There's Something Down There by Uraffululz

[raw]
made by Uraffululz for Ludum Dare 48 (JAM)

You're the star of the masquerade. Brave the depths of the midnight sea to discover what is causing disturbances in the darkest pit on Earth.

Dive deep and risk your life to save humanity from the impending chaos and doom of an Elder God.

Yes, I've had "Holy Diver" stuck in my head for 3 days straight. What's becoming of me?

Good luck, and thanks for playing.

Ratings

Given 6🗳️ 0🗨️

Feedback

🎤 Uraffululz
26. Apr 2021 · 19:36 UTC
I hope you enjoyed playing my game.

I appreciate any feedback you have to give. Unless it's about my lack of initiative in life. I hear enough of that crap from my parents.

Thanks all.
TheGrandpa
26. Apr 2021 · 22:39 UTC
I really like it, my only feedback is that the direction of the harpoon did not match my mouse position on screen so I got a little disoriented. Great work!
ClericShields
26. Apr 2021 · 23:09 UTC
That was pretty fun, nice job. Simple, but a great submission.
🎤 Uraffululz
27. Apr 2021 · 03:07 UTC
Yeah, sorry if the aim is wonky. I haven't used Unity's new input system much, and never for that purpose, so there was a lot of trial-and-error involved just to get it working as well as it does.

It's also my first intro to using the "animation rigging" package (for pointing the harpoon in the correct-ish direction). I have to give props to Brackeys for their tutorial. It was a big help.
Usenrame
27. Apr 2021 · 12:39 UTC
Like how creatures changing depending on deepness, loved the controls!
🎤 Uraffululz
27. Apr 2021 · 16:33 UTC
@usenrame You totally got the depth idea. Thanks for noticing! Just wish I could have modeled/rigged/animated more before time was up.

Was thinking some kind of angler (those dangly light bulb fish) and another eldritch monstrousity for the deeper levels. It would have made the game feel more "complete". Alas....

The idea was based on Cthulhu resting at the bottom of the Mariana Trench (which is about 10× deeper than the game gets, but who wants to spend 20 minutes playing a single-screen demo? Haha)
xxnolanxx
29. Apr 2021 · 22:20 UTC
The aim was hard to figure out at first, but I managed to beat the game by staying in the center of the screen and not moving (the aim was more accurate that way). Really liked the art and had fun once I figured out how to get the aim to work consistently! I chuckled at the end when I killed Cthulu in one shot haha. Overall good stuff!
LRVStudios
02. May 2021 · 20:24 UTC
I liked the concept and the overall idea of the game really great! The models are well polished in my opinion, but the scenario doesn't match with the art style of models (sharks an character).

The game itself is really fun, but the "gun aim" has a little offset from mouse cursor - wich make me die several times haha.

Despite that, it's a cool game. Great work! Wish you the best.
Dominic Graziano
02. May 2021 · 20:44 UTC
the aim system was really precise, almost the point that it was hard to play. good job given the time you had though!
Phyro
02. May 2021 · 20:44 UTC
Nice idea for the theme, but the technical part didn't let me go through for long. Liked the models and was wishing that player avatar had animations, like the sharks. The aim was the main issue, though. Cool enough for a one man jam!