Deep Blue by Jiri Hysek

About the Game
This is atmospheric deep see exploration game with a big scary creatures. It can be very intense. But don't worry, there are a lot of checkpoints. You are a diver and all you can do is... to dive. Oxygen will last only couple of minutes but you should find some oxygen bottles down there. If you find yourself in danger you can release some of your oxygen and gain some additional speed. But don't waste with it! And remember.. the sea is dark and full of terrors.



* Playthrough *
https://www.youtube.com/watch?v=NLTUOw4gvVo
Controls
WASD/arrows SPACE - dash (uses oxygen)
* LINUX USERS - I have noticed some issues - the water should be blue not black. If you see black water, try to open in on mac/windows. It also applies on HTML version for some reason *
Used tools
- Godot Engine 3.3
- Inkscape - graphics
- FL Studio - music
- Audacity - recorded sound processing
* If you notice a performance issues or audio issues in HTML5 build - please download an executable version (available for Win, Mac or Linux) *
Ratings
| Overall | 90th | 3.983⭐ | 61🧑⚖️ |
| Fun | 367th | 3.458⭐ | 61🧑⚖️ |
| Innovation | 578th | 2.983⭐ | 61🧑⚖️ |
| Theme | 172th | 3.992⭐ | 61🧑⚖️ |
| Graphics | 85th | 4.169⭐ | 61🧑⚖️ |
| Audio | 94th | 3.868⭐ | 59🧑⚖️ |
| Mood | 16th | 4.373⭐ | 61🧑⚖️ |
| Given | 37🗳️ | 22🗨️ |
The monsters look awesome, but I wish their movement matched a little better. It was clear the eel-tailed one was going to be faster just by looking at (nice work there). But I was surprised how close I could get to the first "shark" without it attacking and I couldn't tell if the big angler was using its light to spot me or not.
It might have been helpful to explain the dash mechanic closer to when it's needed the first time. I died a couple times before remembering I could do that. Thanks for the checkpoints though!
Yeah, you're right with the shark - they have 3 rays and I putted them im wider angles to let the shark charge into the player that is a bit more above or below. But if you fit between the rays, it cannot notice you. Anyway, since they are the first enemies you encouter in the game, it's not that bad that they are more forgiving..
Completed in a few try. The big fish is really scary
The mood is amazing, music and graphics gives a real claustrophobic feel. Top marks from here. Great work!
Pretty scary and well polished. Controls don't work in webgl version.
I made it to the station, and all in all - this is very atmospheric! If there was a nitpick, it would be that the controls sometimes feel a bit 'wonk' and the reach of the big fish feels arbitrary at first.
Other than that though very nice stealth-like game!
https://youtu.be/5_7QHLz41l4
Anyway, the easiest way to pass the first group of sharks if to move to the very top of the cave, they cannot see you there :)
I think the most constructive feedback I could give is, dying from low oxygen felt like it happened out of no where.
Some kind of obvious warning, or animation could help with that. Maybe if the flashlight flickers at low levels, and turned off on death that would help?
Overall a good entry! good job!
The detection range for the big fishes seems a bit unpredictable though.
Great game overall, well done.
I'm quite sure I managed to bug the second big angler fish out of existence! When I lunged at me, I hid back into the narrow corridor I came from, quickly. And the big fish just... disappeared. Hit the wall and was erased from existence! I have magical powers! All fish tremble before my might :wink:
Overall, it's a really impressive piece of solo work!
PS. We made our game in Godot as well and there are also problems with HTML build. All the shaders just disappear in it, like they are not even put in the build. No idea why. But we decided not to post HTML build this year at all because of it.
Also, thanks a lot for making checkpoints I've been playing my frustrated way through way too many games without it.
I saw you wrote it in the description, but I missed the fact that bursting used a lot of oxygen. At first I though I was dying because I ran too fast into a wall. In any case I figured it out after a while then felt a bit stupid.
In any case, really cool visual style. And I simply love all the creepy fishes. Good job!
As for gameplay, well, the game seems extremely unfair. Not only it takes very much oxygen to dash, the character dies instantly without it, giving up chances to collect the oxygen tank by inertia. And once predator spotted me with its tail. 0_o
Despite that, the game is gorgeous! And it was an interesting experience to have. :thumbsup: I've recorded a playthrough if you're interested:
https://youtu.be/PpbkM6dojYM
The fish didn't spotted you by the tail - it just turned around and instantly spotted you. Turning around is instant and there is unfortunately also no timeout between detecting a player and attacking. So the fish turned around and instantly attacked you. I could balance this better as well.. but one can never simply do everything in the compo :)
Lightning effects are achieved just by standard Light2D and a little fiddling with WorldEnvironment :)
Also really happy with all the checkpoints.
The controls are tight, but I noticed if you're swimming down and to the right and want to start swimming down and to the left, the diver will do a complete spin around instead of just changing the angle to the new direction. It didn't affect my experience in any way, just thought it was a funny quirk.
But yeah, very nice work!
The Mood, Flair and Atmosphere is sooo Intense. I really loved the Game and got scared 2 or 3 Times.
The Lighting Effects where on Point and the Graphic was on Point.
I really want to know why the big fishys are there and what is down there in that underwater Station.
Well Done, Really Good Job
The only thing that confused me was when the second massive fish with the light in front of it attacked me, I either respawned in a place I didn't recognise (I couldn't tell if I had died or dodged it) or it pushed me somewhere I didn't know, but that didn't stop me from getting to the end. Also, sometimes the character would spin in the opposite direction to obtain your desired look direction which was a small pain. For example, if you were moving south-east and changed to moving south-west by releasing the "D" key and pressing the "A" key, the player would rotate anti-clockwise (270 degrees) instead of the shorter clockwise (90 degrees). This meant the light was pointing in the wrong direction for a second so it was harder to see where you were going. But these are very small things to point out. Overall, 5 stars by a mile!
I had some trouble understanding when the fishes will attack me (did they spot me with my flashlight or something else?) but it didn't prevent me finishing the game.
The graphics, while minimalistic, were well executed (that flashlight glow!) and beautiful in their own way, the sound contributed well to the mood and the atmosphere! Wow!
https://www.twitch.tv/videos/1015379431
Here is my playthrough:
https://youtu.be/YQV4v15EaA8