MineWell by superpokeunicorn

When gems are what you're after, there's nowhere to go but down. Dig your way through the treacherous underground, gathering gleaming gemstones as you go. But, be warned, you can't go back the way you came in.
CONTROLS:
Arrow Keys - Move Hold Left/right - Charge Swing
| Link | https://superpokeunicorn.itch.io/minewell |
| Original URL | https://ldjam.com/events/ludum-dare/48/minewell |
Ratings
| Overall | 73th | 4.034⭐ | 61🧑⚖️ |
| Fun | 78th | 3.966⭐ | 61🧑⚖️ |
| Innovation | 465th | 3.192⭐ | 62🧑⚖️ |
| Theme | 93th | 4.15⭐ | 62🧑⚖️ |
| Graphics | 125th | 4.042⭐ | 62🧑⚖️ |
| Audio | 95th | 3.866⭐ | 58🧑⚖️ |
| Mood | 162th | 3.746⭐ | 59🧑⚖️ |
| Given | 73🗳️ | 98🗨️ |
I think the addition of the dash mechanic was very cool and gave some much needed variety to the process. I also really liked the strategy of manipulating the enemies movements with your actions to make a safe path.
I agree with @sapazu that this would make a nice rhythm game. Like Crypt of the Necrodancer only with mining.
I personally like how you teach the player the controls and mechanics of the character through the dirt, that's pretty clever.
https://youtu.be/rCfIoJGG3mQ
I had lots of fun playing it.
Everything seems very well polished.
Well Done!
Pros:
- NES nostalgia visual/audio-wise
- Funky sounds
- Game-feel
- Levels properly scoped (not too long)\
- Funny main-character animations
Cons:
- Very short in terms of levels quantity
- Only 1 extra mechanic apart from movement
- A bit too less contrasty level / score font against the background. Very hard to see.
- I think you spend a lot of time on the protagonist and less on the actual environment, like enemies (are those enemies a lightbulbs with legs? :smile: )
Overall:
Very simple mechanic and polished entry towards Compo. Definitely a good job!
Still awesome bite size experience.
nice job!
Also, I see Mario has changed his job from a plumber to a miner :P
If I really want to push the button and find some criticism, I'd say the mining animation is a bit slow (increases frustration when dying and retrying) and could have benefitted from a toggle to speed it up, the game concept is a bit generic and it is itself maybe a bit too simple and short? It was so nice it left me somewhat disappointed there wasn't more. I really had to scrape the bottom of the barrel to come up with these nitpicks :laughing:
Really great entry, congrats!