{"author_link":"\/users\/dzejpi","author_name":"DzejPi","author_uid":1235072,"comments":[{"id":623789,"author_name":"Loig","author_uid":"loig","epoch":1619426382,"text":"The atmosphere of this game is really nice, everything fits together: the graphics, the sounds, the synthetic voice. I liked it.\n\nMaybe the submarine is a bit slow? It fits the theme, but after some time it becomes a bit annoying.","format":"md","likes":2,"spam":"N"},{"id":623827,"author_name":"ZevsEHG","author_uid":"zevsehg","epoch":1619426717,"text":"Cool graphics and audio!\n","format":"md","likes":2,"spam":"N"},{"id":623835,"author_name":"Douwe_Ravers","author_uid":"douwe-ravers","epoch":1619426795,"text":"I have been sailing for 10 minutes and still haven't seen any creatures. Is that normal? I already passed two objective places but could find the third (I looked like it was under the bottom of the sea.)","format":"md","likes":3,"spam":"N"},{"id":623863,"author_name":"The1","author_uid":"the1","epoch":1619427048,"text":"Really nice atmosphere! Especially the voice sfx was cool. Good job!","format":"md","likes":2,"spam":"N"},{"id":623897,"author_name":"DzejPi","author_uid":"dzejpi","epoch":1619427271,"text":"Hey @douwe-ravers! Creatures are deeper, around 12th dialog when SAM confirms the life. But I could have definitely made it more lively. :) When it comes to the objective - there should be some crevice that should let you go deeper, even though I should have made the caves less restrictive and give more points of access.","format":"md","likes":1,"spam":"N"},{"id":623912,"author_name":"badpaul34","author_uid":"badpaul34","epoch":1619427398,"text":"The submarine is soooo slow! The atmoshpere is really nice though.","format":"md","likes":1,"spam":"N"},{"id":624014,"author_name":"bw_devel","author_uid":"bw-devel","epoch":1619428368,"text":"Things I liked:\n- great atmosphere\n- love the voice synth\n- good story to start\n- graphics really fit the tone of the game\n- story\/cutscene\n\n\nImprovements:\n- a way to skip the intro for 2nd play-through (maybe it's there but it wasn't obvious to me)\n- I had no sense of movement if a wall wasn't near\n- it wasn't exactly clear what my goal was other than going to way-points (I went to 3 before giving up)\n- there's nothing wrong with an ambient slow game, but there needs to be a bit more reward in the beginning to get the player to invest; I found myself wandering around a bit but really had no idea what the game was about other than following way-points\n- weapon collision with the rock would give meaningful feedback to the player\n- some form of sense of movement when there's no terrain on screen (bubbles\/turbulence from propulsion); otherwise I had no idea if I was moving.\n- perhaps I didn't make it far enough, but the spotlight should also have a purpose like finding hidden items etc.\n\n\nBugs:\n- didn't notice any\n","format":"md","likes":2,"spam":"N"},{"id":624070,"author_name":"DzejPi","author_uid":"dzejpi","epoch":1619428800,"text":"Thank you for an awesome feedback @bw-devel! I will keep it in mind for the next game\/LD. And I can\u2019t believe I forgot to add the collision of projectiles with the wall, such an obvious thing and would be just one line of code or something. No caffeinated vodka next LD. :) ","format":"md","likes":1,"spam":"N"},{"id":624115,"author_name":"nigeynige","author_uid":"nigeynige","epoch":1619429202,"text":"The atmosphere was excellent, and I was impressed with the polish of the cutscene and dialog system. My main issue was that the camera position didn't give you much vision of where you were going, and the submarine's spotlight didn't actually light thing up, it washed them out and made it harder to see. The audio and visuals were very good, though.","format":"md","likes":2,"spam":"N"},{"id":624200,"author_name":"Fictions","author_uid":"fictions","epoch":1619429941,"text":"I love the voice over :laughing: ","format":"md","likes":2,"spam":"N"},{"id":624256,"author_name":"LDJam user 240168","author_uid":"240168","epoch":1619430338,"text":"A nice concept! The start was a little confusing - e.g. initially I thought I should control the ship, and then when the nuclear drill was heating it looked like nothing was going on for a while, until I noticed the color change. Maybe add some progress bar indicator for drill startup, so that it's blindly obvious that stuff is happening?\nI too was exploring for about 10 minutes and didn't find anything, the last objective was deep down & I couldn't make it there (maybe I just failed to find a passage?). Overall I'd say the game could be a little more dynamic. Anyways, good job!","format":"md","likes":2,"spam":"N"},{"id":629068,"author_name":"axelrinaldo","author_uid":"axelrinaldo","epoch":1619460091,"text":"I made it to the end! I liked the voice and dialogue. I do think that the pacing would be a bit better if the enemies were present higher up in the level though. I also think you see things worse when you shine a spotlight on them? :P","format":"md","likes":2,"spam":"N"},{"id":630849,"author_name":"rhoff95","author_uid":"rhoff95","epoch":1619468630,"text":"I like the mood\/tone, but gameplay starts off way too slow and then I could not see anything when underwater. I would like to get straight into the gameplay and be able to see more. Would like to see what else you can do here!","format":"md","likes":2,"spam":"N"},{"id":682531,"author_name":"EOShadows","author_uid":"eoshadows","epoch":1619850719,"text":"Good game!  I liked the graphics and music, they were well done.  The game could have had a bit more to entertain though as you go around finding the objectives.  It's nice listening to the music, but eventually I'm just watching a screen where the only moving thing is the objective sign - as it gradually shows signs of getting closer to the objective.  Perhaps you could have done something to provide an incentive to keep exploring - like more frequent indication that you are making progress, like the bubbles but bigger and more abundant, or more messages as you are traveling rather than just when you encounter the objectives.  I was also wondering - how much does it take to kill the enemies, if you can?  I sprayed bullets at some but they didn't seem to react at all.  Anyways I still thought this was a good game, and I like how you were basing it off of an exploration on Europa.  Really neat way to implement the theme!  Overall, well done.  I hope my feedback helps!","format":"md","likes":2,"spam":"N"},{"id":683624,"author_name":"kfischer-okarin","author_uid":"kfischer-okarin","epoch":1619874165,"text":"Interesting atmospheric setting. The gameplay was a bit too uneventful and unfortunately I somehow got stuck in the ground. Are the weapons actually able to defeat the enemies.\n\nI really liked the robot voice-over :) ","format":"md","likes":1,"spam":"N"},{"id":683628,"author_name":"michaelyount","author_uid":"michaelyount","epoch":1619874262,"text":"The robotic voice was creepy, but fit very well. I love the art style and overall mood. Thanks for your work.","format":"md","likes":1,"spam":"N"},{"id":683635,"author_name":"luthwyhn","author_uid":"luthwyhn","epoch":1619874396,"text":"Fun game, I liked Sam's commentary. As others have mentioned, it was too dark and hard to tell if you were moving. I enjoyed the ending, and the fact that I could beat it without having to shoot anybody.","format":"md","likes":1,"spam":"N"},{"id":683716,"author_name":"Rolle","author_uid":"rolle","epoch":1619875622,"text":"Really nice atmosphere and the feel of underwater! I liked the suspense of not knowing what was about the happen with that exciting music playing along...\n\n...but unfortunately not much did happen, for me. After about objective 6-7 and about 10 minutes I gave up. Didn't get to fire any weapons or seeing any \"enemies\" only diving in the dark chasing objectives that didn't actually provide much. \n\nI really liked the game though but it could need some more pace or some more actual action (like maybe you need to dig for some samples or something at each objective).\n\nWell made in this short time and cool sounds! ","format":"md","likes":1,"spam":"N"},{"id":685900,"author_name":"Emiliabea","author_uid":"emiliabea","epoch":1619912078,"text":"I really wish everything was faster. I found like 4-5 targets but moved around for a long time and was kind of just hoping for something more to happen","format":"md","likes":1,"spam":"N"},{"id":686044,"author_name":"LeviDSmith","author_uid":"levidsmith","epoch":1619915248,"text":"This game was weird but in a cool way.  Takes a little while for things to get started.  It took me a little while to figure out that the white thing at the top of the screen was an arrow telling me which way to go.","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld48\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/dzejpi\/project-achelois","text":"GitHub Repo"},{"url":"https:\/\/dzejpi.itch.io\/project-achelois","text":"HTML5"},{"url":"https:\/\/dzejpi.itch.io\/project-achelois","text":"Windows"}],"metadata":{"g_key":"75010","g_author":"1235072","g_event":"LD48","g_eventkey":"109","g_subevent":"COMPO","g_urlkey":"369288","g_title":"Project Achelois","g_status":"WAYBACK","g_place":"742","g_commentcount":"20","g_site2_node_id":"235620","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"235620","n_urlkey":"369288","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/project-achelois","n_slug":"project-achelois","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"235072","n_created":"1617047904","n_modified":"1778450534","n_version":"744252","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":9,"_trust":5,"author":235072,"body":"Project Achelois was the secret government project in 1985. Its purpose was to explore the Europa and find whether it hosts any life. This is what actually happened that day.\n\n![Cover_LD_Website.png](\/\/\/raw\/046\/93\/z\/3c7da.png)\n\n### How to play\nSince I did not have enough time to implement tooltips properly, this is how you can play:\n\n#### Descend level\n\n* Drilling - Space.\n\n#### Underwater level\n\n* Movement - WSAD\/arrows.\n* De\/Activate weapons - space.\n* Switch between weapons - control\/shift.\n* Fire - left mouse (weapons must be active).\n\nThe arrow at the top shows you the direction for your objective. You can shoot creatures and some of them turn hostile, but I did not really have enough time to implement their attacks properly, so you would have to really try to get destroyed by them. If you do get destroyed though, that\u2019s game over.\n\n### Tools used\nYou can find the whole project here - https:\/\/github.com\/dzejpi\/project-achelois.\nIf you want to play with the project, you will need these tools:\n\n* Game Maker (2.3.2.560 w\/ runtime 2.3.2.426) for the game project.\n* Aseprite (v1.2.27) for the game assets.\n* FL Studio (Producer Edition v20.8.3) for the sound assets with these VSTs:\n  * Kairatune.\n  * VST Speek 3.\n  * Fruity DrumSynth Live.","comments":20,"comments-timestamp":"2021-05-02T00:27:28Z","created":"2021-03-29T19:58:24Z","files":[],"files-timestamp":0,"grade":{"grade-01":20,"grade-02":20,"grade-03":20,"grade-04":20,"grade-05":20,"grade-06":20,"grade-08":20},"id":235620,"love":0,"magic":{"cool":119.65860528262,"feedback":21,"given":23.625,"grade":20,"grade-01-average":3,"grade-01-result":742,"grade-02-average":2.056,"grade-02-result":889,"grade-03-average":2.722,"grade-03-result":719,"grade-04-average":3.972,"grade-04-result":187,"grade-05-average":3.389,"grade-05-result":486,"grade-06-average":3.528,"grade-06-result":235,"grade-08-average":3.889,"grade-08-result":105,"smart":-1.9049363656154},"meta":{"author":[235072],"cover":"\/\/\/content\/046\/93\/z\/3c78f.png","grade-07-out":"1","link-01":"https:\/\/github.com\/dzejpi\/project-achelois","link-01-name":"GitHub Repo","link-01-tag":[50],"link-02":"https:\/\/dzejpi.itch.io\/project-achelois","link-02-name":"HTML5","link-02-tag":[42336],"link-03":"https:\/\/dzejpi.itch.io\/project-achelois","link-03-name":"Windows","link-03-tag":[42337]},"meta-timestamp":"2026-05-10T22:02:14Z","modified":"2026-05-10T22:02:14Z","name":"Project Achelois","node-timestamp":"2021-04-26T00:30:19Z","parent":233335,"parents":[1,5,9,233335],"path":"\/events\/ludum-dare\/48\/project-achelois","published":"2021-04-26T00:30:19Z","scope":"public","slug":"project-achelois","subsubtype":"compo","subtype":"game","type":"item","version":744252},"text":"Project Achelois was the secret government project in 1985. Its purpose was to explore the Europa and find whether it hosts any life. This is what actually happened that day.\n\n![Cover_LD_Website.png](\/\/\/raw\/046\/93\/z\/3c7da.png)\n\n### How to play\nSince I did not have enough time to implement tooltips properly, this is how you can play:\n\n#### Descend level\n\n* Drilling - Space.\n\n#### Underwater level\n\n* Movement - WSAD\/arrows.\n* De\/Activate weapons - space.\n* Switch between weapons - control\/shift.\n* Fire - left mouse (weapons must be active).\n\nThe arrow at the top shows you the direction for your objective. You can shoot creatures and some of them turn hostile, but I did not really have enough time to implement their attacks properly, so you would have to really try to get destroyed by them. If you do get destroyed though, that\u2019s game over.\n\n### Tools used\nYou can find the whole project here - https:\/\/github.com\/dzejpi\/project-achelois.\nIf you want to play with the project, you will need these tools:\n\n* Game Maker (2.3.2.560 w\/ runtime 2.3.2.426) for the game project.\n* Aseprite (v1.2.27) for the game assets.\n* FL Studio (Producer Edition v20.8.3) for the sound assets with these VSTs:\n  * Kairatune.\n  * VST Speek 3.\n  * Fruity DrumSynth Live.","title":"Project Achelois","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/235501+235502+235503+235504+235505+235506+235507+235508+235509+235510+235511+235512+235513+235514+235515+235516+235517+235518+235519+235520+235521+235522+235523+235524+235525+235526+235527+235528+235529+235530+235531+235532+235533+235534+235535+235536+235537+235538+235539+235540+235541+235542+235543+235544+235545+235546+235547+235548+235549+235550+235551+235552+235553+235554+235555+235556+235557+235558+235559+235560+235561+235562+235563+235564+235565+235566+235567+235568+235569+235570+235571+235572+235573+235574+235575+235576+235577+235578+235579+235580+235581+235582+235583+235584+235585+235586+235587+235588+235589+235590+235591+235592+235593+235594+235595+235596+235597+235598+235599+235600+235601+235602+235603+235604+235605+235606+235607+235608+235609+235610+235611+235612+235613+235614+235615+235616+235617+235618+235619+235620+235621+235622+235623+235624+235625+235626+235627+235628+235629+235630+235631+235632+235633+235634+235635+235636+235637+235638+235639+235640+235641+235642+235643+235644+235645+235646+235647+235648+235649+235650+235651+235652+235653+235654+235655+235656+235657+235658+235659+235660+235661+235662+235663+235664+235665+235666+235667+235668+235669+235670+235671+235672+235673+235674+235675+235676+235677+235678+235679+235680+235681+235682+235683+235684+235685+235686+235687+235688+235689+235690+235691+235692+235693+235694+235695+235696+235697+235698+235699+235700+235701+235702+235703+235704+235705+235706+235707+235708+235709+235710+235711+235712+235713+235714+235715+235716+235717+235718+235719+235720+235721+235722+235723+235724+235725+235726+235727+235728+235729+235730+235731+235732+235733+235734+235735+235736+235737+235738+235739+235740+235741+235742+235743+235744+235745+235746+235747+235748+235749+235750+235751+235752+235753+235754+235755+235756+235757+235758+235759+235760+235761+235762+235763+235764+235765+235766+235767+235768+235769+235770+235771+235772+235773+235774+235775+235776+235777+235778+235779+235780+235781+235782+235783+235784+235785+235786+235787+235788+235789+235790+235791+235792+235793+235794+235795+235796+235797+235798+235799+235800+235801+235802+235803+235804+235805+235806+235807+235808+235809+235810+235811+235812+235813+235814+235815+235816+235817+235818+235819+235820+235821+235822+235823+235824+235825+235826+235827+235828+235829+235830+235831+235832+235833+235834+235835+235836+235837+235838+235839+235840+235841+235842+235843+235844+235845+235846+235847+235848+235849+235850+235851+235852+235853+235854+235855+235856+235857+235858+235859+235860+235861+235862+235863+235864+235865+235866+235867+235868+235869+235870+235871+235872+235873+235874+235875+235876+235877+235878+235879+235880+235881+235882+235883+235884+235885+235886+235887+235888+235889+235890+235891+235892+235893+235894+235895+235896+235897+235898+235899+235900+235901+235902+235903+235904+235905+235906+235907+235908+235909+235910+235911+235912+235913+235914+235915+235916+235917+235918+235919+235920+235921+235922+235923+235924+235925+235926+235927+235928+235929+235930+235931+235932+235933+235934+235935+235936+235937+235938+235939+235940+235941+235942+235943+235944+235945+235946+235947+235948+235949+235950+235951+235952+235953+235954+235955+235956+235957+235958+235959+235960+235961+235962+235963+235964+235965+235966+235967+235968+235969+235970+235971+235972+235973+235974+235975+235976+235977+235978+235979+235980+235981+235982+235983+235984+235985+235986+235987+235988+235989+235990+235991+235992+235993+235994+235995+235996+235997+235998+235999+236000?authors&parents&superparent"},"object":"objects\/sha256\/1e\/1efcec19d389e6b8b4e37a04b4578a8e54fb56a3c7e5bd081a3a75b5cbf80d40","record":"shard-2\/json-live-urgent-v3\/records\/b23877eb2ca8b86a4f9ec4cfa42977e220e3d09b07441e197ffc3c941f8f570c.json","sha256":"1efcec19d389e6b8b4e37a04b4578a8e54fb56a3c7e5bd081a3a75b5cbf80d40","source":"https","stored_at":1784022305}}