Depth of Death by KenForest

Depth of death - is a first person shooter. The actions of the game take place at an underwater station in which infected personnel live, you have to kill all of them, and also sink to the bottom of the depths and fight the monster of the sea depths.
SCREENSHOTS



POST JAM FIXES:
You no longer take damage from corpses
The elevator does not disappear after reloading the scene
Water sounds do not disappear after reloading the scene
Button click trigger fixed
Menu cursor fixed
Sounds Playback Trigger Cannot Be Reactivated
After the death of the leviathan, the sounds disappear
Fixed leviathan health bar
| Link | https://kenforest.itch.io/depth-of-death |
| Original URL | https://ldjam.com/events/ludum-dare/48/depth-of-death |
Ratings
| Overall | 691th | 3.639⭐ | 56🧑⚖️ |
| Fun | 641th | 3.518⭐ | 57🧑⚖️ |
| Innovation | 1515th | 2.755⭐ | 57🧑⚖️ |
| Theme | 885th | 3.664⭐ | 57🧑⚖️ |
| Graphics | 1036th | 3.583⭐ | 56🧑⚖️ |
| Humor | 1117th | 2.425⭐ | 42🧑⚖️ |
| Mood | 371th | 3.926⭐ | 56🧑⚖️ |
| Given | 80🗳️ | 86🗨️ |
Main criticism would that there isn't any feedback of getting hit by the enemies and the rifle weapon felt pretty weak. But don't get me wrong, really one of the better games I've played yet.
Mood was great! Lack of soundtrack I believe but the sounds added were nice especially the underwater scream (and toilet flush)
- the toilet scene
- barrels were more dangerous than the enemies (but I only got to the 180s room, don't know about the rest of the game)
- the movement animation could've also been a dance
but mostly
- the barrels hit effect
great game!
I assume you know what's lacking, but generally I think the biggest thing you need more of is sound. Not music, just more ambience (which I think might detract from the isolation element) and sfx. I can't tell for sure, but it seemed like the shotgun had a much lower DPS than the pistol?
The ride down in the elevator was dragging up some primal fears in me. More of that please. This has great potential and I hope you'll continue working on it!
Love the toilet flush and the barrel hit effect :)
Reminded my of the old games in a very nice way.
- Controls are good, but the character doesn't stop instantly when I release a move button, it's really frustrating. If it's on purpose, because you wanted to keep the momentum going for a bit, please, at least reduce it ^^'. Here, I have the impression that the character takes an extra step each time I want to stop.
- You didn't considered rate of fire when balancing the weapon. That makes the pistol having the best DPS, and therefore I have no reason to use anything else.
- Waiting a certain amount of time is boring and frustrating ^^'. Give me a number of waves to defeat instead, at least, this way I can control the pace of the game !
Otherwise, that was a really solid game =) ! Really good job !
The mood was great, and I loved the moment where you walk into the hallway and see the whales. It would have been *really* cool to have a scripted moment where the leviathan swam by.
The shotgun did feel like a downgrade due to its rate of fire, like a few others have said. Still, it was fun to switch it up so that my finger didn't get tired from clicking super fast.
Good job!
https://www.twitch.tv/videos/1015379431
https://www.youtube.com/watch?v=NXa1tb-HJWU