Bat and Spider Cavern by Greg the Egg

[raw]
made by Greg the Egg for Ludum Dare 48 (COMPO)

Theme: Deeper and Deeper

Wizard.gif

Help Charlie find his spellbook at the bottom of Bat and Spider Cavern

SpiderAttack.gif

Play the game at: https://gregorygoldshteyn.github.io/ludumDare48game/

Ratings

Overall 539th 3.333⭐ 29🧑‍⚖️
Fun 611th 3.074⭐ 29🧑‍⚖️
Innovation 697th 2.759⭐ 29🧑‍⚖️
Theme 284th 3.839⭐ 30🧑‍⚖️
Graphics 552th 3.25⭐ 30🧑‍⚖️
Audio 491th 3.056⭐ 29🧑‍⚖️
Humor 398th 2.58⭐ 27🧑‍⚖️
Mood 377th 3.37⭐ 29🧑‍⚖️
Given 24🗳️ 48🗨️

Feedback

bkelly
26. Apr 2021 · 02:55 UTC
Not a bad little game. I like the art of tile and enemies, but I feel like the "AI" could be a tad smarter. You can go for a _long_ time without any game interaction. My average run without moving or shooting is around 44 seconds. Even something as simple as increasing the enemy density the further you go would go a long way. I also _really_ liked the idea of the level getting darker the further you go.
🎤 Greg the Egg
26. Apr 2021 · 03:11 UTC
@bkelly Thanks! The darker and darker mechanic was what I wanted to design the game around primarily

Better enemy AI and generation were things that I wanted to do, but ran out of time for :sweat_smile:
Purebe
26. Apr 2021 · 04:34 UTC
The art was good, the sound was good, it gave a nice atomosphere, especially when it got darker. I think this game has a lot of potential with some more AI work and maybe some more interesting challenges to keep things from getting repetitive. Solid concept, would like to see a more built out version!
otresnjak
26. Apr 2021 · 06:06 UTC
Interesting idea and cool look. I think with nicer-feeling movement (a little bit of inertia, maybe) and a bit more challenge it could be pretty great. :)
mudlee
26. Apr 2021 · 06:18 UTC
19726 points. Unfortunately Charlie didn't manage to find his spell book. When the screen went dart, that was a very good move, because I was just started becoming bored, than it was more intense. But around 15k I got bored again and the music didn't help me. Is there a winning scenario? A book around 30k? :) Maybe I try again later. I can imagine other "game changer" mechanics like after 10k, the pace increases and stuff like that.

Good work overall!
TheseusInABottle
26. Apr 2021 · 06:40 UTC
Nice art, sound, and gameplay. I like the added challenge of the tunnel slowly getting dark and darker. I also like that I could both fall faster or slower. I found after a while that I could fire in a certain pattern and hit the spiders and bats that spawn without really having to guess to much. I don't really know what the solution to this would be but it did make for some good high score hunting.
LJFMX
26. Apr 2021 · 06:55 UTC
Nice feeling gameplay and I really liked the art. The "press F5 to restart the game" is too genius lol
Sbug
26. Apr 2021 · 09:19 UTC
I thought the graphics in this were adorable! Gameplay-wise it's a perfectly decent top down shooter and the darkness as you get deeper was a good way to mix it up!
LakshyaIsAGod
26. Apr 2021 · 12:08 UTC
Nice Graphics and Mood. best game in the jam for ms
mausimus
26. Apr 2021 · 12:54 UTC
Fun game, I found the "circular spray" strategy works really well, although once you get deep and things get quite dark is anyone's game. Good effort.
oeschmid
26. Apr 2021 · 12:59 UTC
Simple but fun game! I enjoyed the music, keep it up!
eeperdeheap
26. Apr 2021 · 13:46 UTC
The getting darker mechanic was interesting indeed. I had to crank up the brightness of my monitor. The projectiles could have given off some more light.
dmdmdmdm
26. Apr 2021 · 17:20 UTC
Terrifying when it gets darker and the bugs come from both sides. Great little game. Music is okay - could match the game a bit better.
BinaryPrinciple
26. Apr 2021 · 18:01 UTC
I like it, keep me on my toes more so when it got darker. The controls are tight and never felt cheated.
I like the idea of juggleing the fall with the shooting.
Strong game here.
Chiller
26. Apr 2021 · 18:05 UTC
As an arachnophobe I hated when it got dark. From a game design point I loved that it got darker as you went down and your gun provided a light source. Nice work
rhoff95
26. Apr 2021 · 19:33 UTC
Cool game. I had some issues with moving vertically that were related to pressing mouse buttons? I like the art.
verysoftwares
27. Apr 2021 · 19:50 UTC
gets pretty repetitive quickly. i played for quite a while but didn't reach the end.
coyotethursday
28. Apr 2021 · 01:40 UTC
I really liked the concept of the game getting darker the farther you got down, and the controls were super smooth. It would be really cool if the monsters had some way to interact with light or if there was another way to sense monsters once it got dark (besides firing spells).
Thinh
28. Apr 2021 · 03:31 UTC
Very cute game that played in the browser a lot different that I expected (not in a bad way). I didn't even realize you could move the character until I read the directions while playing. Good job!
jacic
11. May 2021 · 20:56 UTC
A little repetitive, but not bad. Well done!
candlesan
15. May 2021 · 03:51 UTC
I liked descending downwards and shooting stuff. Good use of light! I liked that the light shrunk as I got deeper around me, but that my projectiles continued to have light so I could use the projectiles to try and scope out what was ahead of me.