The Cavern Of Madness by Nature Studioz
Treasure Bot 48 had a mission... gather the gems. And this is what it did. Until the day TB 48 discovered a new cave, and even though it already completed it's primary task - it decided to go DEEPER . Was there possibly more it could do? Could it gather more gems? Could it make the world safer for those it served by defeating that which lived within?
Will it survive? Come along and see.
Made for Ludum Dare 48 with the theme. Deeper and Deeper.
Controls:
Arrow Keys or WASD to move.
Press the space bar to jump, Hold the space bar to jump higher.
My hope is that you have fun playing our game. That is the mission.
Trailer: https://www.youtube.com/watch?v=OEWJfWHrzCU
The Making of: https://www.youtube.com/watch?v=RKS7_HkpVEk
Ratings
| Overall | 742th | 3⭐ | 34🧑⚖️ |
| Fun | 689th | 2.922⭐ | 34🧑⚖️ |
| Innovation | 891th | 1.938⭐ | 34🧑⚖️ |
| Theme | 769th | 2.922⭐ | 34🧑⚖️ |
| Graphics | 781th | 2.672⭐ | 34🧑⚖️ |
| Audio | 555th | 2.887⭐ | 33🧑⚖️ |
| Humor | 297th | 2.865⭐ | 28🧑⚖️ |
| Mood | 786th | 2.5⭐ | 29🧑⚖️ |
| Given | 10🗳️ | 7🗨️ |
We both know that 48 hours isn't enough time :cry: but you did a great job.
Weeeeeeeeeeeeeeeeeeeeeeeeeeee!
cool entry
Nice to have a skippable tutorial

Good luck in compo!
I guess that is a hit or miss depends on individual
fun little game, pretty hard too
Nice platformer.
Some things:
* Some time after the spider appear, there is an object that looks like a grey line and this can damage you but it is so fast that it is really hard to dodge it.
* Sometimes you would lose 2 hitpoints for one hit. In reality you are hitting the object twice, but it is happening so quickly that it feels like you are losing 2 points. Some time of invulnerability after a hit would help here.
* It's really hard to avoid the canon in the second? level (The one with the canon that shoots right just above a row with a canon that shoots left.)
I would say the main thing this game lacks is something that would make it stand out as a platformer. Right now it is jut that, a platformer. And it is very functional at it, but having a mechanic that would make it stand out would be a big help because otherwise it is a very well-polished game for 48 hours.