Treasure Diver by kleinzach
Treasure Diver is a run-based game where you try to dive as deep as possible. Find treasure to buy upgrades in order to delve even deeper.
Controls: - Mouse to look - Left click to swim - Right click to dash (once unlocked) - P to pause - R to return to the surface
Pickup coins to spend at the store, and bubbles to refill your oxygen to stay underwater longer. At the store there are a variety of upgrades to spend your money on.
Upgrades: - Tank upgrades increase the amount of oxygen you have. - Rebreather makes more bubbles appear - Metal Detector makes more coins appear. - Gems and Treasure let you find rarer and more expensive treasure deeper down. - High speed fins unlock the ability to make a quick burst of speed by using Right Click. - Head lamp lets you see better when it gets dark.
Post your high scores in the comments! The store screen will show how deep you have gone.
| Link | https://kleinzach.itch.io/treasure-diver |
| Original URL | https://ldjam.com/events/ludum-dare/48/treasure-diver-1 |
Ratings
| Overall | 547th | 3.741⭐ | 31🧑⚖️ |
| Fun | 994th | 3.293⭐ | 31🧑⚖️ |
| Innovation | 1140th | 3.052⭐ | 31🧑⚖️ |
| Theme | 115th | 4.276⭐ | 31🧑⚖️ |
| Graphics | 606th | 3.931⭐ | 31🧑⚖️ |
| Audio | 712th | 3.442⭐ | 28🧑⚖️ |
| Mood | 337th | 3.963⭐ | 29🧑⚖️ |
| Given | 35🗳️ | 34🗨️ |
I enjoyed the peaceful approach, rather than everything trying to kill you. And automatic resurfacing when you run out of oxygen is a really forgiving mechanic that I appreciated. Also really liked the approach you took to pseudo-random generation.
I found a fun bug that lets you launch yourself by [dashing into enemies](https://i.imgur.com/HCqzf4s.mp4). I probably spent 2-3 oxygen tanks just playing around with that.
I do wish the bigger upgrades were a little cheaper or you had more incentive to unlock them. I got to around 200m and had everything unlocked except for the 3 most expensive items.
Good job!

I think it was only at the very last dive that i realise that i unlocked the dash. dashing through the seaweed is fun. the angling fishes are fun too, but by that time i only go after gems and chests.
The music is on point, really broody and low key. Very atmosphere and suitable for the game you've made. The SFX were nicely done too! Good job!
I feel like the gameplay could get a bit repetitive, but I always like a good upgrade shop. I wonder if shortening each round or adding more coins to let people experience the upgrades more frequently would be an improvement?
Great work!

I really like the mood, the music and the art with all the details, like the dots in the backround or bubbles coming out of the diver's mouth. And of course I love the angler fish.
As much as I liked almost all of the things in this game, the gameplay got stale rather quick, at the end it was just boring. When I got the treasure upgrade and found out it just gave random 10-gold pickups, I wasn't very pleased at all, since it was second-to-last upgrade I bought, and the last one was for 100 dollars also, so why not just buy this one and not care about extra money? I was hoping it would add a treasure at the bottom of the trench and getting to it would win the game (but that's just one idea).
But overall, it was a very solid entry, so good job!