Dark Souls Tactics by antvelm

[raw]
made by antvelm for Ludum Dare 48 (JAM)

dark souls tactics village less then 4mb.gif

Запись<em>2021</em>04<em>27</em>11<em>00</em>10_706.gif

Запись<em>2021</em>04<em>27</em>02<em>06</em>07_487.gif

ABOUT

Time has come for a true world shifter to conquer the mystical darkness. With a given power to enter worlds of plants and objects player is going to have tactical battles, gather and trade souls, have a journey through 8x8 squares levels.

The goal is to survive and explore. Have a great game!


CONTROLS

  • mouse click on land tile - movement

  • click on flask - heal

  • click on sword and then select a tile to attack. You can attack enemies / trees / chests

  • Q / E rotate camera


This game is made by 2 developers from Mana Potion Studios:

Anton Velmojniy: programming, effects, game design

Ruslana Volichenko: visual design, 3d art, animations

Special thanks to Vlad for a sad vibes guitar atmosphere.

Ratings

Overall 1123th 3.4⭐ 27🧑‍⚖️
Fun 1478th 2.938⭐ 26🧑‍⚖️
Innovation 835th 3.28⭐ 27🧑‍⚖️
Theme 1687th 2.833⭐ 26🧑‍⚖️
Graphics 401th 4.12⭐ 27🧑‍⚖️
Audio 476th 3.66⭐ 27🧑‍⚖️
Humor 1359th 2.028⭐ 20🧑‍⚖️
Mood 237th 4.08⭐ 27🧑‍⚖️
Given 76🗳️ 12🗨️

Feedback

glitchman
27. Apr 2021 · 14:55 UTC
I didn't manage to beat the game, but I like the graphics style and how you followed the theme. Great take!

![SHOT.jpg](///raw/200/81/z/40aa9.jpg)
Khelian
27. Apr 2021 · 16:15 UTC
A concept to develop, unfortunately as is the game feels aimless and the gameplay is rather scarce. The ambience is cool though, although the music's recording quality is strange (maybe it was meant to be?).
mariszin
28. Apr 2021 · 09:21 UTC
Like the graphics, some glitch movements. Got to cemetery - could not kill anyone. Seems pretty easy right now - this is definetly something that can be improved upon
Simon Rahnasto
28. Apr 2021 · 13:05 UTC
The atmosphere and graphics of this game is just stunning. I also found the "overworld" mechanic very cool. I died a couple of times at the cemetery, so it definitely has that darksouls difficulty; as advertised :D
LoHii
28. Apr 2021 · 17:21 UTC
The game looked and sounded amazing and the atmosphere was great. The actual playing was a little slow, the combat seemed mindless and the lack of clear goal made it aimless. I actually didn't die, I just gave up since at some point I couldn't hit enemies anymore.
Legolula
28. Apr 2021 · 17:23 UTC
The mechanics definitely have potential to keep building on them, especially the zoom out one. The controls could be improved though, namely the combat
phil_lesnar
28. Apr 2021 · 17:45 UTC
Fantastic aesthetic and atmosphere. I had so much fun exploring the world. Excellent job!
oc1d
29. Apr 2021 · 18:57 UTC
Very nice technical achievement. Congratulations! I love the atmosphere! Good little gem.

Improvements:
* Pacing of the game is painfully slow for me.
* I was not able to cancel an attack. So you need to perform it and only then you can move to the tile.
* Flask refill did not work.
* Could not figure out where to purchase upgrades.
* Some of the music is clipping and it plays a bit too random for my taste.

btw. not sure you can/should call your game like that :D
kostya
29. Apr 2021 · 20:09 UTC
Nice style and mood! it would be good to have keys for potion and attack.
Tom Robson
29. Apr 2021 · 21:38 UTC
Definitely an interesting idea! Tactics gameplay can really ramp up tension, in ways that even the original Dark Souls games can't - so mixing the two could be really cool.

I think the concept here is nice, but, idk maybe it was a bit too ambitious for 72 hours, as the execution could use some work. Mainly the combat and world, it feels a little flat and lifeless. I get that Dark Souls is meant to be dark and decaying, but the worlds still had something to them, this felt a bit like walking through fields until a generic skeleton killed me.

I don't want to complain too much though, because I did have fun with this! I just think the concept could do with some extra time in the oven - so definitely keep working on this! I want to see what it *could* be.
MeritCoding
01. May 2021 · 08:28 UTC
Feedback
- It was really cool
- I liked the attacking
- I didn't know what to do with the orbs
- I didn't see the theme unless it was going deeper in the map
FlorianDuf
01. May 2021 · 08:54 UTC
Hello,

Congrats, you game is nice. I like the concept and the ambiance. The music is very nice (thanks Vlad :p).
The gameplay is great and the lowpoly graphism perfect.

I think the game needs to be more polish. If you do, it could be a very good in my opinion.
Hugison
01. May 2021 · 10:25 UTC
The atmosphere of this game is really great! Audio and graphics work very well together.
The attack animations are also great!
I think some enemy movement would enhance the tactics aspect a bit more. Also some enemies could not be attacked. But thats just a minor bug.
Very nice. I had fun and think i expored everything there is.
tomlbarden
01. May 2021 · 10:44 UTC
This game has a fantastic mood, set by a great combination of visuals and music. I'd love to see this concept expanded upon. At first I wasn't sure how it met the theme, but I actually think it's quite novel! I can see that there's a lot of ideas here that you didn't get time to expand upon. Give the player an objective and a use for the souls and I think there's something here.

Oh, as a note, the UI does not scale to 4K displays. It was all far too small in the corners of my screen, but that's a nitpick.
aDaxxas
01. May 2021 · 13:47 UTC
Great game, very original ! The character moves a bit too slow in my opinion
Conduit
03. May 2021 · 17:13 UTC
The graphics and mood were amazing, loved the style but I had a really hard time letting that overtake the slow gameplay. Visually a great entry, gameplay wise could use a lot of improvement. An idea well worth pursuing!
Ismael Rodriguez
05. May 2021 · 21:29 UTC
Visually very nice. It's not hard figure how to interacting with things, but I think it would help if we were given a task other than to just survive and explore. Once I feel like I've seen what the game has to offer in terms of exploration, I got bored, sorry.

I really liked the map mechanics. Being able to instantly exit an area was nice, I just wish the player RAN instead of walked.

I feel like the 2 buttons at the bottom, and the "enter area" button at the right can all be turned into 1 click.

Click location to RUN to it.
Click an entrance to run to it, click again to enter. (maybe the button appears above the player standing on the location?)
Click on player to heal.
Click an enemy to attack.
etc...

I also think the combat would have been more interesting if the enemies approached you and attack when in range.
Maybe they only move when you move? So it's not just an action game?

It was definitely an ambitious jam entry. You guys got a lot done, but maybe it would have been better to skip combat and focus on exploration?

Anyway, good job on your game!
Inno
10. May 2021 · 19:11 UTC
Loved the mood and visuals but the gameplay could be a bit more faster and forgiving