OVERDRILLED by everedx

We are proud to present our Ludum Dare 48 submission! Can you dig it?
INTRODUCING: OVERDRILLED

GAMEPLAY:
- Mine for resources and keep the drill running.
- Cool the drill down, douse it with your water gun!
- Don't let the drill run out of oil. If the meter goes too deep, you'll lose!
- Watch out for the crumbling walls and repair them before they pancake you!
- Bash away some annoying moles that are trying to stop you. They have sunglasses. Home run!
- Yes, this game is actually finishable! Can you reach the gem hidden in the depths?

FEATURES:
- Meet Johnny Dig, gem enthusiast and driller extraordinaire.
- Lovely hand animated pixel-art graphics!
- Fist-pumping original soundtrack composed for the game!
- The various bugs you may encounter are always a ~~mistake~~ feature, if you know the drill.
- A whole team's hard work. That is golden.

CONTROLS:

IMAGES:


SOME SICK TOTALLY PROFESSIONALLY EDITED VIDEO:
https://www.youtube.com/watch?v=wflasX6zACg

HALL OF FAME:

If you finish the game, congratulations! It's kinda challenging. Share your end-game screen with us and we will include your score here for the ultimate flex:
- #1: @masterproject
- #2: @boltkey
- #3:

CHANGELOG:

- V.1.1: - Adjusted the difficulty of the game so it can be completed. - End game screen now shows the reason of your defeat. - UI bars have been changed to improve readability. - Various SFX, VFX and animation adjustments.

FOLLOW US:

@everedx: https://twitter.com/EveredxDev
@Bicheste: https://twitter.com/oscarodfer
@Gelthan: https://twitter.com/Gelthan_Stream
@polobbq: https://twitter.com/poloBBQ
@rainbirth: https://twitter.com/Rainbirth
Let us know what you think! Cheers!
DOWNLOAD:
| Desktop | https://everedx.itch.io/overdrilled |
| Web | https://everedx.itch.io/overdrilled |
| Original URL | https://ldjam.com/events/ludum-dare/48/overdrilled-1 |
Ratings
| Overall | 194th | 4.019⭐ | 136🧑⚖️ |
| Fun | 382th | 3.729⭐ | 135🧑⚖️ |
| Innovation | 260th | 3.851⭐ | 136🧑⚖️ |
| Theme | 92th | 4.313⭐ | 136🧑⚖️ |
| Graphics | 25th | 4.674⭐ | 137🧑⚖️ |
| Audio | 120th | 4.11⭐ | 134🧑⚖️ |
| Humor | 254th | 3.641⭐ | 126🧑⚖️ |
| Mood | 517th | 3.797⭐ | 130🧑⚖️ |
| Given | 43🗳️ | 38🗨️ |
We did our best in our second LD jam and all us feel good with the game result :D
Hope you enjoyed as much as we did making it!
Thanks for the rating :)
Graphic is super polished, mechanic is great, and overall gameplay was smooth as heck. Fantastic, I had a lot of fun!
- All the mechanics were fun and exciting to switch between rapidly.
- The graphical style and audio were <3 <3 <3
- The character was a bit too slippery for my liking / ease of control.
- My watergun requires too much times to cool the engine :/
- Refilling oil needs a more tactile response (the audio cue is too subtle).
- I had no idea I could repair the crumbling walls until reading carefully in this page. Maybe a note on that in the homescreen would help.
- The time to retry playing is too long! Let players replay immediately (1 second turnaround) instead of going through the homescreen again and waiting ~8 seconds each time.
- Game difficulty goes all-in hard mode immediately (too quickly).
- I had a hard time knowing the "health" of my drill. There were so many meters, audio, and visual cues that I had a hard time understanding what to even try fixing! I suppose the chaos is part of the fun... but my hope was that the chaos should be the player frantically making decisions instead of spending brain cycles on deciphering the many UI meters.
Great work by all you!!

P.S: This game is so much fun! Great work everyone!
Now, negatives aside this is a really awesome game! Everything fits, the graphics, the music, the sounds and the gameplay! It is super colorful and fast paced just really fun!
Really well done!
It was really funny and hard to dig really deeper ^^ Good work on the assets, on the gamefeel and on the art, it was good :smile:

First: Beautiful a lot!
Second: Too challenging! It is necessary to have ninja skills to play.
I couldn't go very deep due to lack of motor coordination.
I will play it until I get a decent score!
Congratulations!
I'm having a blast, and the mechanics speak for themselves once you get the hang of the controls. I would wonder if there wasn't a way to make the controls more contextual to simplify that part of the experience. Obviously I would love to play an expanded version of this. More stuff to see down lower, and maybe you kind-of add on to your platform over time. Anyway, very cool experience!

I'm glad we could surprise you. Thank you!

Thank you for your feedback!
AWESOME!
I agree with @the-neon-shark 's points. The sound track and visuals are incredible.
It took me a while to notice the limit to the amount of fuel and water at the top right. I didn't realize A lot of the time I was collecting water or oil without it actually filling the amount of water/oil I had. Some indicator that my water/oil was full might've been helpful. I had a great time playing this and I'd love to see a full version of this game. Keep up the good work!
Cheers guys!

We are pondering if we wanna publish a full version. Thank you for your time!
But awesome entry, it just has so much style ^^ Everything fits well together. ^^
Awesome entry!
It lacks a bit in polish though. These are the problems I have noticed.
* Way too many controls. Fixing walls and refueling should be imo triggered by left click.
* Space does not always cause jump.
* Mole sometimes glitches into digger, out of reach of Johnny's hammer. Game breaking and really frustrating.
* When digger lands, Johnny changes direction when repairing walls, so he stops repairing.
* There is always only one of the 3 sound effects for the digger playing, so when it needs both fuel and water, it sounds like it only needs fuel.
* No sound of crumbling walls: incosistent with sound of the digger
* Fuel / overheat warning triggers when there is still a lot of time to deal with it.
* Sometimes, resources hover above Johnny's head. I feel like resources should not collide with Johnny.
* Johnny sometimes gets stuck just near the bottom of the drill and becomes completely unresponsive, breaking the game.
With that out of the way, I am proud to announce that (after much longer that I am willing to admit) I won and demand that sweet spot in the leaderboards. The score is not great, but at least I won.

Edit: there you go, hope you like your well earned spot!
@ALL Thank you for the kind words... We are overwhelmed by the amount of good reviews, even though it is that difficult haha
I'll start with the presentation. Both the pixel art aesthetic and the sound design were pretty good in my opinion. What especially struck out to me, however, is its animation quality, which is INSANELY good, let alone for a jam game. Seriously, it's really, really impressive.
In regards to gameplay, I found the game loop extremely satisfying. It's a really engaging micromanaging puzzle which manages to interlock all its mechanics in a very satisfying way.
Let's take mining, for example - there are three types of ores (gold, water and fuel), which all contribute to the objective in different ways and are better collected at different points in time. The screen is also divided in two halves by the giant drill, and this divide can be traversed by either jumping over the machine (which wastes precious time) or waiting for the drill to "jump" (which might not be ideal). And then there's the fact that you can strategically see the next two ore rows ahead of time, giving you the chance to strategically plan your actions.
And then there are the game over conditions, or "hazards", as I like to call them - the crumbling walls, the overheating, the fuel and the squirrel. All of them have different solutions but may be more or less urgent at different stages of play. The walls, for example, are also positioned at either side of the screen, making it a good choice to repair them before crossing the middle even when they're not so damaged, as you don't know when you're going to come back, and coming back *just* to repair them might be too costly.
Or the temperature and fuel reserves, which both depend on collected resources to solve. Keeping track of them to prioritize which ore to mine is another interesting second-to-second choice.
I can almost describe this game as a dance, darting over different positions, juggling different resources and keeping track of different hazards. My only and single gripe with this is that this entire dance is really overwhelming for the player at first, and while the gifs present in the LD screen are great, I'd have appreciated if they were also present in the game itself. I understand that there's only so much time for implementing all of this, however, so this is really mostly a nitpick.
All in all, one of the best entries I've seen so far.
All of those were desing choices. We wanted the player to **manage their time** properly (do I have time to mine the big ore that takes 3 strikes before the drill destroys this level? or should I go for the small one and then try to pass under the drill to mine the big chunk of water on the left). On that note, the moment we released I realized we overcharged the left side both with refilling fuel and the incoming moles, or squirrels. In hindsight one of those should go to the right side for balance. A hidden bar that you also have to manage is player's stress. We are so glad you completely understood the game.
We had a whole script for how the **mechanics would be introduced**, with _flashy pointy arrows_ like this one:

The player would start the game on the surface and the drill would be empty, this way we would teach how to refill. The moment you start drilling, walls would start to crumble, so we would teach the player how to fix the walls. All this crumbling causes the moles to attack the drill, we would teach the player how to wack a mole. Finally, the mole would have damaged the machine, overheating it, so we would teach the player how to douse the machine with the water gun (on the drill, not from the top, wich I have seen people do and it doesn't work as well. This way we also divide top screen to refill, bottom screen to cool down). Sadly, we ran out of time and could not be done.
On the **animation** department (wich I personally worked on), early on we decided to make small cartoony sprites, wich helped me animate better and go ***deeper*** adding more frames, but I have expent some unreasonable ammount of time making them. So far everybody seems to like the graphics, so I'm glad the hard work paid off.
And there were also a ton of **mechanics that could not be implemented in time**, like different types of terrain that would impact your movement, or special items to collect that would be shown as your treasures that you take with you at the end of the level, or how we would use gold after X number of floors on a "shop fase" were you would buy power ups both for Johnny or the drill. Maybe I will make a blog about it.

**Thank you** for your comment and your time, we really apreciate it! Did you manage to beat it? I wanted to reward the player with some unique animations at the end!

Thank you so much from bringing this by my stream. Here's a link to the VOD:
https://www.twitch.tv/videos/1006750294?t=6h33m0s
I cant hold even two minutes and the michine crushed ;
After many frustrating attempts, and some amazing mole RNG to get it stuck at the very start, I managed to finish it! :D

The Audio was great and the Graphics are phantastic.
The Mechanics are very overhelmed in the beginning and the controlls sound odd, but after you understand which button does what it was kinda OK.
There happens so much on the screen and sometimes its just too much. Especially the Walls crumbling was not clear in the beginning also you need to much water to cool down the miner and what bothered me the most, was that when you refill your tank with oil, it just deplete your whole storage instead just the amount which was missing.
Next to that, just polish a bit more and maybe put some kind of Rogue Lite Mechanics with Upgrades on Top and you can sell it.
Great GAme well Done.
Nice polish and VFX, feels so smooth.
Well, nice everything
The only con I can find is that the end is unreachable for me and I know it has one :P
But even with that, its pretty nice
Good job guys, and outstanding game!
The art and sound was fantastic and everything was communicated very clearly to the player and the lil dude himself was very easy to control too. All of this is really important in games like this and you guys nailed it!