The Bothnia Trench by Milestone Games

Good morning,
You have been designated the position of Junior Officer on Research Vessel Linneaus, departing tomorrow 2092-06-15 at 05:30.
You and the rest of the crew will investigate an unexpected radioactive signal emanating from the Bothnia trench, deep in the northern Baltic Sea.
Full briefing will be concluded by Captain Swedenborg once all crew has boarded.
Congratulations.
Hedda Stjärngård, Scandinavian Department of Science and Exploration
Screenshots


How to Play
- Move your mouse cursor to navigate each room
- Click on things you want to interact with, or people you want to talk to.
- Pick up inventory items with with left click, put them back with right click.
| Link | https://milestonegames.itch.io/ld48 |
| Link | https://github.com/milestone-dev/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-bothnia-trench |
Ratings
| Overall | 117th | 3.913⭐ | 82🧑⚖️ |
| Fun | 291th | 3.581⭐ | 82🧑⚖️ |
| Innovation | 482th | 3.15⭐ | 82🧑⚖️ |
| Theme | 355th | 3.725⭐ | 82🧑⚖️ |
| Graphics | 74th | 4.206⭐ | 82🧑⚖️ |
| Audio | 104th | 3.84⭐ | 80🧑⚖️ |
| Humor | 120th | 3.493⭐ | 78🧑⚖️ |
| Mood | 40th | 4.149⭐ | 79🧑⚖️ |
| Given | 31🗳️ | 44🗨️ |
@jiri-hysek Thank you for the kind words, that means a lot!
Very nice game :smiley:
Great characters, art is cool, soundtrack is ominous.
@mab-cat Thank you, I agree - there should be more point & click games! Too bad you got stuck. My only hit would be to talk with each person and ask what they need to be ready to descend.
I love adventures, and your is pretty cool
Also how do all that fish live in all this caffeinated water, i wonder
Dialogue is great and all in all a very smooth experience, the dialogue selection UI is clean, simple and works better than the other entries I've seen here.
For even better polish I'd suggest making the doorways more visible to get back into the corridor, and when going back to the corrior the camera should start centred around the door you've come back through to avoid any disorientation
Fun characters and very nice art, looking forward for the next episode!
The game brings back memories of some good old games from Lucas Arts. Especially the graphics. The game brings well written dialogs and simple puzzles to solve. Some kind of feedback when interacting with things which currently have no bigger purpose like furniture would be nice. Or if I try to use the wrench with a pipe feedback would also be nice.
Was sometimes hard to see where the 'exit' back was, but nothing a bit of pixelscanning didn't fix.
I give it... three-headed monkey :monkey_face::monkey::monkey_face:
I was a little disappointed at first when I go in the corridor, it don't show the view in front of the room you just left, so I was a little lost, but after some times, it was no more an issue.
Congratulations for this entry !
@commanderstitch Thank you Mr.Stitch 🙏 Yeah the vial was definitely something I should've thought over a bit more, looking back I should've given the Chief Researcher a bit more lines hinting about potential substitutes :) Thanks again for the kind words!
@ezgoodnight Thank you, that makes me super happy to hear as indeed the Adventure games of the 90s were the inspiration :)
@shadowdev Thanks for the nice feedback, I hope to be able to revisit this game in the future :)
@dxk2294 Much appreciated, and I agree! I wish there was a whole week of Ludum Dare jamming so I could finish act 2 and 3 :) Thanks for the kind words!
@darkshadow Thanks for taking the time to write such a length review! Your feedback is spot on, these issues are things I would've wanted to fix, but sadly I ran out of time. Next time though! And yes - gotta have a Rubber Chicken with Pulley In the Middle, never know when you need it! :D
@freamdev Yeah, sadly only act 1 was implemented, I ran out of time - but both act 2 and 3 are fully mapped out so if there's a lot of interest I might finish them between now and the next LD jam :)
@todward Thank you and I agree! I have an idea of the end-to-end plot and overall hurdles the player would have to overcome. Makes me super happy to hear you're reminded of the old great Lucas Arts games :) Yes, I really wanted to implement responses to every single object, but unfortunately I ran out of time. In my next adventure game I won't miss a single item though! :)
@steelax Thanks, that's really nice to hear :) Yeah next time around I'll keep the item hunting less random :)
@john Hah, yeah that vial replacement was a bit harder to find than it should've been. Thanks for the great feedback :)
@fractal-flower-girl Thank you, that's great to hear!
@valeth2124 Much appreciated! I totally agree that the game would have benefited from some more reactions for when things don't work. I built a system that allows for those type of overrides, I just wasn't able to get it done :)
@joror Thanks for the kind feedback! And you are spot on about the "exit" issue. In my placeholder graphics I had a diagonal orange/black line that could've hinted at the exit, but I wasn't able to redraw it in the final background graphics. Haha, I great MI reference :D
@sebbernery Thx! I wish I had been been able to complete more of the content I had planned. Yes, the camera position was something I really wanted to fix (I think it would have just been 5 lines of code or something) but sadly I ran out of time.
@mad Thanks for the epic feedback and encouragement, that's amazing to hear! :)
I will definitely look out for a part 2 if you want to make one!
But you know, a "real" point and click needs those insanely hard, non logical puzzles where one has to buy a cat to cause a car crash, so you can take the wheel and make a costume to pass the guards. xD
Just kidding, keep it like this ^^
I've got a playthrough for you, if you're interested:
https://youtu.be/6rCD-1_pym8
Anyway, very nice entry! Atmosphere is nice and the graphics are clear and good-looking. Only thing really missing is sound effects I guess :P Hope you continue to expand this as implied at the end of the game.
Of course I should also say that the graphics looks really well made.
Short and sweet. :smile:
I did notice a few typos here and there. I know how running out of time for a final proof-reading pass goes :)
Why?
Just because you put in a Cliffhanger.... ;)
OK; Seriously. I really appreciated and loved the game. I still like your Graphic Style and the idea and story is really nice.
I really want to play "The Abyss"
Well Done, Great Job
It took me a while before I noticed the coffee mug, maybe add a bit of a glow to objects you can interact with besides just the name popping up, although its not necessary it would help.
a few small minigames besides fetch quests like help fixing the pipes by arranging them the right way would have also made it more fun.
Some finer points that would really make the game sing!
- Sound FX and visual FX for the items when you pick them up or mouse pick them up (I didn't notice I was getting items at first)
- When the doorway exit was the middle bottom of the room i always forgot that and I thought I got stuck in some rooms until i remembered. I think make some sort of dark gradient in the middle of the room would have helped to signify a door to get out is in the middle bottom.
- The dialogue choices UI needed a background element so that it doesn't conflict/blend into the environment art
- It would have been nice to have a character that walks around rather then just using the mouse - but I get it - game jams and scope
Good work - I wish you the best of luck with any future changes and if you participate in the next game jam!
The music fit the (soon to be I assume) tense atmosphere and oh, the interactables. A hint to so many things that can go wrong... Great job! I really liked the graphics!
https://www.youtube.com/watch?v=eC7ohNz5jGk
Thanks for playing!
@dergamer
Thank you! If it happens I'll certainly post about it here :)
@jake-marks
Thanks for the kind feedback, and thanks for capturing the vod!
@microchasm
Thanks! I really agree about sound effects! I had a few recorded but ran out of time.
@thatmanrobin
Thanks for the kind feedback, and I'll certainly revisit the font for the future!
@leorid
Haha, thank you - yeah, I forgot to add tricky timing puzzles. :)
@halogen
Thank you! :)
@yngvarr
Thanks for playing! Haha, and great job catching the references :)
@wizard-sino
Thanks! Hopefully one day...
@fpeg
Heh, great to hear the Swedish nuances were appreciated. Thanks!
@razorwolf
I'm just gonna hit back with aw, thanks! :)
@justinmullin
Thanks for the detailed review. I originally planned to make all objects also have an interaction, but sadly ran out of time. Appreciate the kind words!
@bajtix
Yes, I ideally wanted to animate the characters a bit more, especially a talking animation for the "avatar". Thanks for playing and reviewing!
@666savior
Thanks, yeah it wasn't the most intuitive puzzle :) I might revisit the story one day! Thanks!
@g12345
Thanks for the very nice feedback!
@thomasward
Thank you! Hope to be able to return to part 2 one day.
@frank-gevaerts
Thanks fgeva! :) Yeah I was able to fix a last minute typo on the intro screen with a few minutes to spare. Appreciate the kind feedback!
@deathstorm
Thank you so much, I promise you that if LD49 comes around and I haven't made any progress I'll whisper the story of Act 2 & 3 on Discord ;)
@west
Thanks for the feedback, much appreciated! I definitely agree that it could be more clear what objects were interactive. And yes, those types of interactive puzzles are interesting. I had planned for a few of them for Act 2, but unfortunately ran out of time. Thanks for playing!
@rocktavious
Thanks a lot for the very detailed review! All your suggestions are spot on, being relatively new to Unity I struggled a bit with with some of the user interface elements. Definitely agree that sound and visual effects would make the game more user friendly. And yes, the rooms without a door was a bit of a mishap. I originally planned some type of marking in the floor to signify an exit, but ended up not coming up with a good way to solve for that. My next adventure game will definitely have a walking character. :) Again, thanks for playing!
@ladymistleaf
Thanks so much for the kind feedback! :)
@birdwards
Great, thank you for playing it!
@laurari
Thanks so much, that's really great to hear! I hope to revisit part 2 in a not too distant future :)
@philstrahl Yay, thanks for sharing the vod! And thanks for the great feedback :)
@hypp Thanks for the kind words!