Depth Command by Baconinvader

[raw]
made by Baconinvader for Ludum Dare 48 (JAM)

Depth Command is an turn-based navel combat strategy game. Command your fleet of submarines to take down the enemy!

Feedback is of course, heavily appreciated.

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Ratings

Overall 1198th 3.35⭐ 22🧑‍⚖️
Fun 746th 3.452⭐ 23🧑‍⚖️
Innovation 476th 3.595⭐ 23🧑‍⚖️
Theme 1545th 3.068⭐ 24🧑‍⚖️
Graphics 1374th 3.205⭐ 24🧑‍⚖️
Audio 1007th 3.048⭐ 23🧑‍⚖️
Humor 1203th 2.306⭐ 20🧑‍⚖️
Mood 1494th 3⭐ 22🧑‍⚖️
Given 15🗳️ 18🗨️

Feedback

GentleMelon01
27. Apr 2021 · 20:43 UTC
This was preatty good! the graphics were meh, but the game was fun.
Theg
28. Apr 2021 · 00:24 UTC
I got more engaged with this than I thought I would, good job!
🎤 Baconinvader
29. Apr 2021 · 11:59 UTC
@gentlemelon01 thanks, I originally made a lot of those sprites as test graphics but you know how time limits are.

@theg thank you!
Foursay
29. Apr 2021 · 12:02 UTC
THe graphics looks very cute! love the art style
twoshoedlou
29. Apr 2021 · 12:09 UTC
I gave it a go but couldn't quite understand the gameplay, great art though!
Gustavo Rocha
29. Apr 2021 · 14:38 UTC
Nice design! Great job!
Retro Banana Man NL
29. Apr 2021 · 19:24 UTC
Nice game, I like the concept! It looks good, it would've been nice to have some background music. It took a while to kill the last few submarines because I was at the bottom and had to go up all the way. I did win though :D
Great work!
AdonisDevs
01. May 2021 · 16:40 UTC
Great game - a bit slow paced, but pretty fun! I think the concept is great, and additional content such as enemy variation and more cards could only improve it :)
pedrocoden
03. May 2021 · 03:17 UTC
looks good
Whysguy52
03. May 2021 · 03:25 UTC
This game totally has a lot of potential! I had to skip my turn a bunch (I also didn't have anyone to play with. I think that was necessary?) because I couldn't move but I really like the cards mechanic. With some tweaks, this game could really become something.
Shimonster
04. May 2021 · 16:22 UTC
This was super fun until there were one or two enemies left. Then, it became super hard to find the enemies. The enemies didn't really attack you too. The art was super cool though and I loved the concept.
🎤 Baconinvader
04. May 2021 · 17:29 UTC
@foursay thank you!

@twoshoedlou sorry to hear, I guess I should have made the instructions more clear but I was running low on time.

@gustavo-rocha thank you!

@retro-banana-man-nl @shimonster thanks for the feedback! I definitely struggled with trying to keep the game engaging once there is a limited number of enemies left.

@adonisdevs @whysguy52 thanks for the feedback! I had plans for additional cards and even an upgrade system but unfortunately I didn't have time to implement them.

@pedrocoden thank you!
Whysguy52
04. May 2021 · 22:35 UTC
@baconinvader Yeah I figured. I took that into account. I just thought about this but, if you decide to continue to develop this game, I would like to suggest letting every unit move 1 or 2 squares but actions like torpedoes are strictly reliant on cards? just a suggestion.
cavedens
04. May 2021 · 22:38 UTC
Great submission. I really enjoyed the gameplay. One thing I would suggest is the option to dispose of a card as I was stuck a lot with no options
Fenno Boomgaarden
05. May 2021 · 19:24 UTC
Overall a really fun game with cool gameplay mechanics
Really fun to play and kind of innovative with these card mechanics
Balancing in the beginning is good, in the end the search for enemies became a little boring
It is a little frustrating that there is no weapon to shoot upwards.
The graphics are solid. Sound: Music would be nice
I loved the strategic feeling of the game
VixenMink
06. May 2021 · 00:20 UTC
I had trouble running it on my end but I really liked the concept!
blubberquark
12. May 2021 · 12:35 UTC
Wow, that was surprisingly tense!