Dark Souls Tactics by antvelm



ABOUT
Time has come for a true world shifter to conquer the mystical darkness. With a given power to enter worlds of plants and objects player is going to have tactical battles, gather and trade souls, have a journey through 8x8 squares levels.
The goal is to survive and explore. Have a great game!
CONTROLS
mouse click on land tile - movement
click on flask - heal
click on sword and then select a tile to attack. You can attack enemies / trees / chests
Q / E rotate camera
This game is made by 2 developers from Mana Potion Studios:
Anton Velmojniy: programming, effects, game design
Ruslana Volichenko: visual design, 3d art, animations
Special thanks to Vlad for a sad vibes guitar atmosphere.
| Link | https://manapotionstudios.com/DarkSoulsTactics.zip |
| Original URL | https://ldjam.com/events/ludum-dare/48/dark-souls-tactics |
Ratings
| Overall | 1123th | 3.4⭐ | 27🧑⚖️ |
| Fun | 1478th | 2.938⭐ | 26🧑⚖️ |
| Innovation | 835th | 3.28⭐ | 27🧑⚖️ |
| Theme | 1687th | 2.833⭐ | 26🧑⚖️ |
| Graphics | 401th | 4.12⭐ | 27🧑⚖️ |
| Audio | 476th | 3.66⭐ | 27🧑⚖️ |
| Humor | 1359th | 2.028⭐ | 20🧑⚖️ |
| Mood | 237th | 4.08⭐ | 27🧑⚖️ |
| Given | 76🗳️ | 12🗨️ |

Improvements:
* Pacing of the game is painfully slow for me.
* I was not able to cancel an attack. So you need to perform it and only then you can move to the tile.
* Flask refill did not work.
* Could not figure out where to purchase upgrades.
* Some of the music is clipping and it plays a bit too random for my taste.
btw. not sure you can/should call your game like that :D
I think the concept here is nice, but, idk maybe it was a bit too ambitious for 72 hours, as the execution could use some work. Mainly the combat and world, it feels a little flat and lifeless. I get that Dark Souls is meant to be dark and decaying, but the worlds still had something to them, this felt a bit like walking through fields until a generic skeleton killed me.
I don't want to complain too much though, because I did have fun with this! I just think the concept could do with some extra time in the oven - so definitely keep working on this! I want to see what it *could* be.
- It was really cool
- I liked the attacking
- I didn't know what to do with the orbs
- I didn't see the theme unless it was going deeper in the map
Congrats, you game is nice. I like the concept and the ambiance. The music is very nice (thanks Vlad :p).
The gameplay is great and the lowpoly graphism perfect.
I think the game needs to be more polish. If you do, it could be a very good in my opinion.
The attack animations are also great!
I think some enemy movement would enhance the tactics aspect a bit more. Also some enemies could not be attacked. But thats just a minor bug.
Very nice. I had fun and think i expored everything there is.
Oh, as a note, the UI does not scale to 4K displays. It was all far too small in the corners of my screen, but that's a nitpick.
I really liked the map mechanics. Being able to instantly exit an area was nice, I just wish the player RAN instead of walked.
I feel like the 2 buttons at the bottom, and the "enter area" button at the right can all be turned into 1 click.
Click location to RUN to it.
Click an entrance to run to it, click again to enter. (maybe the button appears above the player standing on the location?)
Click on player to heal.
Click an enemy to attack.
etc...
I also think the combat would have been more interesting if the enemies approached you and attack when in range.
Maybe they only move when you move? So it's not just an action game?
It was definitely an ambitious jam entry. You guys got a lot done, but maybe it would have been better to skip combat and focus on exploration?
Anyway, good job on your game!