Dive into the abyss by xiyou
You drive this submarine to the mysterious abyss, to find the legendary treasure. However, the monsters in the abyss are trying to tear you to pieces, and you must be brave enough to fight them in close quarters.As you dive deeper, the environment is getting darker and the monsters are getting stronger. Before each battle you have to take a deep breath, which will help you get more oxygen cards and go deeper. As the saying goes, the deeper you breathe, the deeper you can reach.

The rules of the game came to me suddenly. As the game was gradually completed, I realized that the rules of this game is really interesting. However due to time I wasn't able to make a lot of fantastic skills and monsters, but I'd love to briefly introduce them here (if you haven't played it yet, you should experience it first)
Each turn you can draw 5 cards, but you can only use one. Like this attack card, it can deal 4 points of damage.
Some cards look weak such as the Quick fist which only deal two points of damage, but it allows you to use another card.
After using this card, you can still using some defense Cards. Imagine you are fighting, you suddenly punch the enemy and then quickly run away, which allows you to defend but you can not continue attacking

Most cards only allow you to use extra non-attack cards, which makes the opportunity to use attack cards very precious, however this card is able to use extra cards of any kind. This card itself is not an attack card, which means when you only allowed to use defense cards, you can continue to use attack cards after using this card. As the card description, you adjust your stance.

This Punching combo is also interesting,it can use any card just like the adjust stance card. The difference is that it is an attack card. In other words, it cannot be used as a conversion stance, but it can be the first card you use so that you can continuous use attack cards.
Also in the design but not implemented is Pistol. You get six temporary bullet cards after using the pistol cards, each of which allow you to use another bullet card. This means that if you are very lucky to draw 5 bullets, you can fire 5 shots in one turn, but if you only draw one bullet, you will need to think about whether to fire or not.

Monster cards are also very interesting. The blood of the monsters directly affects their actions, as they are two sides of the same card. A monster's blood is determined by the number of cards in the monster stack. When you deal a certain amount of damage to a monster, remove an equal number of cards from the monster pile and place them next to it in reverse. the card at the top of the second stack is used when the monster acts. The snail monster, for example, Most of its life cards are shell cards that do no damage, but when the snail is near death, his last few cards are the bite, so players need to be prepared to defeat the snail in one turn to avoid taking damage.
This is only the simplest use, more complex is how the monster returns blood, which means adding extra cards to the life stack.
Jellyfish, for example, adds powerful attack cards. This means that the jellyfish not only regained blood, but also made a power-up attack. And this attack can be avoided by player by dealing enough damage
More interesting is one of the final boss. He has a recover card that adds five cards to the pile, and each of these five cards is the same recovery card. If the player fails to deal more than five points of damage in the turn, the boss will continue to recover five cards, and this process will repeat itself over and over again, making it very difficult to defeat
Of course, there are more interesting ways to play. For example, monsters can deliberately reduce their life to release powerful attacks early, monsters can add a second stage card to the bottom of their stack, and players can deal enough damage to jump over the monster's second stage. To complicate things even more, if there are multiple monsters on the field and they can add cards to each other, or they can merge and mix each other's stacks together... The scene is beyond fun!
This is the second game I made, and the first time I finished a complete game.At the end, I would like to thank my teammates who helped me to make the beautiful graphics, water ripple effects, and collect sound materials. Without their help this game would not have been complete. I was going to make a nice ending and put their names on it, but I ran out of time at the moment.(Now added
I think this card game has a lot of potential, and there are a lot of fun things I didn't get to play. I will continue to develop this game, so if you are also interested in this game feel free to contact me. my email is xiyoi1111@gmail.com
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After two days, I finally recovered from exhausted. My teammates told me that there were some bugs in the game, so I made a small fix, most of them were wrong card text descriptions, and bugs about restarting the game and some display order errors, etc. Here is the list of fixes.
Right click on the deep sea card pile will not cause the game crash
Fix the text descriptions of punch combo and Adjust Stance
Monster cards will not appear in filped state
Crossbows will not fail to reverse
Fixed incorrect delay when drawing cards
Card number counter will not be covered
Monster piles do not initialize incorrectly
Cards will no longer move to the wrong position
Damage is dealt normally at the beginning of the round
Added a more obvious tutorial
Added a thanks list at the end
| Link | https://xiyoi.itch.io/dive-into-the-abyss |
| backUp | https://github.com/xiyouup/LD48_Submarine |
| Original URL | https://ldjam.com/events/ludum-dare/48/dive-into-the-abyss |
Ratings
| Overall | 253th | 3.943⭐ | 37🧑⚖️ |
| Fun | 219th | 3.9⭐ | 37🧑⚖️ |
| Innovation | 221th | 3.9⭐ | 37🧑⚖️ |
| Theme | 622th | 3.857⭐ | 37🧑⚖️ |
| Graphics | 285th | 4.243⭐ | 37🧑⚖️ |
| Humor | 646th | 3⭐ | 33🧑⚖️ |
| Mood | 558th | 3.758⭐ | 35🧑⚖️ |
| Given | 48🗳️ | 53🗨️ |
In fact you need to press shift to end the turn when you don't have any cards to play.
If you accidentally skip the text description you may get stuck
update This bug has been fixed
update This bug has been fixed
would be nice to polish conrols and remove keyboard shortcuts
Went down to a Golden Octopus, but the most annoying one was chlorophyll medusa :D
Great game, had much fun playing it anyway!
I also didn't get the point of moving the cards with left click, it took me a while to understand that it was right-click to use them (since I could move the card, I thought it was something like Hearthstone ^^).
Overall, a very good concept ! I would love to see that game going further after the jam =)
- Selecting cards by right click and not left click is a little bit counter intuitive
- No solid mention that you need to press shift to end turn
- Tutorial might be reworked to show each action separately, this way people would better understand what's going on.
These are issues, but other than that game is quite good, works well, looks good and is playable :)
The game design and balance felt quite good, and the art was very clear and beautiful!
The controls were not very intuitive and explantation not always clear, I think that could be an area of improvement. I think I would have loved this game in a paper version!
Thanks for the game I had fun!
The graphics is nice, but I would love to have an actual art instead of pixel-art (just a matter of tast, ofc).
Only small bug I found is that, if you click by mistake some button while you are inspecting the reward card a monster left, it will stuck on the screen forever... Nevertheless, I still manage to go one somehow, since other cards are shown ON TOP. But I was unable to zoom on cards anymore (not a problem; I already know by heart all the card set :smile_cat: )
I tried several times to reach the end, but I don't know if there is one after all or if it is infinte :id:
I turned off the music because it was a little bit annoying over time.
Maybe youc ould had up a button to finish the turn, click on Shift was non intuitive for me. And I think the game should tell use more the moves we can do (which cards can be used etc..)
After all, I spent a long time on it and overall it was very great :D
UPD: understood! Now it is much easier to finish - before I tried to beat it without "holding breath" :D. Now I will definitely beat it (or try to), I liked this one!
Done! Great game :)
I will, of course, give no rating as that would be wrong.
@minus
Thanks for the feedback, I've changed the tutorial to be less confusing and darken the color of cards which can't be used
Really great quality in your game, and i can't wait to get updates!
I feel like the stance card concept could be more fleshed out rather than just a "reset turn" card but I still love using it!
I laughed at the stone and exquisite chest cards and the sapphire chest XD
The idea of intertwining card usage within the card's abilities was fun to work with! Having to strategize what card to use first because of its "what card can I use after" ability is great!
I had a bit of trouble with the "Hard Shell" card as sometimes it would just go back into my deck and sometimes it would give me 5 shield cards. Though those only happened if I used the card at the start of my turn. If I used it after any other card, it would act like a stance card instead.
I wonder if the oxygen mechanic could be implemented as a card as well since I always forgot to click immediately so I would be left will less oxygen cards than I could have gotten.
I had a little bit of ideas when I was playing. I thought it might be cool to be able to pick from the enemy's deck instead of it being the same card reward. I also thought the addition of a choice at the beginning to choose a powerful card to go with your deck before you go down would fit nicely!
I think the addition of an auto-end turn feature (when you cannot use any more cards), more sound effects (like on discarding, getting, and using cards) and more transition in the music the further you go, would be great additions to this already great game!
Really had fun! Beat the game:D
I've sunk quite a bit of time into this, still haven't beaten it though. I'll keep trying
Thanks so much for playing and so much useful advice.
Monster bonus cards I thought about making a unique system for each monster, such as the octopus cards can make combo between each other. But time is too late to design so many cards(sad).
The automatic end-of-turn feature was involved, but it was temporarily removed due to some mysterious bug that crashed the game process.
The shell card bug is rather mysterious and I didn't find it on my computer, but it does happen on some computers. I'll figure out the bug, but on second thought the bug is also interesting. Maybe I can change the description of the shell card to "???" That way players who encounter the bug can imagine the shells as magical conchs that enable players to use a lot of cards in one turn.