done.

On the **animation** department (wich I personally worked on), early on we decided to make small cartoony sprites, wich helped me animate better and go ***deeper*** adding more frames, but I have expent some unreasonable ammount of time making them. So far everybody seems to like the graphics, so I'm glad the hard work paid off.

And there were also a ton of **mechanics that could not be implemented in time**, like different types of terrain that would impact your movement, or special items to collect that would be shown as your treasures that you take with you at the end of the level, or how we would use gold after X number of floors on a "shop fase" were you would buy power ups both for Johnny or the drill. Maybe I will make a blog about it.

![Unused.png](///raw/7f3/43/z/41ee1.png)

**Thank you** for your comment and your time, we really apreciate it! Did you manage to beat it? I wanted to reward the player with some unique animations at the end!
MasterProject
01. May 2021 · 18:32 UTC
@bicheste yep, it took a lot of tries (and a bit of luck), but I beat it.

![Screenshot_17.png](///raw/cfb/32/z/41ef0.png)
🎤 everedx
02. May 2021 · 01:34 UTC
@masterproject That review could have been from the guy running the GMTK channel! Awesome to read this about our game!
Ramble House Games
02. May 2021 · 13:34 UTC
Wow that’s a lot to think about all at the time. After playing a few times I was able to keep track of where all the buttons were, but that wasn’t enough to keep my one track mind on top of all the things it needed to be. the art is great. the sound helps the feeling of urgency. The music is Grooovin’. Very nice all around. Sorry I’m not very good at it.
Thank you so much from bringing this by my stream. Here's a link to the VOD:
https://www.twitch.tv/videos/1006750294?t=6h33m0s
Bicheste
02. May 2021 · 14:20 UTC
@ramble-house-games Thank you! I was not able to catch it live. I hope you enjoyed it, even tho we gave you all that trouble, the game is indeed stressful and chanllenging. Thank you for checking it out!
OldDog
04. May 2021 · 13:58 UTC
funny funny game ; although it is very hand :smile:
I cant hold even two minutes and the michine crushed ;
koemeterion
06. May 2021 · 10:33 UTC
To make it quick: What @the-neon-shark said. Very fun and stressful game that needs a few tweaks here and there!
neontropics
08. May 2021 · 16:24 UTC
Nice manic action game! It was pretty difficult and initially I mostly died very quickly, but that's perhaps part of the charm.
LDJam user 2331
11. May 2021 · 19:16 UTC
This was really tough, but also addicting! I think it's already been acknowledged, but there's a bug where moles can get stuck under the digger, and leaving them alone lets you ignore moles for the rest of the game! :D I think the side walls seemed to degrade a bit too fast, and it lacks some sort of difficulty curve to ease the player into the chaos. If you can get over that initial difficulty hurdle, it's a really great entry. :)

After many frustrating attempts, and some amazing mole RNG to get it stuck at the very start, I managed to finish it! :D

![overdrilled2.PNG](///raw/b19/z/425d6.png)
DeathStorm
11. May 2021 · 20:24 UTC
This Game is just awesome. Even when I couldn't finish the game, it was just great.
The Audio was great and the Graphics are phantastic.
The Mechanics are very overhelmed in the beginning and the controlls sound odd, but after you understand which button does what it was kinda OK.

There happens so much on the screen and sometimes its just too much. Especially the Walls crumbling was not clear in the beginning also you need to much water to cool down the miner and what bothered me the most, was that when you refill your tank with oil, it just deplete your whole storage instead just the amount which was missing.

Next to that, just polish a bit more and maybe put some kind of Rogue Lite Mechanics with Upgrades on Top and you can sell it.

Great GAme well Done.
Shoc
16. May 2021 · 05:48 UTC
This game is very good, really!
Nice polish and VFX, feels so smooth.
Well, nice everything

The only con I can find is that the end is unreachable for me and I know it has one :P
But even with that, its pretty nice

Good job guys, and outstanding game!
🎤 everedx
16. May 2021 · 06:06 UTC
@shoc Thank you for your words!! We know its challenging, but we wanted a stressful and hectic experience. I think we made it, but I understand that its not for everyone haha
LDJam user 250426
16. May 2021 · 19:42 UTC
@everedx I was about to play your game on stream and you left haha! I still played it for a while and had a lot of fun even though a little stressful for my taste xD I get overwhelmed with a lot of things happening at once, but I understand that's the point! The farthest I could get was I think 54 meters i big noob :P

The art and sound was fantastic and everything was communicated very clearly to the player and the lil dude himself was very easy to control too. All of this is really important in games like this and you guys nailed it!
🎤 everedx
17. May 2021 · 10:01 UTC
@itsboats Hahaha damn, I couldnt stay longer. Anyway, I'm glad you enjoyed the game, that's our main motivation!